Thermal Evaporation Plant

The Thermal Evaporation Plant is a Mekanism multiblock that boils Water down into Brine and Brine down into Liquid Lithium at 10 to 1, using heat alone. It is a hollow tower with a 4x4 base, 3 to 18 blocks tall, built from Thermal Evaporation Blocks with one Controller and Valves in its walls. Up to four Advanced Solar Generators sit in the corners of its top layer and heat it to 1,900 K, which gives 640 mB a tick at full height. A Resistive Heater against a Valve takes that to 1,080 mB a tick. It needs to be above 300 K to make anything, and its output tank has to be drained by a pipe set to pull.

Mekanism Wiki Updated 8 min read

The Thermal Evaporation Plant is a Mekanism multiblock that’s used to boil Water down into Brine, and then Brine down into Liquid Lithium, using nothing but heat. It’s a hollow tower with a 4×4 base that can be anywhere from 3 to 18 blocks tall, and it’s built from Thermal Evaporation Blocks with one Thermal Evaporation Controller somewhere in its walls.

It doesn’t use any power, so the heat will usually come from up to 4 Advanced Solar Generators sitting in the top corners, which get a full-height plant up to 640 mB of Brine a tick in daylight. You’ll need Brine for Sodium, Chlorine and Lithium, so most players will want one of these built before they start on 4x ore processing or a reactor.

How to Build It

There are three parts to craft. Thermal Evaporation Blocks are made 4 at a time from 4 Steel Ingots around a Copper Ingot, and you’ll be making a lot of them. The Thermal Evaporation Valve takes 4 of those blocks around an Advanced Control Circuit, whereas the Thermal Evaporation Controller needs 5 blocks, 2 circuits, a Glass Pane and a Bucket.

Thermal Evaporation Block
Steel Ingot
Steel Ingot
Copper Ingot
Steel Ingot
Steel Ingot
Crafting Table
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Thermal Evaporation Block 4
Thermal Evaporation Valve
Thermal Evaporation Block
Thermal Evaporation Block
Advanced Control Circuit
Thermal Evaporation Block
Thermal Evaporation Block
Crafting Table
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Thermal Evaporation Valve
Thermal Evaporation Controller
Advanced Control Circuit
Glass Pane
Advanced Control Circuit
Thermal Evaporation Block
Bucket
Thermal Evaporation Block
Thermal Evaporation Block
Thermal Evaporation Block
Thermal Evaporation Block
Crafting Table
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Thermal Evaporation Controller

The footprint will always be exactly 4×4, and it’s only the height that you’re able to change. Inside, there’s a 2×2 column of air running from just above the floor all the way out of the top, as the plant has no lid. If anything is placed inside that column, or over the opening at the top, then it won’t form.

Thermal Evaporation Plant layers, from the bottom up
Layer What goes there
FloorAll 16 blocks filled in. The 12 around the rim must be Thermal Evaporation Blocks, the middle 4 can be any part
Each middle layerA ring of 12 blocks. The 4 corners must be Thermal Evaporation Blocks, the 8 wall blocks can be any part
Top layerThe 8 edge blocks between the corners, which can be any part. The 4 corners are left for Advanced Solar Generators
InsideA 2×2 column of air, open to the sky

When we say any part, that’s a Thermal Evaporation Block, a Valve, the Controller or Structural Glass, which you might want in the walls to be able to see the fluid level. The floor rim and the four corner columns are the frame though, and they’ll only accept plain Thermal Evaporation Blocks.

How Many Blocks You Need

The count works out at 12 positions for every block of height, as the open top cancels out the filled floor. Here’s what that looks like at a few sizes, with the Brine each one will make from 4 solars in a temperate biome like Plains.

Thermal Evaporation Plant sizes
Height Total positions Must be Thermal Evaporation Blocks Brine with 4 solars
3 (smallest)3616106 mB/t
67228213 mB/t
910840320 mB/t
1214452426 mB/t
18 (tallest)21676640 mB/t

The smallest plant, with its Controller and one Valve, will cost you 44 Steel Ingots, 11 Copper Ingots and 3 Advanced Control Circuits. A full-height one with two Valves comes to 228 Steel Ingots and 57 Copper Ingots, so it’s worth starting small and building upwards later, as you’re able to add layers without losing anything.

Where the Controller and Valves Go

You’ll need exactly one Thermal Evaporation Controller, and it can’t sit on the frame. That leaves the wall positions between the corner columns, the middle of the floor, or the ring around the top. Most players put it in a wall at eye level, as that’s where you’ll right-click to see the temperature and the production rate.

Thermal Evaporation Valves go in those same positions, and the plant will form without any at all. You’ll want at least two though, one for Water coming in and one for Brine going out, and a third if you plan to heat it with a Resistive Heater. Any Valve is able to do either job, so they don’t have to be set up as inputs or outputs.

How It Works

Once it’s formed, the plant only has two recipes. It’ll turn 10 mB of Water into 1 mB of Brine, or 10 mB of Brine into 1 mB of Liquid Lithium, depending on which one you pump in. That means Lithium needs two passes, either through the same plant after you’ve emptied it, or through a second plant that’s fed by the first.

The Mekanism Thermal Evaporation Plant screen at 747 K making Brine from Water
The Plant Making Brine

How fast it works is decided by its temperature and its height, and nothing else. The plant takes its temperature in Kelvin, subtracts 300, and multiplies what’s left by 0.4 for a full-height tower, with shorter ones getting a share of that based on their height. So a plant at 1,900 K that’s 18 blocks tall will make 640 mB a tick, whereas a 9-block one makes 320.

Temperature Cap

The plant stops counting at 3,000 K, which is 1,080 mB a tick at full height. You’re able to heat it past that, but it won’t make anything extra, so any heat above 3,000 K is being wasted.

The input tank holds 256 buckets for every block of height, so it’s rarely going to be a problem. The output tank is the one to watch, as it’s only 10 buckets at every size, and a big plant will fill that in under a second. When it’s full the plant just stops, so the Brine has to be pulled out all the time.

Heating It with Advanced Solar Generators

The plant looks for Advanced Solar Generators in the four corners of its top layer, which are the positions the frame leaves empty. The generator’s base block goes into the corner itself, level with the top ring, and not on top of a block placed there. A basic Solar Generator won’t work, it has to be the advanced one.

A tall Thermal Evaporation Plant with four Advanced Solar Generators on top, fed Water from a tank tower in Mekanism
A Solar-Heated Evaporation Plant

Each one adds heat while more than half of its panel has a clear view of the sky during the day, and they’ll carry on making power as normal while they do it. Rain cuts their power output, but it doesn’t reduce the heat they give the plant. Adding more of them helps a lot more than you’d expect, as the temperature goes up with the square of the count.

Plant temperature in a 300 K biome, by number of Advanced Solar Generators
Solars Temperature Height 3 Height 9 Height 18
1400 K6 mB/t20 mB/t40 mB/t
2700 K26 mB/t80 mB/t160 mB/t
31,200 K60 mB/t180 mB/t360 mB/t
41,900 K106 mB/t320 mB/t640 mB/t
Heated to 3,000 K3,000 K180 mB/t540 mB/t1,080 mB/t

Those figures are what the plant settles at, and it takes a while to get there. From cold, 4 solars will have it at half temperature in under 2 minutes and close to full after about 7. It’ll lose all of that within a few minutes of the sun going down, so a solar plant only really works during the day.

Height doesn’t change the temperature, only how much the plant makes at that temperature. The biome matters a little, as a plant starts from the temperature of the air around it. That’s 300 K in Plains, about 330 K in a Desert, Badlands or Savanna, and as low as 280 K in Snowy Plains.

Heating It with a Resistive Heater

Solars aren’t the only way to heat the plant, as a Resistive Heater will turn FE into heat and pass it into whatever it’s touching. For the plant, it has to be placed against a Thermal Evaporation Valve, as that’s the only part that takes heat in. The Controller and the plain blocks will ignore it.

You’ll set how much power the heater draws in its own screen, and the table shows roughly what’s needed to hold a plant at each temperature with no solars at all. These are in FE a tick (1 FE is 2.5 J), in a 300 K biome.

Resistive Heater draw needed to hold a temperature
Temperature Height 3 Height 9 Height 18
700 K80 FE/t241 FE/t482 FE/t
1,900 K161 FE/t482 FE/t963 FE/t
3,000 K (cap)209 FE/t626 FE/t1,252 FE/t

The two can be used together as well. A full-height plant that already has 4 solars only needs about 290 FE/t of heater on top to sit at the 3,000 K cap during the day, which takes it from 640 to 1,080 mB/t. Running the heater at around 1,250 FE/t on its own will keep it at the cap day and night instead.

The calculator below puts all of that together for your own plant. You’ll set the height, the number of solars, the biome and any heater power, and it shows the temperature the plant settles at and how much Brine or Liquid Lithium it’ll make each tick.

Thermal Evaporation Plant Calculator

Thermal Evaporation Plant output by height in a 300 K biome like Plains, in daylight.

HeightTotal PositionsMust Be Thermal Evaporation Blocks2 Solars (700 K)4 Solars (1,900 K)Heated to 3,000 K
3361626 mB/t106 mB/t180 mB/t
6722853 mB/t213 mB/t360 mB/t
91084080 mB/t320 mB/t540 mB/t
1214452106 mB/t426 mB/t720 mB/t
1821676160 mB/t640 mB/t1,080 mB/t

Parts: Thermal Evaporation Block, Thermal Evaporation Controller, Thermal Evaporation Valve, Advanced Solar Generator, Steel Ingot, Copper Ingot, Advanced Control Circuit.

Why It Won’t Form or Makes Nothing

There are two different problems that players run into here. Either the plant won’t form at all, which the Controller will tell you about when you right-click it, or it forms fine but the production stays at 0. The second one is nearly always down to temperature.

Thermal Evaporation Plant problems
What you see What causes it
It won’t formThe base is not exactly 4×4, or the height is under 3 or over 18
Inner structure contains an illegal blockSomething is inside the 2×2 column, or there is a lid over the middle of the top
Couldn’t create frame, invalid blockStructural Glass, a Valve or the Controller is on the floor rim or in a corner column
Couldn’t form, no controller foundThere is no Thermal Evaporation Controller in the structure
Controller conflictThere are two Controllers, and it only allows one
Formed, production 0 mB/tThe temperature is at or below 300 K: no solars, night time, shaded panels or a cold biome
Formed and hot, production 0 mB/tThe input tank is empty, or the 10-bucket output tank is full
Solars placed, no heatThe Advanced Solar Generators are on top of corner blocks, not in the top-layer corners themselves

That 300 K figure is fixed, and it isn’t adjusted for the biome. In Plains the air is 300 K, so a plant with no heat source makes nothing at all. In a Desert it’ll sit at about 330 K, which is enough for a full-height plant to make 12 mB a tick with no solars, whereas in a cold biome it’ll need heating before it does anything.

Valves Never Push

Make sure the pipe on your output Valve is set to pull, as a Valve doesn’t push fluid out by itself. If the Brine has nowhere to go, the output tank fills in a moment and the plant will stop, even though the temperature looks fine.

Upgrades and Automation

The plant doesn’t take any upgrades, so the only ways to speed it up are more height and more heat. Water usually comes from an Electric Pump over a single Water source, piped into any Valve. It’ll use ten times what it makes, so a full-height plant with 4 solars drinks 6,400 mB of Water a tick, which is seven pumps with 8 Speed Upgrades each.

For the output, run a Mechanical Pipe from another Valve and sneak-right-click the connection with a Configurator until it’s set to pull. You’re also able to fill and empty the plant by hand, using the tank slots in the Controller’s screen. A Comparator placed against a Valve will read how full the input tank is.

Brine then goes to an Electrolytic Separator for Sodium and Chlorine, or into a second plant to be boiled down again. That second plant is able to be much smaller, as it only has a tenth of the fluid to deal with. Lithium covers the rest of that chain, through to Lithium Dust and Tritium.

FAQ

How do you build a Thermal Evaporation Plant in Mekanism?
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It’s a hollow tower with a 4×4 base, between 3 and 18 blocks tall, made of Thermal Evaporation Blocks with a 2×2 column of air inside and no lid. You’ll need one Thermal Evaporation Controller in a wall, a couple of Valves for fluid, and up to 4 Advanced Solar Generators in the corners of the top layer to heat it.

Why is my Thermal Evaporation Plant not producing Brine?
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It only works above 300 K, so a plant with no Advanced Solar Generators, or one that’s running at night, will sit at 0 mB/t in most biomes. If the temperature is fine, then check the output tank, as it only holds 10 buckets and the plant stops when it’s full, like when the output pipe isn’t set to pull.

Where do the Advanced Solar Generators go on a Thermal Evaporation Plant?
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They go in the four corners of the top layer, which are left empty when you build the frame. The base of each generator sits in the corner itself, level with the top ring of blocks, and its panel needs a clear view of the sky. One gives 400 K, whereas all four give 1,900 K.

What is the max size of a Thermal Evaporation Plant?
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The base is always 4×4 and it can be up to 18 blocks tall, which takes 216 blocks including the Controller and Valves. At that height it’ll make 640 mB of Brine a tick from 4 Advanced Solar Generators, or 1,080 mB a tick if it’s heated up to the 3,000 K cap with a Resistive Heater as well.