Radiation: How It Works and How to Get Rid of It

Radiation is a Mekanism hazard that appears when a radioactive chemical escapes, like Nuclear Waste from a broken Pressurized Tube, a broken Radioactive Waste Barrel or a Fission Reactor meltdown. It stays where it was released and fades with a half-life of about 23 minutes, so a small leak lasts around 4 hours and a meltdown closer to 12. Standing near it builds up a dose, which drains hunger and deals damage until it wears off at the same rate. Nothing crafted removes radiation or a dose, though operators can use the /mek radiation commands. A full Hazmat Suit blocks all new dose, and the Geiger Counter and Dosimeter are used to read the area and yourself.

Mekanism Wiki Updated 6 min read

Radiation in Mekanism is released when a radioactive chemical escapes, like Nuclear Waste from a broken tube or a Fission Reactor that melts down. It sits at the spot where it was released, and anything that goes near it will build up a dose, which causes damage and drains hunger for a long time afterwards.

If you’re here to get rid of radiation, the honest answer is that you’ll have to wait, as it halves about every 23 minutes and nothing you can craft will speed that up. A small leak is gone in around 4 hours and a big one takes closer to 12. The same wait applies to the dose on your character, and a Hazmat Suit only stops it getting worse.

Where Radiation Comes From

Only four chemicals are radioactive, which are Nuclear Waste, Spent Nuclear Waste, Plutonium and Polonium. While they stay inside a reactor, a tube, a machine or a Radioactive Waste Barrel, they give off nothing at all. A source only appears when one of them gets out, and these are the ways that’ll happen.

Breaking a Radioactive Waste Barrel, or a machine with a radioactive chemical in its tank like an Isotopic Centrifuge or a Solar Neutron Activator, spills what’s inside. So does breaking the last Pressurized Tube of a line that’s holding one, or emptying a tank of it with a Gauge Dropper.

A Fission Reactor running with a full waste tank will release the extra Nuclear Waste at the middle of the reactor. The worst case is a meltdown, which releases everything in the waste tank at 50 times its normal strength.

How strong a source is depends on how much got out. Nuclear Waste and Spent Nuclear Waste are worth 0.01 Sv/h for each mB, Plutonium is 0.02 and Polonium is 0.05, so 1,000 mB of spilled Nuclear Waste makes a 10 Sv/h source. Spills on the same block will add together.

Radioactive Waste Barrels full of Nuclear Waste beside a Chemical Tank on a Mekanism apron
Nuclear Waste in Barrels

Uranium Ore, Uranium Ingots, Yellow Cake Uranium and Fissile Fuel aren’t radioactive, and neither are the finished pellets, so you’re safe to mine and carry all of those. An intact reactor is safe to stand beside as well. The one exception is being inside a reactor while it’s burning, which will irradiate you.

How Far It Reaches and How Long It Lasts

The reading drops off quickly with distance, as it’s divided by the distance squared. A 10 Sv/h source will read 0.1 Sv/h from 10 blocks away, and at 80 blocks it stops counting altogether. So moving your base isn’t needed for a small spill, but you’ll want to stay well back from it.

How long it lasts

Every source fades by itself with a half-life of about 23 minutes, and it’s removed completely once it drops under 0.00001 Sv/h. Because it halves each time, a spill that’s a thousand times bigger only lasts a few hours longer. The area has to be loaded for the time to count.

How long a spill takes to disappear
What Got Out Source Strength Time Until It Is Gone
1 mB Nuclear Waste0.01 Sv/h3.8 hours
100 mB Nuclear Waste1 Sv/h6.4 hours
1,000 mB Nuclear Waste10 Sv/h7.7 hours
A full Radioactive Waste Barrel (512,000 mB)5,120 Sv/h11.1 hours
A meltdown with 80,000 mB in the waste tank40,000 Sv/h12.3 hours

Nothing that’s placed in the world will block radiation or soak it up, so walls, Water and Lead don’t help. You also can’t pick the source up, as it isn’t a block. All you’re able to do in survival is keep away from it until the Geiger Counter says it’s gone.

What Radiation Does to You

While you’re standing in radiation, your character builds up a dose, which is measured in Sv and shown by a Dosimeter. The dose is what hurts you, not the radiation in the air, so the effects will carry on after you’ve walked away. Mobs and animals are affected in the same way, whereas players in creative mode take none.

What a dose does
Dose What Happens
Under 0.00005 SvNothing
0.0001 SvHunger drains faster and you take half a heart now and then
0.01 SvThe same, but far more often
1 SvHalf a heart of damage most of the time
10 SvOver a heart of damage with each hit
100 Sv or moreMore than 2 hearts with each hit, almost constantly

It doesn’t take long to pick up a bad dose. Standing one block from a 10 Sv/h spill for a single second will add about 0.003 Sv, which is already enough to hurt often. Your dose halves every 23 minutes as well, so dropping from 1 Sv to a harmless level takes about 5 and a half hours of play.

Clearing a dose

There’s no food, potion or item that removes a dose. In our reading of the code, dying should clear it, as the dose isn’t carried over when you respawn, but we haven’t been able to confirm that in game. So you’ll be keeping food on you and staying topped up on health until it wears off.

How to Get Rid of Radiation

In a survival world there are only two things you can do, which are to stop the leak and then wait. Fix the broken tube or shut the reactor down first, because a source that’s still being fed will never fade. After that, keep out of range and check on it with a Geiger Counter every so often.

Commands

If cheats are on, or you’re an operator on the server, Mekanism has commands that clear it straight away. The first one below removes every radiation source in every dimension, and the second one clears the dose from yourself or from the players you name.

/mek radiation removeAll
/mek radiation heal

There’s also a reduce command that takes an amount off a player’s dose, and a get command that reads the level at a position. Radiation can be switched off completely in Mekanism’s general config as well, which stops sources and doses and lets normal Chemical Tanks hold the waste. That setting is on the config page.

Protection

The Hazmat Suit is the early protection, and each piece blocks a share of the dose you’d pick up. The Hazmat Mask blocks 25%, the Hazmat Gown 40%, the Hazmat Pants 20% and the Hazmat Boots 15%. With all four on that’s 100%, so you won’t gain any dose at all.

It won’t heal a dose that you already have though, and it gives no armor, so put it on before you walk in. Later on the MekaSuit is able to do the same job, but only with a Radiation Shielding Unit installed in every piece, as each unit covers the same share as the Hazmat piece for that slot.

Geiger Counter and Dosimeter

These are the two tools for checking on radiation, and they’re both cheap. The Geiger Counter is made from 4 Lead Ingots around a Basic Control Circuit, whereas the Dosimeter uses a Redstone Dust in the middle instead.

Geiger Counter
Lead Ingot
Lead Ingot
Basic Control Circuit
Lead Ingot
Lead Ingot
Crafting Table
→
Geiger Counter
Dosimeter
Lead Ingot
Lead Ingot
Redstone Dust
Lead Ingot
Lead Ingot
Crafting Table
→
Dosimeter

Right-click with the Geiger Counter and it’ll show the radiation where you’re standing in Sv/h, along with how long the strongest source nearby has left before it’s gone. A reading of 100 nSv/h is the normal background level, so that one means the area is clean.

A statue in a full Hazmat Suit holding a Geiger Counter beside Radioactive Waste Barrels in Mekanism
Checking Radiation with a Geiger Counter

The Dosimeter shows the dose on your own character and how long it’ll take to wear off, and you’re able to right-click a mob or another player with it to read theirs. If you have a MekaSuit, the Geiger Unit and Dosimeter Unit will put both readings on your screen. With the tools in hand, the next thing to make is the Hazmat Suit.

FAQ

How do you get rid of radiation in Mekanism?
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Radiation in the world only goes away with time, as each source halves about every 23 minutes until it disappears. A small leak takes around 4 hours and a full Barrel or a meltdown takes 11 to 12. With cheats on, the command /mek radiation removeAll will clear every source at once.

How do you cure radiation poisoning?
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The dose on your character fades at the same rate as the radiation does, halving every 23 minutes, and there’s no item that cures it. An operator can clear it with /mek radiation heal. A Hazmat Suit won’t remove it either, as it only stops you from picking up more.

Is Uranium radioactive in Mekanism?
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Uranium Ore, Raw Uranium, Uranium Ingots and Yellow Cake Uranium are all safe to hold, and so is Fissile Fuel. Radiation only comes from Nuclear Waste, Spent Nuclear Waste, Plutonium and Polonium, and only when they escape from a tube, Barrel, machine or reactor.

Can you block radiation with walls?
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Blocks don’t stop radiation at all, so a Lead wall or a room full of Water makes no difference. The only things that lower it are distance, as it falls off with the square of how far away you are, and time. It can’t be detected past 80 blocks from the source.