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Source
Every Ars Nouveau Sourcelink explained: the Agronomic's range, what fuels the Volcanic, Mycelial and Alchemical, filling Source Jars and linking Relays.

Starbuncle
How to find and tame a Starbuncle in Ars Nouveau, turn it into a Starbuncle Charm, link chests with the Dominion Wand, filter items and stack Starbuncles.

Spell Books
How to craft the Novice Spell Book in Ars Nouveau, upgrade it to the Mage's and Archmage books, make and cast spells, and share glyphs with a Codex.
Tools
3 pagesThese are interactive, and they're built from the mod's own numbers. You're able to plan a spell and see its mana cost before you've unlocked a single glyph, check whether your Sourcelinks will keep up with your machines, or plan your armor and Threads to see where your max mana will end up.

Spell Builder
Build an Ars Nouveau spell from glyphs and see its mana cost, the spell book it needs, whether it can be cast and what every augment does to each glyph.

Source Calculator
Work out how much Source your Ars Nouveau Sourcelinks make each minute from food, fuel, potions, mobs and crops, and how much your machines use.
Armor & Threads Planner
Plan Ars Nouveau mage armor, tiers, Threads and enchantments, and see your max mana, mana regen and every Thread bonus from the mod's own values.
Source & Machines
9 pages
Source is what everything in Ars Nouveau runs on, so this is the section you'll want to read first. It covers getting Source into jars and moving it around with Relays, then the machines that use the most of it, the Imbuement Chamber and the Enchanting Apparatus, along with the Source Gems, Essences, enchantments, Magebloom and Potions that go through them.

Source
Source is the magical power used to run almost every machine in Ars Nouveau, and it's kept in Source Jars placed near whatever needs it. Source is made by Sourcelinks, of which there's five different kinds, and each one turns something you'll usually have plenty of into Source,…

Imbuement Chamber
The Imbuement Chamber is a block in Ars Nouveau that turns Lapis Lazuli and Amethyst Shards into Source Gems. Nearly every recipe in the mod needs Source Gems at some point, including the Sourcelinks that make Source in the first place. So the Imbuement Chamber tends to be…

Enchanting Apparatus
The Enchanting Apparatus is a block in Ars Nouveau that's used to craft most of the mod's tools, charms, armor and Threads. It's a bit like a crafting table, but instead of a grid, the ingredients are placed on Arcane Pedestals around it, and the main item goes…

Magebloom
Magebloom is a magical flower in Ars Nouveau that's grown as a crop, and it's the only way to get Magebloom Fiber. Magebloom Fiber is needed for all of the mage armor, Blank Parchment, Threads and a lot of other recipes in the mod, so most players end…

Dominion Wand
The Dominion Wand is a tool from Ars Nouveau that's used for linking blocks and creatures together, for example connecting a Source Jar to a Source Relay, or telling a Starbuncle which Chest to take items from. You'll need one for most of the automation in the mod,…

Essences
Essences are crafting ingredients in Ars Nouveau that go into glyphs, enchantments, Threads and a lot of the mod's gear. There are seven of them, one for each school of magic, which are Air, Water, Earth, Fire, Abjuration, Conjuration and Manipulation.

Potions
Ars Nouveau adds six new potions, which are brewed in a normal Brewing Stand from an Awkward Potion and one of the mod's plants or fruits. Two of them help with spellcasting, Mana Regeneration and Spell Damage, and the other four come from the fruit that grows on…

Source Gems and Experience Gems
Source Gems are the crafting material you'll use more than anything else in Ars Nouveau, and they're made by filling a piece of Lapis Lazuli or an Amethyst Shard with Source. Almost every block in the mod needs a few of them, from the Arcane Pedestal and Sourcestone…

Enchantments
The Enchanting Apparatus in Ars Nouveau is able to put most vanilla enchantments onto your gear, along with three of the mod's own, Mana Boost, Mana Regen and Reactive. It costs Source and a few items instead of experience levels, and you get to pick exactly which enchantment…
Creatures
10 pagesMost of the mod's creatures are workers. Once you've tamed one and turned it into a Charm it'll do a job for you, whether that's a Starbuncle moving items between chests, a Drygmy collecting mob drops without killing anything or a Bookwyrm running your Storage Lectern. Familiars are here as well, they follow you around and boost your spells instead, along with the hostile Wilden and the Item Scrolls that filter what your workers carry.

Starbuncle
How to find and tame a Starbuncle in Ars Nouveau, turn it into a Starbuncle Charm, link chests with the Dominion Wand, filter items and stack Starbuncles.

Drygmy
How to find and tame a Drygmy in Ars Nouveau, make the Drygmy Charm and Henge, and how much it produces from the mobs and Containment Jars around it.

Bookwyrm
How to get a Bookwyrm in Ars Nouveau with the Ritual of Awakening, why the Storage Lectern needs them, how many chests each adds and the Bookwyrm familiar.

Amethyst Golem
How to get an Amethyst Golem in Ars Nouveau with the Ritual of Awakening, set its home with the Dominion Wand, and how it grows and harvests Amethyst.

Whirlisprig
How to get a Whirlisprig Token in Ars Nouveau by growing a tree near one, crafting the charm, setting up its flower home and what it produces for you.

Wixie
How to get a Wixie Token in Ars Nouveau with Dispel on a Witch, craft the Wixie Charm, set up the Wixie Cauldron, autocraft items and brew potions.

Familiars
Every familiar in Ars Nouveau and what it does, how to bind one with the Ritual of Binding, summoning and dismissing them, and the best one for each job.

Alakarkinos
How to tame an Alakarkinos in Ars Nouveau with a Pottery Sherd, craft its charm, give it a home and have it sift Sand and Gravel into archaeology loot.

Wilden
How to fight the Wilden Hunter, Stalker and Defender in Ars Nouveau, their health and attacks, and what Wilden Horns, Wings and Spikes are used for.

Item Scrolls
How to craft and write Ars Nouveau Item Scrolls, and how the Allow, Deny and Mimic scrolls filter Starbuncles, chests and the Storage Lectern.
Bosses
1 pageThe Wilden Chimera is the only boss in Ars Nouveau, and you'll have to summon it yourself with a ritual. It's worth the fight, since its Wilden Tribute is what you'll need for the Archmage Spell Book and the Focus of Summoning.
Spellcasting
13 pagesEverything to do with building and casting spells is here, starting with your Spell Book, your Mana and the Scribe's Table where you'll unlock new glyphs. There are pages on mage armor, the spell foci, every glyph and what it costs, the rituals you're able to perform with a Ritual Brazier and the Threads for your mage armor, plus ways to cast without holding a book, like Spell Turrets and Spell Parchment.

Scribe's Table
How to use the Scribe's Table in Ars Nouveau to craft glyphs, what each glyph costs in experience, pulling items from chests and inscribing Spell Parchment.

Rituals
Every ritual in Ars Nouveau and what it does, how the Ritual Brazier and ritual tablets work, which rituals cost Source, and the best rituals to make first.

Threads
Every Thread in Ars Nouveau and what it does, how to make Blank Threads and fit them at the Alteration Table, and how many slots each armor piece has.

Glyphs
Every glyph in Ars Nouveau with its tier, mana cost and what it does, how forms, effects and augments work, and which spell book each tier needs.

Spell Turret
How Spell Turrets work in Ars Nouveau, crafting the Basic, Enchanted, Timer and Adjustable turrets, setting a spell with Spell Parchment and farm ideas.

Spell Parchment
How to make and inscribe Spell Parchment in Ars Nouveau, what it's used for, every level of the Reactive enchantment and where to find Caster Tomes.

Mining Spells
How to make mining spells in Ars Nouveau, from Touch and Break to 3x3 and tunnel spells, mining Obsidian, and Silk Touch and Fortune with augments.
Enchanter's Gear
How to make the Enchanter's Sword, Bow, Crossbow, Shield, Wand, Mirror and the rest of the Enchanter's gear in Ars Nouveau, and how to put a spell on them.

Spell Books
How to craft the Novice Spell Book in Ars Nouveau, upgrade it to the Mage's and Archmage books, make and cast spells, and share glyphs with a Codex.

Spell Foci
How to make the Focus of Summoning and Focus of Block Shaping in Ars Nouveau, what each one does, and the summon and block spells to use them with.

Mage Armor
How to make the Sorceror's, Arcanist's and Battlemage's mage armor in Ars Nouveau, upgrade it to Tier 3, and which set has the best Thread slots.

Mana
How Mana works in Ars Nouveau, how much you start with, and every way to raise max Mana and regen, from glyphs and mage armor to amulets and rings.

Spell Prisms and Redstone
How the Ars Nouveau Spell Prism, Void Prism, Spell Sensor, Redstone Relay, Display Case, Source Gem Lamp and Runic Chalk work, with every recipe.
Travel & Utility
7 pagesThese are the quality of life parts of the mod. You'll find how to build a Warp Portal between dimensions, catch mobs in a Containment Jar, hook every chest in your base up to a Storage Lectern, fly around your base, find ores with a Scrying ritual, wear trinkets like the Ring of Jumping and make a pocket dimension of your own with the Planarium.

Warp Portal
How to build a Warp Portal in Ars Nouveau with a Sourcestone frame and Warp Scroll, set a scroll's location, copy scrolls and travel between dimensions.

Containment Jar
How to catch a mob in a Containment Jar in Ars Nouveau with the Ritual of Containment, release it, what mobs do in a jar and using jars with Drygmys.

Storage Lectern
How to set up the Storage Lectern in Ars Nouveau, connect chests with the Dominion Wand, how many each Bookwyrm adds, named tabs and Repositories.

Flight
Every way to fly in Ars Nouveau: the Tablet of Flight for creative flight at your base, the Glide glyph and Gliding Thread, the Belt of Levitation and more.

Planarium
How to craft the Planarium in Ars Nouveau, name it to make a pocket dimension, get in and out, set your spawn inside and share one room between jars.

Trinkets
How to make every Ars Nouveau trinket, from the Ring of Jumping and Belt of Unstable Gifts to the Alchemist's Crown, Jar of Light and Jar of Voiding.

Scrying
How the Ars Nouveau Ritual of Scrying finds ores and Ancient Debris, what the Dowsing Rod does, and how to use Scry Crystals, the Oculus and the Eye.
World & Resources
4 pagesArchwood trees give you the planks and logs for most of the early recipes, and Sourcestone is what the Enchanting Apparatus and a Warp Portal frame are built from. You'll also find the Wilden Dens here, the mod's only structures, along with the illusion blocks, sconces and other decorative blocks.

Archwood
Where to find Archwood trees in Ars Nouveau, what each tree's fruit does, how to farm the fruit and change sapling colors, and which log each ritual needs.

Sourcestone
How to get Sourcestone in Ars Nouveau, how much the Enchanting Apparatus setup needs, the gilded and smooth variants and its use as a Warp Portal frame.

Wilden Dens
Where Wilden Dens spawn in Ars Nouveau, which biomes have Hunter, Stalker and Defender dens, the chests and Ritual Brazier inside, and how to farm them.

Decorative Blocks
How to make and use Ars Nouveau's illusion blocks (Mirrorweave, Falseweave, Ghostweave, Skyweave), sconces, Magelight Torches, grates and beds.
Addons
1 pageArs Nouveau has a lot of addons, and a few are popular enough that you'll see them in most magic modpacks. This page covers what each one adds and which versions it's on.









