Ars Nouveau Wiki

Ars Nouveau is a Minecraft magic mod where you'll build your own spells out of glyphs, write them into a Spell Book and cast them with mana. Behind the spells there's a whole second half to the mod, Source, which you'll generate with Sourcelinks and store in Source Jars to power the Imbuement Chamber, the Enchanting Apparatus and the creatures that end up running your base, like Starbuncles and Drygmys. This wiki covers every machine, creature, ritual and spellcasting system, what it costs, how to set it up and what's worth doing first. It's an unofficial wiki written against Ars Nouveau 5.11 for NeoForge 1.21.1, and the pages point out where the 1.20.1 Forge version differs.

35 pages8 sectionsUpdated Sep 28, 2026

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Progression

8 steps

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Tools

3 pages

These are interactive, and they're built from the mod's own numbers. You're able to plan a spell and see its mana cost before you've unlocked a single glyph, check whether your Sourcelinks will keep up with your machines, or plan your armor and Threads to see where your max mana will end up.

Source & Machines

7 pages

Source is what everything in Ars Nouveau runs on, so this is the section you'll want to read first. It covers getting Source into jars and moving it around with Relays, then the machines that use the most of it, the Imbuement Chamber and the Enchanting Apparatus, along with the Essences, Magebloom and Potions that go through them.

Source

Source

Source is the magical power used to run almost every machine in Ars Nouveau, and it's kept in Source Jars placed near whatever needs it. Source is made by Sourcelinks, of which there's five different kinds, and each one turns something you'll usually have plenty of into Source,…

Imbuement Chamber

Imbuement Chamber

The Imbuement Chamber is a block in Ars Nouveau that turns Lapis Lazuli and Amethyst Shards into Source Gems. Nearly every recipe in the mod needs Source Gems at some point, including the Sourcelinks that make Source in the first place. So the Imbuement Chamber tends to be…

Enchanting Apparatus

Enchanting Apparatus

The Enchanting Apparatus is a block in Ars Nouveau that's used to craft most of the mod's tools, charms, armor and Threads. It's a bit like a crafting table, but instead of a grid, the ingredients are placed on Arcane Pedestals around it, and the main item goes…

Magebloom

Magebloom

Magebloom is a magical flower in Ars Nouveau that's grown as a crop, and it's the only way to get Magebloom Fiber. Magebloom Fiber is needed for all of the mage armor, Blank Parchment, Threads and a lot of other recipes in the mod, so most players end…

Dominion Wand

Dominion Wand

The Dominion Wand is a tool from Ars Nouveau that's used for linking blocks and creatures together, for example connecting a Source Jar to a Source Relay, or telling a Starbuncle which Chest to take items from. You'll need one for most of the automation in the mod,…

Essences

Essences

Essences are crafting ingredients in Ars Nouveau that go into glyphs, enchantments, Threads and a lot of the mod's gear. There are seven of them, one for each school of magic, which are Air, Water, Earth, Fire, Abjuration, Conjuration and Manipulation.

Potions

Potions

Ars Nouveau adds six new potions, which are brewed in a normal Brewing Stand from an Awkward Potion and one of the mod's plants or fruits. Two of them help with spellcasting, Mana Regeneration and Spell Damage, and the other four come from the fruit that grows on…

Creatures

8 pages

Most of the mod's creatures are workers. Once you've tamed one and turned it into a Charm it'll do a job for you, whether that's a Starbuncle moving items between chests, a Drygmy collecting mob drops without killing anything or a Bookwyrm running your Storage Lectern. Familiars are here as well, they follow you around and boost your spells instead.

Bosses

1 page

The Wilden Chimera is the only boss in Ars Nouveau, and you'll have to summon it yourself with a ritual. It's worth the fight, since its Wilden Tribute is what you'll need for the Archmage Spell Book and the Focus of Summoning.

Spellcasting

8 pages

Everything to do with building and casting spells is here, starting with the Scribe's Table where you'll unlock new glyphs. There are pages on every glyph and what it costs, the rituals you're able to perform with a Ritual Brazier and the Threads for your mage armor, plus ways to cast without holding a book, like Spell Turrets and Spell Parchment.

Travel & Utility

5 pages

These are the quality of life parts of the mod. You'll find how to build a Warp Portal between dimensions, catch mobs in a Containment Jar, hook every chest in your base up to a Storage Lectern, fly around your base and make a pocket dimension of your own with the Planarium.

World & Resources

2 pages

Two things you'll be gathering from the start. Archwood trees give you the planks and logs for most of the early recipes, and Sourcestone is what the Enchanting Apparatus and a Warp Portal frame are built from.

Addons

1 page

Ars Nouveau has a lot of addons, and a few are popular enough that you'll see them in most magic modpacks. This page covers what each one adds and which versions it's on.