Config and Mod Compatibility

The Mekanism config is a folder of files that hold nearly every number in the mod, from machine power use and ore heights to the switches for radiation and reactor meltdowns. Most are server settings, and all of them can be changed from the config screen in the Mods menu. Energy is stored in Joules and shown in FE, at 2.5 J per FE, and clicking a machine's energy tab switches the unit. On older versions a few names and recipes differ, like Ethylene for Ethene, the Gas Upgrade for the Chemical Upgrade and Iron in Infused Alloy. Mekanism takes FE from other mods, works with any tagged wrench, and adds support for JEI, EMI, Jade, Curios and CC: Tweaked.

Mekanism Wiki Updated 5 min read

Mekanism keeps its settings in a folder of config files, and nearly every number on this wiki is a default that a modpack is able to change in them. That covers what the Configurator can’t, like how much power a machine uses, where the ores spawn, and whether radiation and reactor meltdowns are switched on at all.

It also works with a lot of other mods out of the box, as its machines take FE from any other tech mod’s cables and its recipes show up in JEI and EMI. This page lists the settings that players change the most, the names that differ between versions, and what Mekanism does when other mods are installed alongside it.

Where the Config Files Are

All of the files sit in a folder called Mekanism inside your game’s config folder, and each one covers a different part of the mod. Most of them are server settings, so on a multiplayer server it’s the server’s copy that counts, and your own copy is only used in your single player worlds.

Mekanism config files
File What it holds
general.tomlUpgrades, chunk loading, radiation, the Digital Miner, pumps, lasers and power conversion
machine-usage.tomlHow much power each machine uses while it works
machine-storage.tomlThe size of each machine’s energy buffer
tiers.tomlCapacity and rates for every tier of cube, tank, cable, pipe and transporter
world.tomlOre veins and Salt, and the switch to regenerate ores in old chunks
gear.tomlTools and armor, from the Atomic Disassembler to the MekaSuit
generators.tomlEvery generator, the turbine and both reactors (Mekanism Generators)
common.tomlThe energy and temperature units that are shown on screen
client.tomlSounds, particles, the HUD and other things only you will see
startup.tomlArmor values, which need the game to be restarted

You don’t have to open the files by hand, as the mod has a config screen in the Mods menu that lists every setting with a description of what it does. Energy values in there are written in Joules, even when your machines are showing FE, so you’ll want to divide by 2.5 to compare them with what you see in game.

Settings Worth Knowing

The Mekanism Fluids Config screen of an Electrolytic Separator with its side buttons
An Electrolytic Separator Config Screen

There are hundreds of settings between the two mods, and most of them are numbers that few players will ever touch. The ones in this table are the settings that change how the mod plays, or that explain why something works differently in your pack than it does on this wiki.

Mekanism Settings Players Change

File

Mekanism Settings Players Change
DefaultPage
Energy UnitWhat It Changes The unit shown on every screen. It can be set to Joules instead.commonFE—
Temperature UnitWhat It Changes The unit used for reactors, boilers and the Thermal Evaporation Plant.commonKelvin—
FE Conversion RateWhat It Changes How many Joules one FE is worth.general2.5 J per FEPower Generation
Blacklist Forge EnergyWhat It Changes When on, Mekanism stops taking FE from other mods.generalOff—
Max Upgrade MultiplierWhat It Changes How much faster 8 Speed Upgrades make a machine.general10Machine Upgrades
Allow ChunkloadingWhat It Changes Lets the Anchor Upgrade and Dimensional Stabilizer keep chunks loaded.generalOnDimensional Stabilizer
Alloy Transmitter UpgradingWhat It Changes Lets you upgrade placed cables and pipes by right-clicking with an alloy.generalOnUniversal Cable
Radiation EnabledWhat It Changes Turns radiation off completely when disabled.generalOnRadiation
Radiation Source Decay RateWhat It Changes How quickly a radiation source fades. At the default it halves about every 23 minutes.general0.9995Radiation
Allow ProtectionWhat It Changes Lets players set machines to Private or Trusted.generalOnSecurity Desk
Digital Miner Max RadiusWhat It Changes The largest radius a miner can be set to.general32 blocksDigital Miner
Silk Touch Energy MultiplierWhat It Changes How much more power the miner uses with Silk Touch on.general12Digital Miner
Drain Infinite FluidsWhat It Changes When off, a pump leaves Water sources in place, so one source never runs out.generalOffElectric Pump
Fluid and Chemical Auto-Eject RateWhat It Changes How fast a machine pushes fluids and chemicals out of a side.general1,024 mB/tConfigurator
Randomized Chemical UsageWhat It Changes Makes the chemical ore machines use a little less than their listed amount on average.machine-usageOnOre Processing
Machine energy usageWhat It Changes One setting for each machine.machine-usage20 FE/t for basic machinesPower Generation
Vein MiningWhat It Changes Adds the Vein mode to the Atomic Disassembler.gearOffAtomic Disassembler
Jetpack CapacityWhat It Changes How much Hydrogen a Jetpack holds.gear24,000 mBJetpack
MekaSuit Max EnergyWhat It Changes The energy one piece holds before any Energy Units.gear6.4 million FEMekaSuit
Ore veinsWhat It Changes Each ore has a switch, a count per chunk, a vein size and a height range.worldAll onOres and Metals
RetrogenWhat It Changes Adds Mekanism ores to chunks that were made before the mod was installed.worldOffOres and Metals
Heat Generator generationWhat It Changes Heat made while burning. About 45 FE/t of it ends up as power.generators200 heatHeat Generator
Bio-Generator generationWhat It Changes What a Bio-Generator makes while it has fuel.generators140 FE/tBio-Generator
Wind Generator min and maxWhat It Changes The output at the lowest and highest heights.generators24 and 192 FE/tWind Generator
Solar generationWhat It Changes Midday output of the Solar and Advanced Solar Generator.generators20 and 120 FE/tSolar Generator
Burn Rate Per Fuel AssemblyWhat It Changes The most fuel a Fission Reactor burns for each assembly.generators1 mB/tFission Reactor
Meltdowns EnabledWhat It Changes When off, a damaged reactor will never explode.generatorsOnFission Reactor
Meltdown Explosion RadiusWhat It Changes The size of each blast in a meltdown.generators8 blocksFission Reactor
Steam Energy DensityWhat It Changes The most power a turbine gets from Steam.general4 FE per mBIndustrial Turbine

Defaults for Mekanism and Mekanism Generators on Minecraft 1.21.1. Energy is shown here in FE, although the files store it in Joules (1 FE = 2.5 J).

Changing a server setting affects every machine straight away, so there’s no need to break and replace anything. The armor values in the startup file are the exception, as those are only read when the game is launched, so a change there won’t show up until you’ve restarted.

Switching Between FE and Joules

The quickest way to change the energy unit is to click the energy tab on the side of any machine’s screen, which will cycle through the units that are available. The same setting is called Energy Unit in the common file, and Power Generation explains how the two units relate to each other.

Names That Changed Between Versions

Plenty of players are still on 1.20.1 packs, and a few things there have different names or recipes from the ones on this wiki. Gases, infusion types, pigments and slurries were all separate back then, and now they’re one thing called a chemical, though the machines and tanks kept their old names.

1.20.1 against 1.21.1
What On 1.20.1 On 1.21.1
The fuel for the Gas-Burning GeneratorEthyleneEthene
The upgrade that saves chemicalsGas UpgradeChemical Upgrade
Storage blocksOsmium Block, Steel BlockBlock of Osmium, Block of Steel
Infused AlloyIron Ingot and RedstoneCopper Ingot and Redstone
ConfiguratorNeeds charging, made with an Energy TabletNo power, made with Iron, Osmium and Steel
Muffling UpgradeUp to 4 in a machine, made with Steel Dust1 in a machine, made with Wool
QIO Drive and QIO blocksNeed Polonium PelletsNeed Ender Pearls
Teleportation Core4 Lapis Lazuli in the corners4 Ender Pearls in the corners
Obsidian DustEnrichment ChamberCrusher
MekaSuit Jetpack Unit48,000 mB of Hydrogen24,000 mB of Hydrogen

Ore heights, the size of every tier and the ore processing ratios are the same on both versions, so those pages apply either way. The biggest difference early on is Infused Alloy, as an older guide that tells you to infuse Iron is only right for 1.20.1.

Playing with Other Mods

Mekanism’s machines take FE on any side that accepts power, so another tech mod’s cables will run them without a converter, and Universal Cables will power other mods’ machines just as well. Wrenches from other mods work on Mekanism’s machines too, the same way the Configurator does, as long as that mod has tagged them as a wrench.

What Mekanism adds for other mods
Mod What you get
JEI and EMIEvery machine recipe, with the chemicals and the power each one needs
Jade, The One Probe and WTHITEnergy, fluid and chemical levels when you look at a block
CuriosGear worn in a curio slot, like a Jetpack, is recognized and drawn on your character
CC: TweakedMachines and multiblocks can be read and controlled from a computer
CraftTweakerRecipes for every machine can be added or removed by a pack
ProjectEEMC values are worked out through the machine recipes
FramedBlocksStructural Glass can be used as a camouflage block

It ships with extra recipes for a few mods too, which only load when that mod is installed. Applied Energistics 2 gets Crusher and Enrichment Chamber recipes for Certus Quartz, and Biomes O’ Plenty and Oh The Biomes We’ve Gone get Precision Sawmill recipes for all of their wood.

Add-ons

Mekanism’s add-ons are separate downloads. Mekanism Generators adds every generator, the turbine and both reactors, so most of the power pages on this wiki need it, and Mekanism Tools adds armor and tools made from the mod’s metals. Mekanism: More Machine isn’t part of either of those, as it’s a separate mod, so its machines aren’t covered here.

A Logistical Sorter moving items from a Chest along colored Logistical Transporters into three Chests in Mekanism
A Sorting Line Moving Items

If something in your pack doesn’t match a page, the config screen is the first place to look, as pack makers often change power use and ore heights. For the mod as it comes, Getting Started is the page to go to next, which walks through everything in the order you’ll build it.

FAQ

How do you change Mekanism from FE to Joules?
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Click the energy tab on the side of a machine’s screen, and the display will switch to the next unit each time. You’re also able to set Energy Unit in the common config file, which changes it on every screen at once, and 1 FE is always worth 2.5 J either way.

How do you turn off radiation in Mekanism?
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Radiation has its own switch in the general config, under the radiation section, and turning it off removes radiation from the game entirely. Reactor meltdowns are a separate setting in the generators config, so you’re able to keep radiation and still stop reactors from exploding.

Where is the Mekanism config file?
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The files are in a folder named Mekanism inside the config folder of your game or server, with one file for each part of the mod. The mod’s entry in the Mods menu also has a config screen, which is easier than editing them by hand.

Is Mekanism: More Machine part of Mekanism?
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It isn’t in Mekanism or in Mekanism Generators, as it’s a separate mod that has to be installed by itself. Its machines won’t be in your game unless your pack includes it, so if a machine isn’t on this wiki’s list of blocks, it’s most likely from an add-on like that one.

Can you automate Mekanism machines with AE2?
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AE2’s Pattern Provider is able to push a recipe’s ingredients straight into a Mekanism machine, as long as the side it’s touching is set to take items in the machine’s Side Configuration. To get the result back to the network, turn on auto-eject on the output side and point it at an ME Interface. AE2 can’t store chemicals on its own, so you’ll need the Applied Mekanistics add-on for those.