Angler's Hat

The Angler's Hat is an artifact from the Artifacts mod, which Reliquified Artifacts turns into a Relic that's worn in the Head slot. On Minecraft 1.20.1 and 1.21.1 it has one ability, Generous Catch, which gives every catch a chance at an extra one and keeps rolling until it misses, reaching 70% with a perfect roll. The extra catches are always fish or junk, as they're rolled without your hook. You'll find it in Shipwreck, Ocean Ruin, Buried Treasure and Village Chests, as well as in Campsites and from Mimics. In the 1.21.1 beta it becomes Lucky Catch, which adds faster eating, healing and valuable catches as it ranks up.

Relics Wiki Updated 8 min read

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1.20.1

The Angler's Hat is an artifact from the Artifacts mod, which Reliquified Artifacts turns into a Relic that's worn in the Head slot. Every time that you reel in a catch it has a chance to pull up more, and it'll keep rolling that chance until it misses.

Angler's Hat
Increases the catch when fishing.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.
1.21.1

The Angler's Hat is an artifact from the Artifacts mod, which Reliquified Artifacts turns into a Relic that's worn in the Head slot. Every time that you reel in a catch it has a chance to pull up more, and it'll keep rolling that chance until it misses.

Angler's Hat
Increases catch during fishing.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.
beta
Beta Version

This is the Reliquified Artifacts beta for Minecraft 1.21.1, which needs the Relics 0.12 beta and was checked against version 1.0.9. It's still being worked on by the developer, and the numbers might change in a later build.

The Angler's Hat has been rebuilt for the Relics beta around one ability called Lucky Catch, which still gives you a chance at extra catches. It'll pick up more as the Relic ranks up, like eating fish faster, healing from them and turning fish into valuable items.

Angler's Hat
A battered angler's hat soaked in salt, wind, and the patience of long waits by the water. Its brim is sun-bleached, and the fabric still carries the smell of rivers and sea coves. They say seasoned fishermen never come ashore without such a hat, with it, the line pulls heavier, the catch grows richer, and sometimes something far more valuable than ordinary fish rises from the depths.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.

Obtaining

1.20.1

You'll find the Angler's Hat inside Chests on 1.20.1 in Shipwrecks, Ocean Ruins and Buried Treasure, as well as in every Chest in a Village. Each of these Chests has its own 2.5% chance to hold one, and it's rolled separately from every other Relic.

The biome doesn't matter on 1.20.1, as it's the kind of structure that counts. That means modded Villages and watery structures like shipwrecks are able to have it as well, so they're worth checking alongside the vanilla ones.

1.21.1

You'll find the Angler's Hat in any Chest on 1.21.1 that's in an ocean, beach or river biome, as well as in every Village and Pillager Outpost Chest. Around a third of Chests will have a Relic inside, which gets picked from every Relic that matches.

Chance of Angler's Hat per Chest on 1.21.1
Where Chance Roughly
Shipwreck or Buried Treasure3%1 in 33
Savanna Village2.6%1 in 39
Plains Village and Pillager Outpost2.5%1 in 41
Cold Ocean Ruin2.2%1 in 45

These are the chances with only Relics and Reliquified Artifacts installed. Any other add-on that has Relics of its own will join the same pick, which is going to lower them a little.

beta

You'll only find the Angler's Hat in Chests that are in an ocean, beach or river biome in the beta, which means Villages don't have it anymore. It's only one Chest in five that will have something inside, and Shipwrecks and Buried Treasure are the best places to look.

Chance of Angler's Hat per Chest in the Beta
Where Chance Roughly
Shipwreck or Buried Treasure2%1 in 50
Cold Ocean Ruin1.8%1 in 55

These are the chances with only Relics and Reliquified Artifacts installed. Any other add-on that has Relics of its own will join the same pick, which is going to lower them a little.

Deep underground you might come across one of the Campsites that the Artifacts mod adds, and its Chest still rolls for a random artifact on every version. The Hat is one of the items it can give, although it's a long shot in any single Chest.

Around a third of those Campsites have a Mimic waiting in place of the Chest, which drops one random Relic from the add-on's list once it's killed. You're also able to turn a Chest of unwanted Relics into a Mimic with Mimi-Dust, made from Glowstone Dust, Redstone and an Echo Shard, to reroll them.

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Relic Quality & Rerolling

1.20.1

Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. If you aren't happy with them, an ability can be rerolled as many times as you'd like, with all of its stats being rolled again.

A reroll costs 100 experience points for an ability with one stat, and it gets cheaper for the ones that have more. You'll pay 50 for an ability with two stats, or 25 if it has four of them.

1.21.1

Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. An ability can be rerolled for 50 experience points, but the new roll might turn out worse than the one you had.

Whenever a reroll comes out worse, you'll gain some Luck, which makes better rolls more likely from then on. Every point of Luck adds 5 experience points to the cost of a reroll though, and you're able to hold Shift to keep rerolling until it's perfect.

beta

Each stat on a new Relic is rolled between a lowest and a highest value, and they're all rolled separately. An ability can be rerolled for 150 experience points, which will always give a different result, but it might be a worse one.

Usage

1.20.1 · 1.21.1

With the Angler's Hat on, every catch that you reel in with a Fishing Rod will roll for an extra one, and each success rolls again until one misses. The extra catches fly out of the water toward you like the normal one, and each of them brings some Experience Orbs as well.

Those extra catches are rolled without your fishing hook, which means they'll only ever be fish or junk, as treasure like Enchanted Books needs open water. They don't use Luck of the Sea from your rod either, so it's still only your first catch that gets the enchantment.

It's worn in the Head slot, which it shares with every other hat, like the Cowboy Hat, as well as the Snorkel and the Whoopee Cushion. You'll want to swap it on for a fishing trip and then back off again, as it doesn't do anything else.

1.21.1

On 1.21.1, Generous Catch won't do anything until its constellation has been solved in the research screen, which means a new Hat won't add any extra catches at first. It's the only ability that it has, so that's the first thing that you'll want to do with one.

beta

Lucky Catch still rolls for extra catches in the beta, but it'll stop once it reaches the most that's shown on its card. The extra catches are still rolled without your hook, which means they'll be fish or junk, like on the release versions.

Rank 1 lets you eat any fish twice as fast, and rank 3 heals you each time that you finish eating one, which makes a stack of Cooked Cod a quick way to top up your health. Pufferfish count as well, as they're eaten like any other fish.

Rank 5 gives every fish you pull up a chance to turn into something valuable instead, like Raw Iron, an Amethyst Shard, a Nautilus Shell or even a Heart of the Sea. It can give you an Echo Shard as well, which is one of the ingredients needed for Mimi-Dust.

Abilities

1.20.1

There's one ability on the Angler's Hat, and it'll reach Relic level 10, which gives you 10 Upgrade Points. Generous Catch goes up to level 10 at 1 point a level, which means you're able to max it out with every point.

1.

Generous Catch

Has a chance to increase the amount of catch received. If successful, the ability triggers again, adding even more catch. The process continues until the chance fails, summing all the catch. Trigger Chance: 10 to 20%
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Extra Catch Chance10 to 20%35 to 70%

A new Hat will roll between 10% and 20%, and each point will add a quarter of what was rolled, which takes a perfect roll to 70% at level 10. That chance is rolled again after every success, so at the top end it's common to get two or three extra catches at once.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which goes up with every level. Resetting one costs 50 experience points for each level that it had, and you'll be given all of its points back.

1.21.1

There's one ability on the Angler's Hat, and it'll reach Relic level 10, which gives you 10 Upgrade Points. Generous Catch goes up to level 10 at 1 point a level, which means you're able to max it out with every point.

1.

Generous Catch

Has a 10 to 20% chance to increase the amount of catch received. If successful, the ability repeats, adding more catch. This continues until the chance fails, summing all catches.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
  • Needs Research
StatStarting RollAt Ability Level 10
Extra Catch Chance10 to 20%35 to 70%

A new Hat will roll between 10% and 20%, and each point will add a quarter of what was rolled, which takes a perfect roll to 70% at level 10. That chance is rolled again after every success, so at the top end it's common to get two or three extra catches at once.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.

beta

The Angler's Hat only has Lucky Catch in the beta, and it costs 1 Upgrade Point a level, so it's able to reach level 10 at Relic level 10. Ranking it up will raise that cap and unlock the extra effects that are listed on the card.

1.

Lucky Catch

Each successful catch is additionally multiplied up to 1 to 5 times with a 10 to 25% chance.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
  • Level Cap Rises with Rank
StatStarting RollAt Ability Level 10
Extra Catch Chance10 to 25%16 to 39%
Healing0.5 to 2.50.9 to 4.6
Treasure Chance5 to 10%7 to 14%
Most Extra Catches1 to 54 to 18

Healing and Treasure Chance won't do anything until rank 3 and rank 5, even though their numbers are already shown on the card. Most Extra Catches is a cap on the rolls, which means a lucky streak will stop there, however high your chance is.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.

Ranks have been added on top of levels in the beta. Once a Relic has reached its maximum level, it's able to be ranked up, which raises the level cap on its abilities and unlocks the extra effects that are listed on them.

1.21.1

Constellations

Generous Catch has a constellation on 1.21.1, which is a research puzzle that needs solving before the Angler's Hat will do anything. You'll need to join the stars in the research screen until they match the pattern below, as this is the solution.

12345678
Generous Catch
8 stars, 7 links · Available at Relic Level 0Connect
  1. 1 to 3
  2. 2 to 3
  3. 2 to 4
  4. 4 to 5
  5. 4 to 6
  6. 5 to 8
  7. 6 to 7
Buying every link as a hint costs 350 experience points.

The research screen is opened by holding Left Shift while your cursor is over the Relic in your inventory. It has to be in your own inventory for this to work, as it can't be researched from inside of a Chest.

If you'd rather not solve it yourself, a hint can be bought for 50 experience points, which adds one of the correct links. Paying for every link would cost 350 experience points, as there are 7 of them in the pattern.

Experience Sources

1.20.1 · 1.21.1

The Angler's Hat only gains Relic experience when Generous Catch gives you at least one extra catch, and it's a random amount up to the number of extras. A catch with no extras won't give it anything, which means it levels slowly at first while the chance is low.

1.20.1
Experience Spreading

A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. Once a Relic has been maxed out, all of the experience it earns gets passed on instead.

1.21.1
Experience Spreading

A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. A Relic that's been maxed out won't earn any more experience, which means it has nothing to pass on.

beta

In the beta the Angler's Hat gains 1 experience for every item that you catch, which counts your normal catch as well as the extras. It'll also gain one for each fish that you eat and one for every treasure that rank 5 gives you.

Leveling

1.20.1 · 1.21.1

The first Relic level costs 100 Relic experience, and each one after that will cost 100 more than the last. You'll need 5,500 in total to reach level 10, which is where the Hat stops and Generous Catch is maxed.

Angler's Hat Relic Levels
Relic Level Unlocks Relic Experience Total
1—100100
2—200300
3—300600
4—4001,000
5—5001,500
6—6002,100
7—7002,800
8—8003,600
9—9004,500
10Maximum Level1,0005,500
beta

A new Hat can reach Relic level 10 in the beta, which takes 5,500 Relic experience in total, with each level costing 100 more than the last. Once it's there you're able to rank it up, which raises the cap and unlocks the next effect on its card.

Angler's Hat Relic Levels in the Beta
Relic Level Unlocks Relic Experience Total
1—100100
2—200300
3—300600
4—4001,000
5—5001,500
6—6002,100
7—7002,800
8—8003,600
9—9004,500
10Maximum Level1,0005,500
1.20.1 · 1.21.1

Config

1.20.1

Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, which holds its stat ranges, leveling costs and the chance for each type of Chest.

1.21.1

Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, along with a loot file that has the chance for a Chest to hold one.

1.20.1 · 1.21.1

The Lucky Scarf is the mining version of the Angler's Hat, as it rolls again after every success in the same way, and it's worn in the Necklace slot. That means the two of them can be worn together for a trip where you're after both fish and ores.

Nothing else adds to what you fish up, so the Hat is a choice for your Head slot rather than part of a combo. It competes there with the Superstitious Hat, which does the same job for mob drops, along with the Cowboy Hat and Villager Hat.

beta

The Experience Disperser pairs well with the Angler's Hat in the beta, as it passes a share of the experience that the Hat earns on to every other Relic you're wearing. Each item that you catch counts, so a long fishing session will level up the rest of your Relics as well.

It competes for the Head slot with the Superstitious Hat, which does the same job for mob drops, and with the Cowboy Hat, Villager Hat and Piglin Mask. The Lucky Scarf goes on your neck instead, which means it can be worn alongside the Hat for your ores.

FAQ

Where do you find the Angler's Hat in Relics?
›

On 1.20.1 and 1.21.1 it's in Shipwreck, Ocean Ruin, Buried Treasure and Village Chests, and on 1.21.1 any Chest near water counts. The beta only puts it in Chests near water, and on every version a Campsite Chest can hold it or a Mimic can drop it.

Can the Angler's Hat give you treasure from fishing?
›

Its extra catches are rolled without your hook, which means they're always fish or junk, so treasure like Enchanted Books only comes from your normal catch. In the beta, rank 5 is able to turn fish into valuable items like Echo Shards or a Heart of the Sea though.

Does the Angler's Hat still work like it did in Artifacts?
›

It still helps with fishing, but Reliquified Artifacts swaps the Artifacts version for Generous Catch, which adds whole extra catches instead. Its chance depends on its roll and its level now, which means it'll get better as you use it.

How do you solve the Angler's Hat constellation?
›

It only has a constellation on 1.21.1, for Generous Catch, and the Hat won't add any catches until it's solved. Hold Left Shift over it in your inventory to open the research screen, then join the stars to match the pattern in the Constellations section.