MekaSuit and Meka-Tool Modules

Modules are the Mekanism upgrades that give the MekaSuit and the Meka-Tool their abilities, and there are 33 of them with Mekanism Generators installed. Each one is crafted from a Module Base, installed at a Modification Station and set up with the Module Tweaker key. Four fit any armor piece, 10 fit the Meka-Tool, and the rest belong to the Helmet, Bodyarmor, Pants or Boots. Some stack, like the Energy Unit, which doubles an item's 6,400,000 FE up to 8 times. Others conflict, so only one of Silk Touch and Ore Refinement, or of the Jetpack Unit and Gravitational Modulating Unit, can be active. Radiation and magic protection both need their own modules.

Mekanism Wiki Updated 4 min read

Modules are the upgrades that go into Mekanism’s MekaSuit and Meka-Tool, and almost everything those two are able to do comes from them. There are 31 in the base mod and 2 more in Mekanism Generators, so you’ll have 33 to pick from in most modpacks, and each one only fits certain items.

Every module is crafted from a Module Base and installed at a Modification Station. After that, you’ll set them up with the Module Tweaker key, which is the backslash key by default. The table below has all of them with where they go, how many can be installed and what they cost to run.

How Modules Work

A Modification Station with a statue holding a Meka-Tool beside it on a Mekanism apron
A Modification Station in Use

A module is an item until it’s installed, and it’ll stay inside the armor piece or tool until you take it out again at the station. Some of them can be installed more than once, and the extra copies either make the effect stronger or unlock a higher setting, like the bigger squares on the Blasting Unit.

The Module Tweaker and mode keys

Pressing the Module Tweaker key while you’re holding or wearing one of the items opens a screen with every module in it. That’s where you’ll switch them on and off, pick their level, and choose which ones show on the HUD. Modules that use energy take it from the item they’re installed in, so each armor piece pays for its own.

Keys that control modules (default bindings)
Key What It Does
Module Tweaker (backslash)Opens the settings for every installed module
Item Mode Switch (N)Changes the Meka-Tool mining speed
Head Mode Switch (V)Turns the Vision Enhancement Unit on or off
Chest Mode Switch (G)Changes the Jetpack Unit mode, or toggles the Gravitational Modulating Unit
Legs Mode Switch (J)Changes the Locomotive Boosting Unit level
Feet Mode Switch (B)Turns the Magnetic Attraction Unit on or off
Boost (Left Ctrl)Boosted jumps and faster flight

Holding sneak while you press one of the mode keys will cycle backwards instead. The Energy Unit and the Color Modulation Unit are the only two without an on and off switch, as they’re always active once they’re installed.

Every MekaSuit and Meka-Tool Module

The Mekanism Modification Station screen with an Attack Amplification Unit installed in a Meka-Tool
Installing an Attack Amplification Unit

The Goes In column can be used to filter the list down to one armor piece or to the Meka-Tool. Max is how many copies will fit in a single item, and the energy costs are the ones that come with the mod, shown in FE (1 FE is 2.5 J). Each recipe is listed under the module’s name.

Every Mekanism Module

Goes In

Every Mekanism Module
What It DoesEnergy
Energy UnitEnergy UnitRecipe 4 Infused Alloy, Basic Induction Cell, 3 HDPE SheetAny piece and Meka-Tool8Doubles the energy capacity and the charge rate for each unit. It can't be switched off.None
Radiation Shielding UnitRadiation Shielding UnitRecipe 4 Infused Alloy, Block of Lead, 3 HDPE SheetAny MekaSuit piece1Radiation shielding for that piece: Helmet 25%, Bodyarmor 40%, Pants 20%, Boots 15%.None
Laser Dissipation UnitLaser Dissipation UnitRecipe 4 Infused Alloy, Laser Amplifier, 3 HDPE SheetAny MekaSuit piece1The piece dissipates and refracts laser beams. One in every piece dissipates 75% of a beam.None
Color Modulation UnitColor Modulation UnitRecipe 2 Pigment Mixer, Laser, 2 Painting Machine, 3 HDPE SheetAny MekaSuit piece1Recolors the piece with a color picked in the Module Tweaker. It can't be switched off.None
Excavation Escalation UnitExcavation Escalation UnitRecipe 4 Infused Alloy, Iron Pickaxe, 3 HDPE SheetMeka-Tool4Sets the mining speed: up to 16 with 1 unit, then 32, 64 and 128.4 FE per block for each point of mining speed
Attack Amplification UnitAttack Amplification UnitRecipe 4 Infused Alloy, Iron Sword, 3 HDPE SheetMeka-Tool4Bonus attack damage: up to 8 with 1 unit, then 16, 24 and 32.800 FE per hit for each 4 bonus damage
Blasting UnitBlasting UnitRecipe 2 Atomic Alloy, TNT, 2 Ultimate Control Circuit, 3 Polonium PelletMeka-Tool4Mines a flat square: 3×3 with 1 unit, then 5×5, 7×7 and 9×9. Sneak to mine one block.Normal cost for every block
Vein Mining UnitVein Mining UnitRecipe 2 Reinforced Alloy, Diamond Pickaxe, Diamond Axe, Diamond Shovel, 3 Polonium PelletMeka-Tool4Mines connected ores and logs, up to 128 at once. Extended Mode takes any block within 2 blocks per unit.More for each block the further away it is
Silk Touch UnitSilk Touch UnitRecipe 2 Reinforced Alloy, Refined Glowstone, 2 Diamond Pickaxe, 3 Polonium PelletMeka-Tool1Works as Silk Touch on every block mined.10 times the normal cost per block
Ore Refinement UnitOre Refinement UnitRecipe 2 Reinforced Alloy, Refined Glowstone, 2 Block of Diamond, 3 Polonium PelletMeka-Tool3Works as Fortune, at a level equal to the number installed.None
Farming UnitFarming UnitRecipe 4 Infused Alloy, Iron Hoe, 3 HDPE SheetMeka-Tool4Right-click to till, strip logs, scrape Copper and make paths: one block with 1 unit, then 3×3, 5×5 and 7×7.4 FE per block changed
Shearing UnitShearing UnitRecipe 4 Infused Alloy, Shears, 3 HDPE SheetMeka-Tool1The tool works as Shears on mobs, Leaves, Cobweb and Vines.4 FE per use
Teleportation UnitTeleportation UnitRecipe 4 Atomic Alloy, Teleportation Core, 3 Antimatter PelletMeka-Tool1Right-click to teleport onto the block you're looking at, up to 100 blocks away.4,000 FE at 10 blocks, 400,000 FE at 100
Electrolytic Breathing UnitElectrolytic Breathing UnitRecipe 4 Infused Alloy, Electrolytic Core, 3 HDPE SheetHelmet4Refills your air under water, twice as fast for each unit, and at half speed in rain. Spare Hydrogen goes to a Jetpack Unit or a worn Jetpack.160 FE for each point of air
Inhalation Purification UnitInhalation Purification UnitRecipe 4 Reinforced Alloy, Hazmat Mask, Scuba Mask, 2 Polonium PelletHelmet1Wears off potion effects 10 times faster (harmful ones by default) and lets the suit absorb magic damage.16,000 FE per effect each tick; 400 FE per point of magic damage
Vision Enhancement UnitVision Enhancement UnitRecipe 4 Reinforced Alloy, Emerald, 3 Polonium PelletHelmet4Night vision and less fog, with more units clearing fog further. It's off until you switch it on.200 FE/t while on
Nutritional Injection UnitNutritional Injection UnitRecipe 4 Reinforced Alloy, Canteen, 3 Polonium PelletHelmet1Feeds you from the Helmet's 128,000 mB Nutritional Paste tank whenever you're hungry, at 50 mB a food point.8,000 FE per food point
Solar Recharging UnitSolar Recharging UnitRecipe 4 Reinforced Alloy, Advanced Solar Generator, 3 Polonium PelletHelmet8Charges the Helmet while your head can see the sun. Cold, dry biomes give more, and rain cuts it to a fifth.Makes up to 200 FE/t per unit
Jetpack UnitJetpack UnitRecipe 4 Reinforced Alloy, Jetpack or Armored Jetpack, 3 Polonium PelletBodyarmor4A built-in Hydrogen jetpack with 24,000 mB of tank per unit and a thrust setting of up to 4 times.1 to 4 mB of Hydrogen a tick
Gravitational Modulating UnitGravitational Modulating UnitRecipe 2 Atomic Alloy, Nether Star, 2 Ultimate Induction Provider, 3 Antimatter PelletBodyarmor1Creative flight, with extra speed while the Boost key is held.400 FE/t while flying, 1,600 FE/t boosting
Elytra UnitElytra UnitRecipe 4 Reinforced Alloy, HDPE Reinforced Elytra, 2 Polonium Pellet, Antimatter PelletBodyarmor1Lets the Bodyarmor glide like an Elytra.12,800 FE per second of gliding
Charge Distribution UnitCharge Distribution UnitRecipe 4 Reinforced Alloy, Basic Induction Provider, 3 Polonium PelletBodyarmor1Keeps the energy level across all worn pieces. It can also charge the items you carry, which is off by default.Charges items at 4,000 FE/t
Dosimeter UnitDosimeter UnitRecipe 4 Infused Alloy, Dosimeter, 3 HDPE SheetBodyarmor1Shows your own radiation dose on the HUD.None
Geiger UnitGeiger UnitRecipe 4 Infused Alloy, Geiger Counter, 3 HDPE SheetBodyarmor1Shows the radiation level around you on the HUD.None
Locomotive Boosting UnitLocomotive Boosting UnitRecipe 2 Reinforced Alloy, Diamond Leggings, 2 Energy Tablet, 3 Polonium PelletPants4A sprint speed boost with one more level for each unit.20 to 200 FE/t while sprinting
Hydrostatic Repulsor UnitHydrostatic Repulsor UnitRecipe 4 Reinforced Alloy, Lightning Rod, 3 Polonium PelletPants4Faster walking through water, reaching land speed with 3 units. The fourth unit adds a swim boost.200 FE/t for the swim boost
Motorized Servo UnitMotorized Servo UnitRecipe 2 Reinforced Alloy, Elite Control Circuit, 2 Blue Ice, 3 Polonium PelletPants5Faster sneaking for each unit installed.None
Gyroscopic Stabilization UnitGyroscopic Stabilization UnitRecipe 2 Reinforced Alloy, 4 Obsidian, 2 Polonium PelletPants1Removes the mining slowdown for being in the air or under water.None
Geothermal Generator UnitGeothermal Generator UnitRecipe 4 Reinforced Alloy, Heat Generator, 3 Polonium PelletPants8Charges the Pants from heat, like standing in Lava or being on fire, and absorbs 10% of fire damage per unit.Makes 4 FE/t per degree of heat per unit
Hydraulic Propulsion UnitHydraulic Propulsion UnitRecipe 2 Reinforced Alloy, Free Runners or Armored Free Runners, 2 Energy Tablet, 3 Polonium PelletBoots4Higher jumps while the Boost key is held, and step assist of up to 2 blocks.2,000 to 20,000 FE per boosted jump
Magnetic Attraction UnitMagnetic Attraction UnitRecipe 2 Reinforced Alloy, Iron Bars, 2 Elite Control Circuit, 3 Polonium PelletBoots4Pulls dropped items to you, with a longer range setting for each unit.100 FE per item each tick, times the range setting
Frost Walker UnitFrost Walker UnitRecipe 4 Reinforced Alloy, 2 Liquid Hydrogen Bucket, 2 Polonium PelletBoots2Works as Frost Walker I, or II with 2 units.None
Soul Surfer UnitSoul Surfer UnitRecipe 4 Reinforced Alloy, Soul Sand or Soul Soil, Free Runners or Armored Free Runners, 2 Polonium PelletBoots3Works as Soul Speed at the number installed, and 3 units remove the slowdown from Soul Sand.None

Default config. Every recipe also takes 1 Module Base in the middle of the grid. The Solar Recharging Unit and the Geothermal Generator Unit need Mekanism Generators installed.

The cheaper modules use Infused Alloy and HDPE Sheets, so they can be made as soon as you’ve got HDPE going. Most of the rest need Polonium Pellets, and three of them need Antimatter Pellets, which come from the SPS.

Modules That Conflict

A few modules do the same kind of job, and only one from each group can be switched on at once. You’re still able to install all of them in the same item, as turning one on in the Module Tweaker will just turn the others in its group off, and they can be swapped back at any time.

Module groups where only one can be active
Item Modules in the Group
Meka-ToolSilk Touch Unit, Ore Refinement Unit
Meka-ToolFarming Unit, Shearing Unit, Teleportation Unit
MekaSuit BodyarmorJetpack Unit, Gravitational Modulating Unit

The Elytra Unit isn’t in a group, but it won’t glide while a Jetpack Unit is hovering with Hydrogen left, or while you’re sneaking. It also ignores the mode key until that’s turned on in its settings.

Protection Modules

A MekaSuit absorbs most damage without any modules, but there are three things it won’t stop by itself. Radiation is the main one, as a piece only shields you once it has a Radiation Shielding Unit, and you’ll need one in each of the four pieces to match a full Hazmat Suit.

Magic damage, like an Instant Damage potion, is only absorbed with the Inhalation Purification Unit in the Helmet. Lasers need the Laser Dissipation Unit, where a full set takes 75% out of a beam and bends the rest of it away.

Energy and Recharging Modules

Energy Unit

The Energy Unit fits every piece and the Meka-Tool, and each one doubles the 6,400,000 FE that an item starts with. Two of them give 25,600,000 FE and all 8 give about 1.6 billion FE. The charge rate doubles along with it, and taking units back out will cut the stored energy down to the new limit.

Solar and geothermal charging

With Mekanism Generators installed, the Solar Recharging Unit charges the Helmet at up to 200 FE a tick for each unit while you’re out in the sun. The Geothermal Generator Unit does the same for the Pants from heat, where being on fire is worth 800 FE a tick per unit and standing in Lava is worth up to 4,000 FE.

Neither of those shares its energy with the other pieces though, which is the job of the Charge Distribution Unit in the Bodyarmor. The suit itself, with what each piece absorbs, is covered on the MekaSuit page.

FAQ

How do you install modules in Mekanism?
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You’ll need a Modification Station with power going into it, then the MekaSuit piece or Meka-Tool goes in one slot and the module in the other. It takes half a second, and a whole stack of the same module is installed at once, up to that module’s maximum.

How do you change module settings on the MekaSuit?
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Press the Module Tweaker key while you’re wearing or holding the item, which is the backslash key unless you’ve changed it. It opens a list of everything installed, where each module can be turned on or off and set to a level, like the sprint boost or the Jetpack thrust.

Is there a solar module for the MekaSuit?
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The Solar Recharging Unit is added by Mekanism Generators, so it’ll only be there if that mod is installed alongside Mekanism. It goes in the Helmet, up to 8 of them, and each one makes up to 200 FE a tick in clear daylight, or a fifth of that in rain.

Which modules need Polonium or Antimatter?
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There are 11 modules made with HDPE Sheets that need neither, like the Energy Unit and the Excavation Escalation Unit. Out of the other 22, most take 2 or 3 Polonium Pellets, whereas the Gravitational Modulating Unit and the Teleportation Unit take 3 Antimatter Pellets instead, and the Elytra Unit needs both.