The
Teleporter is a Mekanism block that builds a small portal out of
Teleporter Frames and sends whatever walks into it to another Teleporter on the same frequency. It’ll work over any distance and between dimensions, and each trip is paid for in energy, starting at 400 FE (1,000 J) plus 4 FE for every block traveled.
To set one up you’ll need a Teleporter and 9 frames at each end, power going into both, and the same frequency chosen in both screens. There’s also the
Portable Teleporter, which is an item that’ll take you to any Teleporter without needing a frame where you’re standing.
How to Build It
The
Teleporter block is crafted from 4
Steel Casings, 4
Basic Control Circuits and a
Teleportation Core in the middle. The core itself takes 4
Ender Pearls, 2
Atomic Alloys, 2
Gold Ingots and a
Diamond, and on 1.20.1 it used
Lapis Lazuli in place of the pearls.
The frames are made 9 at a time from 8
Refined Obsidian Ingots around a
Refined Glowstone Ingot, and one portal uses exactly 9, so a single craft covers it. You’ll need to do all of this twice, as there has to be a second Teleporter to arrive at.
The frame shape
With the Teleporter on the ground, the frame is a doorway 3 blocks wide and 4 tall. Place a frame on each side of the Teleporter, then stack two more on top of each of those, and finish with 3 frames across the top, which leaves an opening 1 block wide and 2 tall above the Teleporter.

The doorway doesn’t have to stand upright, as the frame is able to run in any of the six directions from the Teleporter, so it can hang from a ceiling or lie flat along a floor. If the screen says “No frame”, it means one of the 9 is missing or in the wrong place, and nothing other than Teleporter Frames will count.
How It Works
Open the
Teleporter and create a frequency, then choose that frequency in the second one. A frequency can be public, private or shared with trusted players, and the status line will read “Ready” once the frame is built, there’s a destination and enough energy is stored.

Once it’s ready, anything that enters the opening is sent across straight away, and that includes mobs and dropped items as well as players. You’ll arrive standing in the other portal, and it won’t send you back again until you’ve stepped out of it.
More than two Teleporters are able to share a frequency, but you don’t get to pick between them. Each one will send you to the closest other Teleporter on its frequency, choosing one in the same dimension first, so for separate destinations you’ll want a separate frequency for each pair.
“No frame” is a missing Teleporter Frame, “No destination” means no other Teleporter is on that frequency, and “Needs energy” means the trip costs more than what’s stored. A
Redstone Comparator next to it reads a full signal while it’s ready.
Energy Cost
Power can go into any side of the
Teleporter, and it holds 2,000,000 FE. The cost of a trip is taken from the Teleporter you leave from, so the one you arrive at doesn’t need to have any stored for you to get there.
| Trip | Cost |
|---|---|
| Base cost | 400 FE |
| Each block of distance | 4 FE |
| Changing dimension | 4,000 FE extra |
| Each passenger or rider | The whole cost again |
| 1,000 blocks, same dimension | 4,400 FE |
| 5,000 blocks, same dimension | 20,400 FE |
Distance is measured in a straight line, and for a trip to or from the Nether the coordinates are scaled first, in the same way a Nether Portal lines up with the Overworld. A full buffer covers hundreds of trips at normal distances, so the Teleporter will run fine from a single cable.
Portable Teleporter
The
Portable Teleporter is crafted from 2
Energy Tablets, 2
Basic Control Circuits and a
Teleportation Core. Right-click with it to open a list of Teleporter frequencies, pick one, and you’ll be sent to that Teleporter straight away, with no warm-up.
It holds 400,000 FE and uses the same cost as the block, so one charge is good for about 90 trips of 1,000 blocks each. It’s a one-way item, as it only takes you to a Teleporter, so you’d build a frame at your base and carry this to get home from anywhere.
To charge it, place it in the energy slot of an Energy Cube or stand on a
Chargepad with it in your inventory. It fills at up to 2,000 FE/t, so it’ll be full again in about 10 seconds.
Upgrades and Automation
The only upgrade a
Teleporter takes is one
Anchor Upgrade, which keeps its own chunk loaded. A Teleporter in an unloaded chunk might not be found as a destination, so it’s worth putting one in both ends, or at least in the one that’s far from where you spend your time.
As it moves any entity, a Teleporter can be used to send mobs or dropped items between two places, like from a mob farm to a killing room. Every entity pays the full cost though, so a busy portal will need more power than one that’s only used by you.
For a base that’ll stay loaded with nobody in it, the Anchor Upgrade only covers the Teleporter’s own chunk. Loading the chunks around it is done by the
Dimensional Stabilizer, which is the page to read after this one.
FAQ
Place the Teleporter and build 9 Teleporter Frames around the space above it, with one on each side, two more stacked on each of those and 3 across the top. Power it, then set it and a second Teleporter to the same frequency. Walking into the opening will send you across once it says Ready.
Each portal takes exactly 9 Teleporter Frames, and the recipe makes 9 at once from 8
Refined Obsidian Ingots and a
Refined Glowstone Ingot. You’ll need a second set for the other end, so that’s 18 frames and two Teleporter blocks for a working link.
A trip costs 400 FE plus 4 FE for each block of distance, and another 4,000 FE if you’re changing dimension. It uses nothing while it’s waiting, and it holds 2,000,000 FE, so a 1,000 block trip at 4,400 FE barely touches the buffer.
Charge it first, then right-click while holding it and choose a Teleporter frequency from the list. It’ll send you to the closest Teleporter on that frequency, as long as the trip costs less than the energy it’s holding. It can’t take you anywhere that doesn’t have a Teleporter.





