Free Runners and Armored Free Runners

Free Runners are Mekanism boots that absorb all of your fall damage for as long as they hold energy, at a cost of 20 FE for each point of damage out of a 25,600 FE charge. They're crafted from 2 each of the Basic Control Circuit, Infused Alloy and Energy Tablet. In Regular mode they also let you walk up full blocks and stop Soul Sand from slowing you, while Safety mode keeps only the fall protection, and the Feet Mode Switch key changes between them. They charge in an Energy Cube or on a Chargepad, and can be upgraded into Armored Free Runners with the armor of Diamond Boots.

Mekanism Wiki Updated 4 min read

Free Runners are a pair of Mekanism boots that’ll take away all of your fall damage for as long as they’ve got energy in them. To use them you only have to wear them, and each point of damage that they absorb costs 20 FE (50 J), so a full charge of 25,600 FE is enough to cover a huge number of falls before they need topping up.

In their default mode they also let you walk straight up a full block without jumping, and they stop blocks like Soul Sand from slowing you down. They can be upgraded into Armored Free Runners later on, which do all of the same things and give the armor of Diamond Boots as well.

How to Get It

A statue holding a pair of Mekanism Free Runners outside a hangar
A Pair of Free Runners

Free Runners are crafted from 2 of each of the Basic Control Circuit, Infused Alloy and Energy Tablet. All three are things you’ll be making anyway for your first machines, so these are usually the first piece of Mekanism gear that players are able to put together.

Free Runners
Basic Control Circuit
Basic Control Circuit
Infused Alloy
Infused Alloy
Energy Tablet
Energy Tablet
Crafting Table
→
Free Runners
Armored Free Runners
Block of Steel
Diamond Dust
Free Runners
Diamond Dust
Bronze Ingot
Bronze Ingot
Crafting Table
→
Armored Free Runners
Energy Tablet
Redstone Dust
Gold Ingot
Redstone Dust
Infused Alloy
Gold Ingot
Infused Alloy
Redstone Dust
Gold Ingot
Redstone Dust
Crafting Table
→
Energy Tablet

For the Armored Free Runners you’ll place a pair of Free Runners in a Crafting Table with a Block of Steel, 2 Diamond Dust and 2 Bronze Ingots. They have 3 armor and 2 toughness, which is the same as Diamond Boots, whereas the plain pair has no armor value at all.

How to Use It

Fall Damage

With Free Runners on your feet, any fall that would have hurt you is paid for with energy instead, at 20 FE for every point of damage, where a point is half a heart. A fall that’d normally deal 10 hearts of damage will cost 400 FE, and a full pair is able to soak up 1,280 points in total.

If there isn’t enough energy left to cover a whole fall, they’ll absorb as much as they can pay for and you’ll take the rest. Once they’re at zero they do nothing for falls, so it’s worth checking the charge in the tooltip before you jump off anything tall.

Step Assist and Movement

In Regular mode you’re able to walk up a full block as if it was a slab, which makes running across rough ground a lot smoother. It’s switched off while you’re sneaking, so you can still edge up to a drop safely, and the code doesn’t check for energy here, which should mean it works on an empty pair as well.

Regular mode also stops you being slowed by blocks like Soul Sand and the Honey Block, as the boots add a level of movement efficiency while they’re worn. Neither of these extras uses up any charge, they’re only tied to the mode that the boots are in.

Modes

There are three modes, and you’ll change between them by pressing the Feet Mode Switch key while wearing the boots, which is B by default. A chat message tells you the new mode each time, and it’s also shown on the item’s tooltip as the Runners Mode.

Free Runners Modes
Mode Fall Protection Step Assist No Slowdown
RegularYesYesYes
SafetyYesNoNo
DisabledNoNoNo

Safety is there for when the step assist gets in the way, like when you’re building and don’t want to walk up onto every block that’s in front of you. You’ll keep the fall protection in that mode, whereas Disabled turns off everything, so the boots stop using energy.

Charging

Free Runners run on energy, so they’re charged like any other powered item in the mod. The simplest way is to drop them into the charge slot of an Energy Cube, or you can stand on a Chargepad while you’re wearing them, which will charge them on your feet.

They take in up to 128 FE a tick, so an empty pair will be full again in about 10 seconds. With the MekaSuit Boots on instead, those handle falls themselves and Free Runners aren’t needed anymore. Before then, the next piece of gear to look at is the Scuba Mask and Scuba Tank, for working underwater.

FAQ

How do you use Free Runners in Mekanism?
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You only need to charge them and wear them in the boots slot, as they work on their own from then on. Fall damage is absorbed for 20 FE a point, and in Regular mode you’ll walk up full blocks as well, with the Feet Mode Switch key (B) used to change modes.

How do you charge Free Runners?
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They’re charged with energy, either in the charge slot of an Energy Cube or by standing on a powered Chargepad while they’re on your feet. They hold 25,600 FE and take in 128 FE a tick, so it only takes around 10 seconds to fill an empty pair.

Do Free Runners stop all fall damage?
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They’ll absorb 100% of a fall as long as there’s enough energy to pay for it, at 20 FE for each point of damage. If the charge runs short part of the way through, only the share they could afford is taken off, and an empty pair gives no protection either.

What does Safety mode do on Free Runners?
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Safety mode keeps the fall protection but turns off the step assist, so you won’t climb onto full blocks by walking into them. It’s useful when you’re building or working near edges, and you can switch back to Regular with the same key whenever you want it.