Rituals are one of the systems in Ars Nouveau, and they’re performed on a
Ritual Brazier using a ritual tablet, which decides what the ritual does. There’s 24 different rituals in total, and they cover quite a lot, from changing the time of day and the weather, to stopping mobs from spawning, harvesting your crops and even summoning the Wilden Chimera.
You’ll need to place the tablet on the Ritual Brazier first, and then add any extra items that change how the ritual works, before starting it. Some of the rituals happen once and then they’re done, like Sunrise, whereas others will keep running and use up some Source each time they do something, so it’s worth checking which kind it is before you leave one going.
The Ritual Brazier
The
Ritual Brazier is crafted from an
Arcane Pedestal, a
Source Gem Block and three
Gold Ingots. To use it, you’ll need to right click it with a ritual tablet, which places the ritual on it, then right click it with an empty hand to start it. Any extra items the ritual can use, called augments, are added by right clicking the Ritual Brazier with them, or throwing them onto it, before you start it.
Rituals that cost Source take it from a
Source Jar within 6 blocks of the Ritual Brazier, and they’ll stop and wait if there isn’t enough. Powering the Ritual Brazier with a redstone signal also pauses whatever ritual is on it, which is handy for the ones that keep running, like Sanctuary or Harvest, if you want to be able to switch them off.
Each ritual tablet is a shapeless recipe, made from an Archwood Log and a few items that match what the ritual does. Each one is named after its ritual, so the one for Sunrise is the
Tablet of Sunrise, made from a
Blazing Archwood Log, three
Dandelions and a
Clock. The tablet is used up as soon as you place it on the Ritual Brazier.
Every Ritual
The table below covers every ritual in Ars Nouveau, what it does and whether it keeps using Source while it’s running. The Source cost is how much it takes each time it does something, rather than a one off cost to start it.
| Ritual | What it does | Source |
|---|---|---|
| Sunrise | Sets the time to day | None |
| Moonfall | Sets the time to night | None |
| Cloudshaping | Clears the weather, or makes it rain with | None |
| Sanctuary | Stops hostile mobs spawning within 32 blocks, up to 128 with | 500 a minute while it’s blocking spawns |
| Harvest | Harvests nearby crops and puts them in a container next to the brazier | 100 per harvest |
| Fertility | Breeds nearby animals, stopping at 20 animals | 500 per breed |
| Overgrowth | 500 each time | |
| Restoration | Heals nearby mobs and players, harms undead and cures Zombie Villagers | 200 each time |
| Disintegration | Kills nearby monsters, giving Experience Gems worth double but no drops | 300 per monster |
| Flight | Lets nearby players fly for a short time when they jump | 200 each time |
| Gravity | Forces nearby players to the ground | 200 each time |
| Flowering | Fills the area with flowers and grass | None |
| Forestation | Grows Oak and Birch trees around it | None |
| Conjure Island: Plains | Makes a grass island with a radius of 7, bigger with Source Gems | None |
| Conjure Island: Desert | Makes a sand island with a radius of 7, bigger with Source Gems | None |
| Burrowing | Digs four holes down to bedrock | None |
| Summon Animals | Summons animals native to the biome | None |
| Challenge | Starts a raid when used in a village | None |
| Scrying | Lets you see a chosen block through walls for a while | None |
| Warping | Sends everything nearby to the location on a | None |
| Containment | Catches a mob in a nearby | 500 per catch after the first |
| Binding | Turns a nearby creature into a familiar | None |
| Awakening | Turns Archwood trees into Weald Walkers, | None |
| Summons Wilden, or the Wilden Chimera with a Horn, Wing and Spike | None |
A few of these can be changed with augments too, like adding Source Gems to the island and plant rituals to make them bigger, or adding an
Emerald to the
Ritual of Challenge to make the raid as hard as it gets. The Tattered Tome that the mod gives you lists every augment for each ritual, if you’re looking for a specific one.
Rituals Worth Making First
Sunrise, Moonfall and Cloudshaping are cheap and don’t use any Source, so they’re usually the first rituals most players make, as being able to skip the night or stop the rain whenever you want is handy on any server. The
Ritual of Sanctuary is also worth setting up early, as stopping monsters from spawning around your base saves you from having to light up everything.
The
Ritual of Harvest and the
Ritual of Fertility are the main farming rituals, and they’re worth running next to a crop field or an animal pen with a
Chest beside the brazier. The
Ritual of Restoration is also good to know about, as it cures Zombie Villagers instantly and gives you the discount from curing them, which makes getting good trades a lot easier.

Rituals for Creatures and Bosses
Four of the rituals are how you get some of the creatures in Ars Nouveau. The
Ritual of Awakening makes an Amethyst Golem from
Budding Amethyst, and with a
Book and Quill added it makes the charms for Bookwyrms instead, whereas the
Ritual of Binding turns creatures into familiars.
The
Ritual of Containment catches mobs in a
Containment Jar, and the
Ritual of Summon Wilden is how you summon the Wilden Chimera boss. Each of those pages goes through the ritual in more detail, including the augments they need.
Frequently Asked Questions
Craft a
Ritual Brazier and a ritual tablet, then right click the brazier with the tablet to place it. Add any augments by right clicking with them, and start the ritual by right clicking the brazier with an empty hand.
Some do and some don’t. Rituals like Sunrise and Cloudshaping are free, whereas rituals that keep running, like Sanctuary, Harvest and Fertility, take Source from a
Source Jar within 6 blocks each time they do something.
Powering the
Ritual Brazier with a redstone signal pauses the ritual on it, and removing the signal lets it carry on. Breaking the Ritual Brazier also stops it.
The
Ritual of Sanctuary stops hostile mobs from spawning naturally within 32 blocks, and adding
Rotten Flesh increases that by 1 block each, up to 128. It uses 500 Source once a minute whenever it stops a spawn.





