Drygmy

Drygmys are small creatures that wander the Overworld in Ars Nouveau looking after animals, and once one has been tamed it works as a mob farm, producing the drops of every mob around it as if they'd been killed, without ever hurting any of them. You'll need to get a Drygmy Token from a wild one first, which is then made into a Drygmy Charm, and the tamed Drygmy will live at a Drygmy Henge, taking the Source it needs from a nearby jar. What it produces depends far more on how many different kinds of mob are nearby than on how many there are, which is where Containment Jars come in, as they're able to fit a whole range of mobs into a few blocks around the henge.

Ars Nouveau Wiki Updated 6 min read

The Drygmy is a small creature in Ars Nouveau that wanders around the Overworld looking after animals, and once it’s been tamed it becomes the mod’s version of a mob farm. A tamed Drygmy lives at a Drygmy Henge, and it’s able to produce the drops of any mobs around it, as if they had been killed, without actually hurting any of them.

A Drygmy standing on grass, facing the camera with its antlers raised
A Drygmy, the mob farmer of Ars Nouveau

Most players use Drygmys for things like Leather, Wool and Feathers from animals they’re already keeping, but it works on monsters too. You’ll need a Wilden Horn or another Wilden drop to tame one, and then an Enchanting Apparatus to turn it into a Drygmy Charm, so it’s usually something you’ll set up in the mid game.

Finding a Drygmy

Drygmys are able to spawn in any Overworld biome, but only on a Grass Block with a light level above 8, which means you’ll usually come across them in grassy areas during the day. They spawn in ones or twos, and they’re a fair bit rarer than Starbuncles, so it can take a while of exploring before you see one.

A wild Drygmy doesn’t run away from you, and instead it tends to follow animals around, or even follow you for a bit, which is a good way to spot one. They have 20 health, but only a player is able to hurt them, so a Drygmy that’s wandered into a mob fight or some lava won’t die from it.

Taming and the Drygmy Charm

To tame a Drygmy, you’ll need to give it a Wilden Horn, a Wilden Spike or a Wilden Wing, either by right clicking it with one, or by throwing it on the ground near it, as a wild Drygmy will walk over and pick it up. The Drygmy will then spin around for a few seconds, before disappearing and leaving behind one or two Drygmy Tokens.

A wild Drygmy walking towards a Wilden Horn on the grass
A wild Drygmy about to pick up a Wilden Horn

The Drygmy Token is then used in the Enchanting Apparatus to make a Drygmy Charm. This needs quite a few items on the Arcane Pedestals around it, with any raw fish such as Raw Cod, a piece of Wheat, an Apple, a Carrot, any seeds and three Source Gems, so it’s worth collecting all of them before you tame one.

Drygmy Charm
Drygmy Token
Raw Cod
Wheat
Apple
Carrot
Wheat Seeds
Source Gem
Source Gem
Source Gem
No Source
Enchanting Apparatus
→
Drygmy Charm

Setting Up a Drygmy Henge

A Drygmy needs a home before it’ll do anything, and that home is the Drygmy Henge. To make one, use the Drygmy Charm on a block of Mossy Cobblestone, and after a few seconds the Mossy Cobblestone turns into a Drygmy Henge with your Drygmy sitting on top of it. Using more Drygmy Charms on the same Drygmy Henge adds more Drygmys to it.

The Drygmy Henge also needs a Source Jar within 7 blocks of it, as every time it produces items it takes 1,000 Source to recharge. More importantly, it needs a Chest or some other container placed right next to it, since the items only ever go into adjacent containers. If there isn’t a container, or it’s full, the items are lost, so this is the one thing you’ll want to check first.

A Drygmy Henge in a village with a Chest and Source Jar beside it, two Drygmys, a Cow and a Sheep
A Drygmy Henge with a Chest and a Source Jar next to it

If the Drygmy Henge is ever broken, the Drygmys that live there won’t last long without it, and they’ll drop their Drygmy Charms. Casting Dispel on a Drygmy does the same thing, which is the easiest way to move them somewhere else, and powering the Drygmy Henge with a redstone signal switches it off until the signal is removed.

How Much a Drygmy Produces

The Drygmys at a Drygmy Henge work by channeling magic into the mobs around them, and each time one of them finishes, the Drygmy Henge gains some progress. Once it has enough, it produces a batch of items and Experience Gems, then takes its 1,000 Source and starts again. One Drygmy is fairly slow on its own, so most players end up adding three or four to a single Drygmy Henge.

The mobs it uses have to be within 10 blocks of the Drygmy Henge sideways and 6 blocks up or down. How many items you get each time depends on those mobs, with 1 item to start with, 2 more for every different type of mob, and 1 more for each mob up to a limit of 5. So having lots of different mobs matters a lot more than having lots of the same one.

Mobs nearby Items per batch
1 Cow4
5 Cows8
10 Cows8
A Cow, Pig, Sheep and Chicken13
5 different mobs16

Each batch rolls the loot of every mob in range once, as if a player had killed them, and then picks items from that at random until it reaches the number above. That also means drops that normally need a player kill are included. The Experience Gems come from a quarter of the experience those mobs would have dropped, with bigger amounts turning into Greater Experience Gems.

Containment Jars

You don’t have to keep the mobs loose around the Drygmy Henge, as any mob stored in a Containment Jar within 10 blocks counts as well. That makes it possible to build a small, tidy Drygmy farm with one of each mob in its own jar, and because unique mob types are worth the most, a row of different mobs in Containment Jars is the best setup you’re able to make.

A Drygmy Henge in a desert with Containment Jars holding a Cow, Sheep, Chicken and Zombie either side
Containment Jars around a Drygmy Henge

Using the Dominion Wand on the Drygmy Henge switches it to only use Containment Jars, and ignore any mobs walking around nearby. This is useful if you’ve built the farm near your animal pens or a village, and don’t want it picking up whatever happens to wander past. The one mob it will never use is the Iron Golem.

Drygmy Familiar

A Drygmy can also be bound as a familiar with the Ritual of Binding, which is a separate thing from the Drygmys at a Drygmy Henge. The Drygmy familiar makes your Earth spells deal 2 more damage, and gives you a chance at extra loot when you kill something, which works a bit like having more Looting on your weapon.

There’s also a Thread for mage armor called The Drygmy, which is made in the Enchanting Apparatus from Drygmy Tokens, Earth Essence and a Rabbit’s Foot. It gives you an extra level of Looting while you’re wearing it, and it can be worth doing if you already have a spare armor slot.

Frequently Asked Questions

How do you tame a Drygmy in Ars Nouveau?
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You’ll need to give a wild Drygmy a Wilden Horn, a Wilden Spike or a Wilden Wing, either by right clicking it or dropping it near it. It turns into one or two Drygmy Tokens, which are made into a Drygmy Charm in the Enchanting Apparatus.

Why is my Drygmy not producing anything?
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Usually it’s because there’s no Chest next to the Drygmy Henge, or the Source Jar within 7 blocks has run out of Source. It also won’t work if there’s no mobs within 10 blocks, or if the Drygmy Henge is receiving a redstone signal.

Does a Drygmy hurt the mobs it farms?
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No, the mobs around a Drygmy Henge are never hurt, as the Drygmys just produce their drops as if they had been killed. That means you’re able to keep the same animals in a pen and farm them for as long as you like.

Where do Drygmys spawn?
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Drygmys spawn in any Overworld biome, on a Grass Block with a light level above 8. They’re quite rare, and they usually spawn alone or in pairs, often following animals around.