Mining Spells

Mining with magic in Ars Nouveau is done with the Glyph of Break, which every spell book starts with, so you'll be able to use it from the very beginning, although on its own it only breaks one block at a time. Adding Amplify raises the spell's harvest level, so it's able to mine Obsidian and Ancient Debris, while the AOE augment widens the hole to a 3x3 or a 5x5, and Pierce is used to dig deeper, which together can clear out a tunnel in one go. Most of the better mining augments are tier 2, and there are augments that give you Silk Touch or Fortune drops too, so it's worth keeping a small spell for everyday use and a bigger one for clearing space.

Ars Nouveau Wiki Updated 4 min read

The Glyph of Break is the mining glyph in Ars Nouveau, and it’s one of the five glyphs every spell book comes with, so you’re able to mine with magic from the very start. It only breaks one block at a time on its own, but with a few augments added, a mining spell clears out whole areas, mines Obsidian and even gives you Silk Touch or Fortune drops.

Usually you’ll want a couple of different mining spells in your book, like a small one for everyday use and a bigger one for clearing out space. Most of the good augments for mining are tier 2 though, so you’ll need a Mage’s Spell Book before you’re able to make the bigger ones.

Spell Builder

You can build any of these mining spells in the Spell Builder, which shows the area it mines, the harvest level and the mana it costs.

A Basic Mining Spell

The first mining spell most people make is Touch and Break, which breaks whatever block you’re looking at. It’s a bit like having a pickaxe that never wears out, and since both glyphs come with a Novice Spell Book, you’re able to make it straight away.

If you swap Touch for Projectile, the spell fires a bolt that breaks the block it hits instead. It comes in handy in caves, for knocking ores out of the ceiling or the far side of a ravine, and saves a lot of pillaring up with Cobblestone and breaking it all back down again.

Harvest Level and Amplify

A Break spell mines the same blocks as an Iron Pickaxe, so Diamond Ore and Gold Ore are fine, but Obsidian and Ancient Debris won’t break. Putting one Amplify after Break brings it up to the same level as a Diamond Pickaxe, and then it’s able to mine pretty much anything.

Mining Fatigue also brings the level down, which catches people out in Ocean Monuments, where a spell that normally works suddenly stops mining some blocks. An extra Amplify fixes that, so it’s worth keeping one spell with Amplify in it if you’re planning on raiding one.

Mining Bigger Areas

With the AOE augment, Break hits the blocks around the one you’re aiming at too, so one AOE mines a 2×2, leaning to the side you hit, two of them mine a 3×3 and four will mine a 5×5. Pierce goes the other way and mines deeper, with each one adding another block behind, so a spell with AOE and a couple of Pierce is able to dig a tunnel in one go.

Each AOE costs 35 mana though, whereas Break only costs 10, so the bigger spells do eat through your mana fairly quickly. Usually it’s best to keep the big one for clearing out a room or a tunnel, and use Touch and Break for everything else.

A stone wall with Diamond, Gold, Lapis and Redstone Ore and a 3x3 hole mined through it, with the Glyph of Break, Glyph of AOE and Glyph of Extract floating in front
A 3×3 hole mined through a stone wall

Silk Touch and Fortune Spells

For Silk Touch, you’ll want to add the Extract augment after Break, and blocks will drop themselves the same way they would with a Silk Touch pickaxe. So you’ll get the ore blocks themselves, and things like Glass, Ice and Grass Blocks come out whole.

For Fortune it’s the Luck augment instead, and each Luck is another level of Fortune, so three Luck works like Fortune III. Break is able to take up to four of them, which is one more level than a pickaxe can get. Extract and Luck can go in the same spell, but the Silk Touch will take over on ores, so it’s worth having one of each.

Useful Mining Spells

A spell book holds ten spells, which leaves plenty of room for a few mining ones. The glyphs are listed in the order you’d put them in, and anything using AOE, Extract or Luck needs a Mage’s Spell Book.

Spell Glyphs What it’s for
Quick mineTouch, BreakBreaking single blocks early on
Long range mineProjectile, BreakOres you can’t reach
Hard block mineTouch, Break, AmplifyObsidian and Ancient Debris
Area mineTouch, Break, AOE, AOEDigging out a 3×3 area
TunnelTouch, Break, AOE, AOE, Pierce, PierceA 3×3 tunnel three blocks deep
Silk TouchTouch, Break, ExtractOre blocks, Glass and Ice
FortuneTouch, Break, Luck, Luck, LuckMore drops from ores, like Fortune III
CollectTouch, Break, AOE, AOE, Item PickupMining an area and picking up the drops

Adding Item Pickup after Break pulls in all the drops from where the spell landed, which is great with AOE, as otherwise the items end up all over the floor. Sensitive is handy as well, since it makes Break act like Shears, so it’s able to collect Leaves, Cobwebs and Vines.

Frequently Asked Questions

How do you get Silk Touch in Ars Nouveau?
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Add the Extract augment after Break in your spell. It works just like a Silk Touch pickaxe, and if there’s Luck in the same spell as well, the Silk Touch is the one that takes over on ores.

How do you mine Obsidian with a spell?
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Add one Amplify after Break. On its own, Break only mines like an Iron Pickaxe, and Amplify raises it to the level of a Diamond Pickaxe.

How do you get Fortune on a spell?
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Use the Luck augment after Break. Each Luck adds a level of Fortune, so three of them is the same as Fortune III.

What is the best mining spell in Ars Nouveau?
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Touch, Break, AOE, Pierce and Item Pickup is a good all round tunnelling spell once you have a Mage’s Spell Book, with one Amplify added if you need to mine Obsidian.