Deeplands

The Deeplands is the darkest biome of the Otherside, the cave dimension from the Deeper and Darker mod, and it's a wide cavern of Sculk Stone and black Sculk with stone pillars running up to the roof. It's the busiest part of the dimension, with Sculk Snappers, Sculk Centipedes, Shattered and even Phantoms spawning across the floor, while Sculk Jaws and Infested Sculk lie in wait underfoot. You'll still want to come here, as it's the only biome where the Ancient Temple generates, and every Overworld ore turns up in its Sculk Stone. The clumps of Sculk Gleam on the ceiling are worth taking too, as they're the brightest light you'll find down there.

Deeper And Darker Mod Wiki Updated 6 min read

The Deeplands is a biome from the Deeper and Darker mod, and it’s the darkest and busiest part of the Otherside, the dimension you’ll reach through the portal in an Ancient City. It’s a wide cavern of Sculk Stone and Sculk, lit only by clumps of Sculk Gleam hanging from the ceiling, with tall stone columns running between the floor and the roof.

It’s also the only biome where the Ancient Temple generates, so you’ll be coming here sooner or later for its chests. On top of that, four kinds of hostile mobs spawn here, the ground is full of traps like the Sculk Jaw and Infested Sculk, and Sculk Shriekers can still summon a Warden.

Finding It

The Otherside is made up of four biomes, and the Deeplands is the cold and dry one, which you’ll be able to tell apart from the Overcast Columns, Echoing Forest and Blooming Caverns by its black floor. There’s no surface to walk on, as the whole dimension is one big cavern 128 blocks tall with Bedrock above and below you, so you’ll be traveling at whatever height the floor is.

Deeplands Biome (1)
deeperdarker:deeplands

If cheats are on, the command above will take you to the nearest one. Otherwise, the big stone pillars and the dark floor are a giveaway, since the other three biomes are covered in Echo Soil, Blooming Sculk Stone or Gloomslate instead, and none of them are quite as dark.

Terrain

The ground is mostly Sculk Stone, with a layer of Sculk over the top, and you’ll see Sculk Veins, Sculk Sensors and the odd Sculk Catalyst dotted across it. Sculk Tendrils grow up from the floor and Sculk Vines hang down from the roof, and there’s a few vanilla Fossils buried in the stone as well.

Glowing clumps of Sculk Gleam hanging in the dark Deeplands biome of the Otherside from Deeper and Darker
Sculk Gleam Lighting the Deeplands

Thick columns of Sculk Stone link the floor to the ceiling in places, and some of them are broken in the middle, which leaves a gap you’re able to walk through. The only natural light comes from the Sculk Gleam clusters hanging from the roof, so it’s worth bringing plenty of light of your own.

Below about Y 17, the open spaces are filled with Sculk Grime rather than water or Lava, which is a soft block a bit like Mud that you’ll sink into slightly. Patches of it get turned into Sculk as well, so the lower part of the biome is a lot more solid than it first looks.

Mobs

Four hostile mobs spawn in the Deeplands, which is more than in any other Otherside biome. Most of them turn up in groups across the open floor, so you’ll rarely be dealing with just one at a time, and the Sculk Snappers in particular come in packs of up to six.

Deeplands Spawns
Mob Group Size How Common
Sculk Snapper3 to 6Most common
Sculk Centipede1 to 4Common
Shattered2 to 4Common
Phantom1 to 2Rare

Phantoms are the odd one out, as they spawn here naturally whether you’ve slept or not, so you might find them swooping at you from the dark. The Deeplands is also the only biome where Sculk Shriekers generate, and they’re able to summon a Warden just like in the Overworld, so it’s worth sneaking past them or breaking them with a hoe.

Some Sculk blocks here are actually Infested Sculk, which will throw a Shriek Worm at you when you step on it. There’s more on that in the Infested Sculk section below, as it’s one of the most common ways to get caught out here.

Resources

Every ore from the Overworld generates in the Sculk Stone here, from Coal and Iron through to Diamond and Emerald, and they drop the same items as the normal versions. Emerald Ore turns up in every Otherside biome rather than just mountains, which makes the Deeplands a decent place to find a few while you’re exploring.

The Sculk Gleam on the ceiling is worth taking too, as it gives off as much light as Glowstone and drops itself when broken, without needing Silk Touch. A few of the blocks in each clump are Porous Sculk Gleam, which can be sheared for Gleam Gel, and there’s more on both on the light blocks page.

Several clumps of Sculk Gleam glowing on the ceiling of a dark Deeplands cavern in Deeper and Darker
Sculk Gleam on the Deeplands Ceiling

The Ancient Temple is the main reason to come here though, as its chests and vases hold things like the Resonarium Upgrade Smithing Template and Warden Carapace. Temples are spread out, with at most one in every 28 by 28 chunk area, so you might have to cover a fair bit of ground to find one.

Hazards

Infested Sculk

Infested Sculk looks just like a normal Sculk block, and it generates in small clusters in the Deeplands, the Echoing Forest and the Blooming Caverns. When a player walks onto it, the block turns back into Sculk, knocks you away, and a Shriek Worm bursts out of the ground where it was.

Breaking it is a trap as well, as mining it with anything other than Silk Touch will release a Sculk Leech. With Silk Touch you’ll just get a normal block of Sculk back, since there’s no way to collect the Infested version itself, and it breaks in half the time normal Sculk does, which is one way to spot it.

Sculk Jaws

The Sculk Jaw is the other trap you’ll find here, a block that bites anything stepping on it and steals some of your experience. It has a page of its own on the Sculk Jaw, including how to get that experience back by breaking it.

Sneaking Past Traps

Crouching will keep a Sculk Jaw from biting you, but it won’t do anything to stop Infested Sculk. That’s why it’s worth breaking any Sculk you’re not sure about with a Silk Touch hoe before you walk across a big patch of it, as you’ll just get plain Sculk back and nothing will spawn.

Most Jaws sit buried in the Sculk Stone, so you’ll run into them while tunneling as often as out on the open floor. Mining one with a Silk Touch hoe lets you take it home, and breaking it any other way still gives back every point of experience it stole from you.

FAQ

Where is the Deeplands in Deeper and Darker?
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The Deeplands is one of the four biomes inside the Otherside, which is the dimension you’ll get to through the portal in an Ancient City. It’s the cold, dry part of it, covered in Sculk Stone and black Sculk, and if cheats are turned on, you’re able to find the nearest one with /locate biome deeperdarker:deeplands.

What is Infested Sculk?
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Infested Sculk is a trap block that looks like normal Sculk, and it generates in the Deeplands, Echoing Forest and Blooming Caverns. Stepping on it knocks you back and spawns a Shriek Worm, and breaking it without Silk Touch releases a Sculk Leech instead, so it’s worth mining Sculk with a Silk Touch hoe.

Does the Ancient Temple only spawn in the Deeplands?
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It does, as the Ancient Temple is only able to generate in the Deeplands and nowhere else in the Otherside. They’re fairly spread out too, so it’s worth sticking to the Sculk Stone pillars and black floor of the Deeplands while you look, rather than searching the other three biomes.

Can a Warden spawn in the Otherside?
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A Warden is able to spawn in the Deeplands, as it’s the only biome where Sculk Shriekers generate, and they’ll summon one just like they do in an Ancient City. Sneak past them where you can, or break them first with a hoe, since a Warden in the dark out here is very hard to escape.