Enchanter's Gear

Enchanter's gear is the name for the weapons and tools in Ars Nouveau that are able to hold a spell of their own, like the Enchanter's Sword, the Enchanter's Bow and the Enchanter's Wand, which cast that spell while you use them like a normal weapon or tool. Each piece is made in the Enchanting Apparatus, and its spell is then written onto it at the Scribe's Table, in the same way as a Spell Parchment. Most of them already have a form built in, which means the spell you write can't have one of its own, so the sword will always cast with Touch and the wand as a fast projectile. The shield, crossbow, mirror and the rest each work a little differently, and some spells suit them better than others.

Ars Nouveau Wiki Updated 4 min read

Enchanter’s gear is the name for the weapons and tools in Ars Nouveau that are able to hold a spell of their own, like the Enchanter’s Sword, the Enchanter’s Bow and the Enchanter’s Wand. These will cast their spell while you use them like a normal weapon or tool, which means you won’t need to switch to your spell book in the middle of a fight.

They’re all made in the Enchanting Apparatus, and none of them will cost any Source to craft, although most of them need a few Blocks of Gold and Source Gem Blocks. Once one has been made, its spell is added at the Scribe’s Table, and it can be changed whenever you like by writing a new one over it.

Spell Builder

Any spell for your gear can be planned in the Spell Builder first, which works out its mana cost and what each augment does.

Putting a Spell on Enchanter’s Gear

Spells are added the same way you’d write a Spell Parchment, so you’ll need to place the item on the Scribe’s Table and pick the spell you want in your book. Then sneak and use the book on the table, and the spell will be written onto it.

Most of the gear already has a form built into it though, which means the spell you write can’t have one. The sword will always cast with Touch, so a spell of Ignite and Extend Time is able to go on it, whereas Touch, Ignite and Extend Time won’t be accepted.

It’s the same with the wand, except it starts with Projectile and Accelerate instead, so writing just Break onto it will give you a wand that fires a fast Break projectile. Any effects and augments can be written onto it, as long as there isn’t another form in the spell.

Every Piece of Enchanter’s Gear

Each one is made in the Enchanting Apparatus, with the first item placed in the middle and the rest on the Arcane Pedestals around it. The Gauntlet and the Fishing Rod are the only two you won’t be able to make on 1.20.1, as they were added in the 1.21.1 version.

Enchanter's Sword
Diamond Sword
Diamond
Block of Gold
Block of Gold
Source Gem Block
Source Gem Block
No Source
Enchanting Apparatus
→
Enchanter's Sword
Enchanter's Shield
Shield
Block of Gold
Block of Gold
Source Gem Block
Source Gem Block
No Source
Enchanting Apparatus
→
Enchanter's Shield
Enchanter's Bow
Bow
Source Gem Block
Block of Gold
Manipulation Essence
No Source
Enchanting Apparatus
→
Enchanter's Bow
Enchanter's Crossbow
Crossbow
Block of Gold
Manipulation Essence
Source Gem Block
No Source
Enchanting Apparatus
→
Enchanter's Crossbow
Enchanter's Wand
Cascading Archwood Log
Source Gem
Source Gem
Source Gem
Source Gem
Gold Ingot
Gold Ingot
Air Essence
Manipulation Essence
No Source
Enchanting Apparatus
→
Enchanter's Wand
Enchanter's Mirror
Source Gem Block
Glass
Glass
Manipulation Essence
Manipulation Essence
Cascading Archwood Log
Cascading Archwood Log
Gold Ingot
Gold Ingot
No Source
Enchanting Apparatus
→
Enchanter's Mirror
Enchanter's Gauntlet
Leather
Diamond
Block of Gold
Block of Gold
Source Gem Block
Source Gem Block
No Source
Enchanting Apparatus
→
Enchanter's Gauntlet
Enchanter's Fishing Rod
Fishing Rod
Block of Gold
Block of Gold
Source Gem Block
Source Gem Block
No Source
Enchanting Apparatus
→
Enchanter's Fishing Rod
Enchanter's Eye
Scry Crystal
Blaze Powder
Blaze Powder
Blaze Powder
Blaze Powder
Ender Pearl
Ender Pearl
Ender Pearl
Ender Pearl
No Source
Enchanting Apparatus
→
Enchanter's Eye
Gear Middle Pedestals What it does
Enchanter’s SwordDiamond SwordDiamond, 2 Blocks of Gold, 2 Source Gem BlocksCasts its spell with Touch on every hit, and boosts your Spell Damage while held
Enchanter’s ShieldShield2 Blocks of Gold, 2 Source Gem BlocksBlocking gives Mana Regeneration and Spell Damage, and it repairs itself with mana
Enchanter’s BowBowSource Gem Block, Block of Gold, Manipulation EssenceArrows cast its spell where they hit
Enchanter’s CrossbowCrossbowSource Gem Block, Block of Gold, Manipulation EssenceSame as the bow, charged when it’s loaded
Enchanter’s WandNothing4 Source Gems, 2 Gold Ingots, Air Essence, Manipulation EssenceFires its spell as a fast projectile
Enchanter’s MirrorNothing2 Glass, 2 Manipulation Essence, 2 Archwood Logs, 2 Gold IngotsCasts its spell on you, cheaper and for longer
Enchanter’s GauntletNothingDiamond, 2 Blocks of Gold, 2 Source Gem BlocksMines like a Diamond Pickaxe and casts Touch spells for less (1.21.1 only)
Enchanter’s Fishing RodFishing Rod2 Blocks of Gold, 2 Source Gem BlocksCasts its spell on whatever you hook (1.21.1 only)
Enchanter’s EyeScry Crystal4 Blaze Powder, 4 Ender PearlsCasts its spell from a linked Scry Crystal

Sword, Shield and Bow

The sword and shield can be used together, as blocking an attack with the Enchanter’s Shield will give you Spell Damage for a few seconds, which the sword’s spell is then able to use on your next hit. Harm with Amplify is an easy one to put on the sword for damage, whereas Snare can be used to stop a mob from running off before you’ve finished it.

With the bow, you’ll still be able to fire a Spell Arrow when you’ve run out of arrows, it just won’t do any damage, which is handy for spells like Blink or Grow. Augment Arrows from the Imbuement Chamber can be used with it as well, and each one will add two of its augment to the spell, so Split Arrows are able to turn a single target spell into one that hits three mobs.

Wand, Mirror and the Rest

Your spell book only has room for ten spells, and the wand is mostly used to carry an extra one around, like a Break or Blink spell you’ll be using a lot. The mirror will always cast on you instead, and its spells cost less and last longer, which is why it tends to be used for buffs like Glide.

The Eye is a bit more niche, although it can be handy once you’ve got a few Scry Crystals set up around your base, as it’s able to cast from one of them without you having to walk over. The gauntlet and fishing rod are only in 1.21.1, and the gauntlet is worth making if you’d like to be able to mine and cast a spell from the same hotbar slot.

Frequently Asked Questions

How do you put a spell on the Enchanter’s Sword?
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You’ll need to place the sword on a Scribe’s Table, pick a spell in your spell book, and then sneak and use the book on the table. The spell can’t have a form in it, as the sword will always use Touch.

How do you use the Enchanter’s Bow?
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Once a spell has been written onto it at the Scribe’s Table, it can be used like a normal Bow. As long as you’ve got enough mana, the arrows will cast the spell on whatever they hit.

What is the best spell for the Enchanter’s Sword?
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Damage spells like Ignite or Harm with Amplify tend to work well, and Snare can be used to keep a mob from running away. The sword will also give these a little extra Spell Damage while you’re holding it.

Why won’t my spell go on the Enchanter’s Wand?
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The wand already starts with Projectile and Accelerate, so the spell you write onto it can’t have a form. You’ll need to write just the effects and augments, like Break, or Harm with Amplify.