Echovoids

Echovoids is an End dimension expansion mod that transforms the barren outer End into a living world of nine distinct biomes, each with its own block palette, vegetation, and atmosphere. The mod adds luminous white Pearlescence fields, amber-lit Nillow groves, teal Warp forests, and dark Phantotaxite wastelands to explore beyond the main island. Three new hostile mobs patrol the biomes, while unique gravity-manipulating equipment lets players slow their fall, launch enemies upward, and dash through the void. Functional blocks like the Antigrav Core, Shulker Shooter, and Quantum Tunnel extend the mod's gravity theme into building and redstone. Builders gain access to three full wood sets, 18 neon color variants, polished stone families, and extensive Mythril block options for End-themed construction. Whether you are hunting Mythril for gear or harvesting exotic blocks for a base, Echovoids gives the End the content it was always missing.

Minecraft Guidess
21 Min Read

Echovoids is an End dimension overhaul that transforms the barren Outer End into a collection of distinct and visually striking biomes, each with its own blocks, atmosphere, and creatures. The mod introduces eight new End biomes, three new hostile mobs, a gravity-defying armor set, and a handful of utility blocks that change how you move and build in the End.

Rather than reworking the central island or the dragon fight, Echovoids focuses entirely on the Outer End, the vast floating platform sea beyond the main island. Every new biome, mob, and resource you encounter in this mod lives out there, waiting to be discovered after you defeat the Ender Dragon for the first time.

Getting Started with Echovoids

Echovoids generates its new biomes exclusively in the Outer End, the region you reach after defeating the Ender Dragon and stepping through the exit portal. Before exploring, make sure you have an Elytra and plenty of Fireworks for flight, since the new biomes can spawn far from the central island. You can also use the locate biome command to pinpoint specific biomes if you want to skip long searches.

/locate biome echovoids:yellow
Required Dependency

Echovoids requires the Blueprint library mod to generate its new biomes in the world. If you install Echovoids without Blueprint, the mod loads without errors but no new biomes appear. Always install Blueprint alongside Echovoids and start a fresh world.

1

Defeat the Ender Dragon and Step Through the Exit Portal

All Echovoids content generates in the Outer End. You must defeat the Ender Dragon first to open the exit portal, then return to the End platform to begin exploring. Once you are out in the Outer End, fly in any direction and you will quickly start encountering the new biomes.

2

Find the Nillow Biome (Yellow) and Collect Watchful Mythstalk

Watchful Mythstalk is the foundation of all Echovoids gear progression. It grows as the eye-shaped top of the End Bamboo plants found in the Nillow biome, the yellow-toned area that feels like a warm, tree-filled oasis compared to the rest of the End. Harvest End Bamboo by breaking the stalk.

Collect as many Watchful Mythstalks as you can on your first visit, since they are the only ingredient for smelting Mythril Ingots.

3

Smelt Mythril Ingots

Place Watchful or Normal Mythstalk in a Furnace or Blast Furnace to produce Mythril Ingots. A Furnace takes 10 seconds per ingot while a Blast Furnace cuts that to 5 seconds. Mythril Ingots are used in crafting Gravity Fabric, the Antigrav Core, the Quantum Tunnel, and a wide variety of decorative building blocks.

Smelt at least 15 to 20 before crafting to have enough for your first set of gear.

Mythril Ingot
End Bamboo
Coal
Furnace
Mythril Ingot
4

Craft Gravity Fabric

Gravity Fabric is the core material for the Gravity Armor set and the Gravity Needle. The recipe is shapeless and requires 3 Diamonds, 3 Hanging Strings, and 3 Mythril Ingots. Hanging Strings grows hanging from ceilings and the undersides of islands across Echovoids biomes and can be broken with any tool.

One Gravity Fabric crafts one armor piece or repairs the Gravity Needle.

Gravity Fabric
Diamond
Diamond
Diamond
Hanging Strings End
Hanging Strings End
Hanging Strings End
Mythril Ingot
Mythril Ingot
Mythril Ingot
Crafting Table
Gravity Fabric
5

Upgrade Diamond Armor at the Smithing Table

Gravity Armor upgrades existing Diamond armor pieces at a Smithing Table using a Gravity Upgrade Template and a Gravity Fabric per piece. You need one template and one fabric for each of the four pieces: Helmet, Chestplate, Leggings, and Boots.

The upgrade preserves your Diamond armor's enchantments when applied, so enchant your Diamond gear before upgrading.

Gravity Upgrade Template
Diamond
Gravity Upgrade Template
Diamond
Diamond
Mythril Ingot
Diamond
Diamond
Diamond
Diamond
Crafting Table
Gravity Upgrade Template 2
Gravity Helmet
Template
Gravity Upgrade Template
+
Base
Diamond Helmet
+
Addition
Gravity Fabric
Smithing Table
Gravity Helmet
Gravity Chestplate
Template
Gravity Upgrade Template
+
Base
Diamond Chestplate
+
Addition
Gravity Fabric
Smithing Table
Gravity Chestplate
Gravity Leggings
Template
Gravity Upgrade Template
+
Base
Diamond Leggings
+
Addition
Gravity Fabric
Smithing Table
Gravity Leggings
Gravity Boots
Template
Gravity Upgrade Template
+
Base
Diamond Boots
+
Addition
Gravity Fabric
Smithing Table
Gravity Boots

All New Biomes in Echovoids

Echovoids adds eight distinct biomes to the Outer End, each with a unique visual theme, flora, and atmosphere. These biomes spawn as patches across the Outer End islands, layering their blocks on top of the standard End Stone terrain. Some biomes are thick with vegetation while others remain sparse, making each feel like a different take on what the End dimension could look like.

Phantomold Biome (Gray Biome)

The Phantomold biome is defined by blue fog and Phantomold, a mold-like block that covers the ground and slows player movement on contact. This is the biome that feels most connected to the phantom's visual identity, with Watchful Phantotaxite stumps resembling odd eyeball-covered trees and Blue Phantophyte flowers adding color.

Phantotaxite is the primary wood-type resource from this biome, producing a dark purple full wood set. The biome also contains Hanging Rods and Blue End Stone variants used in building.

Entropite Biome (Black Biome)

The Entropite biome is the darkest of the eight, characterized by Entropite stone, pools of Liquid Void, patches of Void Flame, and Endermold covering many surfaces. Watchlings spawn here, making it the most combat-intensive biome to explore. Entropite has a full suite of refined variants including Polished Entropite, Corroded Entropite Bricks, Corroded Entropite Pillar, and matching slabs, stairs, and walls.

The Void lakes within this biome are decorative features made of Solidified Void block, which can be mined and used in crafting. Void Flame is a non-damaging decorative fire that cannot spread. The Entropite biome is the primary source for Corroded Entropite, which is used in several block variants not found elsewhere.

Nillow Biome (Yellow Biome)

The Nillow biome is the brightest and most welcoming of the eight, filled with tall Nillow trees whose hanging vines grow upward rather than downward, giving them the look of an inverted willow. Acidlings spawn here in groups and attack from range, but the density of Watchful Mythstalk and Glowtube clusters makes this the most important biome for early material gathering.

The Nillow biome contains Acid lakes made of Acid fluid, Aneone plants, Phycus flora, and Blonde End Stone Brick variants. Nillow Logs produce a complete yellow wood set. The landscape tends to feel sparse compared to Overworld forests, but the overall visual effect is warm and distinctive within the End context.

Magnachorus Biome

The Magnachorus biome builds on the existing Chorus Plant aesthetic with larger Magnachorus trees that have a thicker trunk and Magnachorus Petals as decorative tops.

Magnachorus produces a full wood set called Magnachorus Boards, complete with fences, doors, trapdoors, pressure plates, and buttons. Magnachorus Petals is a separate harvestable block that functions as a building material and can only be retrieved with Silk Touch.

Pearlescence Biome

The Pearlescence biome features Pearlescence crystals that grow from Budding Pearlescence blocks in the same way Amethyst grows from Budding Amethyst. White Pearlescent particles drift off the formations, and the overall color palette reads almost like snow drifts against the void.

Polished Pearlescence is crafted from harvested Pearlescence and emits light at full brightness. The biome feels like a natural explanation for where End Rods originate, making it one of the more visually cohesive additions in the mod.

Warp Biome

The Warp biome draws clear inspiration from the Nether's Warped Forest, using a similar teal color palette with an End-dimension context. It features Entrosoil, Layered Entropic End Stone, and stemmed Entropite plant formations.

Endermen spawn here in standard numbers. The Warp biome provides building materials and a quieter exploration experience without the dedicated hostile mobs found in the Entropite and Phantomold biomes.

Gray and Corruption Biomes

The Gray and Corruption biomes are the most minimal of the eight, featuring End Stone variants and ambient decoration without a distinct tree type or unique resource concentration. Both host standard Enderman spawns and serve as visual transitions between more content-rich areas. They are worth visiting for unique stone blocks but do not require dedicated exploration to progress through Echovoids.

Hostile Mobs in Echovoids

Echovoids adds three hostile mobs to the End: the Acidling, the Watchling, and Bendz. All three are End-type mobs that use ranged Acid Clump projectiles or melee attacks. Each mob spawns in a specific biome and drops materials useful for gear or crafting.

Acidling

Acidling

Echovoids
Health 30
Attack Damage 2 (Acid Clump projectile)
Attack Type Ranged
Spawn Biome Nillow Biome
Drops 0-1 Acid Clump

Acidlings are ranged attackers that spawn in the Nillow biome, firing Acid Clumps in arcs at players within detection range. The projectile deals 2 damage on entity contact and triggers a block-hit effect when it lands on terrain. Acidlings spawn in groups of one to four, so you often encounter two or three simultaneously while gathering Watchful Mythstalk.

Acidlings drop 0 to 1 Acid Clump on death, with Looting adding up to 1 more per enchantment level. Acid Clumps can be thrown as a projectile by right-clicking. Farming Acidlings early is worthwhile for accumulating crafting materials and clearing safe harvesting zones.

Watchling

Watchling

Echovoids
Health 20
Attack Damage 3 (melee)
Attack Type Melee
Spawn Biome Entropite Biome
Drops 1-2 Ender Pearls

Watchlings are melee mobs that spawn in the Entropite biome and close distance quickly, dealing 3 damage per hit. They spawn in groups of up to four, and the constrained terrain of the Entropite biome makes backing away difficult. Use a shield or ranged weapon to keep your distance.

Watchlings are excellent Ender Pearl farms. Each kill yields 1 to 2 Ender Pearls, with Looting adding up to 2 additional pearls per level. A Looting III sword can return up to 8 Ender Pearls per kill, making a cleared section of the Entropite biome a highly efficient source once you have the gear to survive there.

Bendz

Bendz

Echovoids
Health 30
Attack Damage 2 (Acid Clump projectile)
Attack Type Flying, Ranged
Immunities Fire, Fall Damage
Spawn Outer End

Bendz is a flying ranged mob that hovers and fires Acid Clumps at players below. It is immune to both fire damage and fall damage, and behaves similarly to a Blaze in how it moves and sounds. Because it flies freely and does not teleport, it can be handled effectively with a bow or crossbow. Melee combat against Bendz is impractical without flight of your own.

Echovoids Gravity Armor Set

The Gravity Armor set is the primary gear upgrade in Echovoids, offering Diamond-equivalent protection alongside a passive gravity-reduction effect. Wearing any piece applies an upward impulse while airborne that slows your fall and extends the time you spend in the air after jumping. The effect becomes stronger with more pieces worn simultaneously, giving the full four-piece set noticeably better aerial maneuverability than a single piece.

Armor Stats

Gravity Helmet

Gravity Chestplate

Gravity Leggings

Gravity Boots

Defense
3
8
6
3
Toughness
2
2
2
2
Enchantability
9
9
9
9

Each Gravity Armor piece matches Diamond armor's protection values: 3 points for the Helmet and Boots, 6 for Leggings, and 8 for the Chestplate. A full set gives 20 armor points with 8 total toughness, identical to Diamond. Enchantability sits at 9 per piece, comparable to Iron armor.

The armor uses Gravity Fabric as its repair material, crafted from Diamonds, Hanging Strings, and Mythril Ingots.

Gravity Effect and the Full Set

Each piece worn adds to the passive gravity-reduction effect. Wearing all four pieces produces the strongest result, with a small upward impulse applied while airborne that counters a portion of the game's downward gravity. The effect does not stop you from falling but makes falling feel floatier and gives you more time to react when you step off an island edge.

The Gravity Chestplate occupies the same slot as Elytra, so you must choose between the two for traversal versus protection.

The Gravity Needle

Gravity Needle

Echovoids
Attack Damage 4
Attack Speed 1.8
Durability 1200
Enchantability 2
Harvest Level Diamond
Repair Item Gravity Fabric

The Gravity Needle deals 4 attack damage and swings at 1.8 attacks per second, making it lighter than a Diamond Sword in raw damage output. Its special mechanic triggers on a critical hit: the sword launches both you and your target upward. The height of your own launch decreases with each piece of Gravity Armor worn, so the full set means you barely move while your target is sent airborne.

This creates a strong combo with the Gravity Armor set. Hit a mob with a critical strike, watch it launch upward, then float gently down while it takes fall damage on landing. The sword has Diamond-level harvest capability and 1200 durability, repaired using Gravity Fabric.

Its low enchantability of 2 means it is less efficient to enchant than standard swords, so prioritize enchanting your Diamond gear before converting it to Gravity Armor.

Utility Blocks in Echovoids

Echovoids includes two functional blocks that add new gameplay systems beyond combat and building: the Quantum Tunnel for directional teleportation and the Antigrav Core for Redstone-powered gravity effects. Both require Mythril Ingots and represent the more technical side of the mod.

Quantum Tunnel

The Quantum Tunnel is a transparent, passable block that teleports entities to another Quantum Tunnel of the same facing direction within 32 blocks. Place two matching tunnels facing the same way and walk through either one to instantly travel between them. A Teleportation Sickness effect applies for 1 second after each teleport to prevent chaining.

Quantum Tunnels can face any of the six cardinal directions and support both vertical and horizontal teleportation, making them useful for fast travel systems on End islands or elevator-style vertical shortcuts. The 32-block range is generous enough for most practical builds without needing to place repeating chains.

Quantum Tunnel
Void Crystal Top
Ender Pearl
Void Crystal Top
Void Crystal Top
Void Block
Void Crystal Top
Void Crystal Top
Ender Pearl
Void Crystal Top
Crafting Table
Quantum Tunnel 2

Antigrav Core

The Antigrav Core is a Redstone-activated block that emits light level 15 and affects gravity for nearby entities while powered. It connects to Redstone from all six faces and activates continuously while receiving a signal. The Antigrav Core is crafted from Mythril Ingots, Hanging Strings, a Gravity String Block, and Redstone Dust.

Antigrav Core
Mythril Ingot
Hanging Strings End
Mythril Ingot
Hanging Strings End
Gravity String Block
Hanging Strings End
Mythril Ingot
Redstone Dust
Mythril Ingot
Crafting Table
Antigrav Core

Tips for Success

Always install Blueprint before creating your world. The most common frustration players encounter with Echovoids is exploring the Outer End and finding nothing new. Blueprint is required for biome generation but is not listed as a dependency on the CurseForge page. Start a new world with both mods installed together.

Use the Nillow biome as your first destination. Players who documented their Echovoids playthroughs consistently named the Nillow biome as the most accessible starting point because it contains Watchful Mythstalk, the ingredient for Mythril Ingots. Heading to the brightest, yellowest biome visible from above is the fastest route to gear progression. The Acidlings here are manageable with Diamond armor and a bow, making early farming viable.

Watch your step in the Phantomold biome. The blue Phantomold blocks covering the ground slow your movement significantly on contact. Try to stick to non-Phantomold surfaces when possible, or use flight to avoid touching the ground entirely. The movement penalty makes fighting on foot in this biome riskier than it first appears.

Farm Watchlings for Ender Pearls once you have Gravity Armor. Watchlings in the Entropite biome drop 1 to 2 Ender Pearls each and spawn reliably in groups. With a Looting III sword you can obtain up to 8 Pearls per kill, which is more efficient than hunting individual Endermen.

Enchant your Diamond armor before upgrading it to Gravity Armor. The Smithing Table upgrade preserves existing enchantments on the base Diamond piece. If you enchant the Diamond armor first and then apply the Gravity Fabric upgrade, you get the gravity effect without losing any enchantment work.

Frequently Asked Questions

Why are the new biomes not generating in my world?

Echovoids requires the Blueprint library mod for its biomes to appear. Without Blueprint, the mod loads without crashing but produces no new terrain. Always install Blueprint alongside Echovoids and start a fresh world.

Where do I find Watchful Mythstalk?

Watchful Mythstalk is the eye-shaped top block of End Bamboo plants found in the Nillow biome, the yellow-toned biome in the Outer End. Break the bamboo stalk to collect it. Smelt it in a Furnace to produce Mythril Ingots, the foundation of all Echovoids gear. A Blast Furnace processes them twice as fast if you need large quantities quickly.

Can I wear Elytra and Gravity Armor at the same time?

No. The Gravity Chestplate occupies the same equipment slot as Elytra, so you must choose one or the other. Most players use Elytra for traversal between islands and switch to the full Gravity Armor set when exploring or fighting in biomes. The gravity-reduction effect from the Helmet, Leggings, and Boots alone is still active even without the Chestplate, which provides a partial compromise.

How do Quantum Tunnels work and how far can they teleport?

Place two Quantum Tunnel blocks facing the same direction within 32 blocks of each other. Walking into either block teleports you to the nearest matching tunnel in that facing direction. The block is transparent and has no collision shape, so you walk directly through it rather than interacting with it. A brief Teleportation Sickness cooldown prevents repeated instant teleportation. Quantum Tunnels work in all six facing directions, including up and down for vertical travel.

What are Goom Blob and Gum used for?

Goom Blob is obtained by smelting Fuchsia Vine, a plant that grows in the purple vine patches found near the Entropite and Corruption biomes. Crafting 8 Goom Blobs with 1 Sugar produces Gum, a food item. Gum provides a hunger-restoration option for players who want to sustain themselves in the End without returning to the Overworld. Squarry Gum is a related variant crafted from the same process.

Echovoids

Developer
Shaithelamb
Created
April 10, 2026
Downloads
35,407
Supported Versions
Forge: 1.20+
Last Checked:
August 19, 2026 at 9:47 PM
View on CurseForge View on Modrinth
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