Ring of the Spectral Walker

The Ring of the Spectral Walker is a Relic from Reliquified Ars Nouveau that's worn in a Ring slot, and it lets you fly straight through solid blocks. On Minecraft 1.21.1, Dissociation turns the blocks around you into Intangible Air while it's held on, costing 50 to 75 Mana a second on a new ring, and it teleports you back to safety if it stops while you're inside a block. You'll find it in Chests inside Archwood Forests and Sparse Jungles. In the 1.21.1 beta it's replaced by the Staff of the Spectral Walker, a held item that runs on charges instead of Mana and gains Glowing on nearby mobs, a safe return and Immortality as it ranks up.

Relics Wiki Updated 7 min read

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1.21.1

The Ring of the Spectral Walker is a Relic from Reliquified Ars Nouveau that's worn in a Ring slot, and it lets you fly straight through solid blocks while it's switched on. The blocks around you turn into Ars Nouveau's Intangible Air as you go, and it'll drain your Mana for every second that it's active.

Ring of the Spectral Walker
An unusual ring inlaid with special spectral diamonds, renowned for their ability to phase through any material.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.
beta
Beta Version

This is the Reliquified Ars Nouveau beta for Minecraft 1.21.1, which needs the Relics 0.12 beta and was checked against version 0.8.1. It's still being worked on by the developer, and the numbers might change in a later build.

In the beta the Ring of the Spectral Walker has been replaced by the Staff of the Spectral Walker, which is held in your hand instead of worn, and it runs on charges rather than Mana. Holding right-click with it pushes you forward through solid blocks, which turn into Intangible Air around you and come back once you've passed.

Staff of the Spectral Walker
The relic bearer briefly slips from the world's familiar layer, leaving the body as only an unsteady ghost of form. Whether stone, wood, or metal, an obstacle loses its density and lets the bearer pass through like a shadow through smoke.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.

Obtaining

1.21.1

You'll find the Ring of the Spectral Walker in Chests on 1.21.1, but only ones that are inside an Archwood Forest or a Sparse Jungle biome. Around a third of those Chests will have a Relic inside, which gets picked from every Relic that's able to spawn there.

Chance of a Ring of the Spectral Walker per Chest on 1.21.1
Where Chance Roughly
Wilden Den or Dungeon in an Archwood Forest1.7%1 in 59
Plains Village in an Archwood Forest1.6%1 in 62
Dungeon in a Sparse Jungle1.7%1 in 61

These are the chances with only Relics and Reliquified Ars Nouveau installed. Any other add-on that has Relics of its own might join the same pick if its loot rules match, which would lower them a little.

beta

You'll find the Staff of the Spectral Walker in the same places in the beta, although only one Chest in five will hold a Relic, which makes it harder to come by than on 1.21.1. Every Relic from Reliquified Ars Nouveau has the same odds, as they all share the same two loot rules.

Chance of a Staff of the Spectral Walker per Chest in the Beta
Where Chance Roughly
Wilden Den or Dungeon in an Archwood Forest1%1 in 99
Plains Village in an Archwood Forest0.9%1 in 112
Dungeon in a Sparse Jungle1%1 in 99

These are the chances with only Relics and Reliquified Ars Nouveau installed. Any other add-on that has Relics of its own might join the same pick if its loot rules match, which would lower them a little.

Archwood Forests are added by Ars Nouveau, but they'll only generate when TerraBlender is installed as well. Sparse Jungles count on both versions too, as their name matches the add-on's loot rule, which makes them the place to look in a world without TerraBlender.

Magic-themed structures from other mods count as well, like wizard towers and crypts, and there's no crafting recipe for any of these Relics. With Reliquified Artifacts installed, a Mimic is able to drop one too, and Mimi-Dust will turn a Chest that's holding one into a Mimic.

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Relic Quality & Rerolling

1.21.1

Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. An ability can be rerolled for 50 experience points, but the new roll might turn out worse than the one you had.

Whenever a reroll comes out worse, you'll gain some Luck, which makes better rolls more likely from then on. Every point of Luck adds 5 experience points to the cost of a reroll though, and you're able to hold Shift to keep rerolling until it's perfect.

beta

Each stat on a new Relic is rolled between a lowest and a highest value, and they're all rolled separately. An ability can be rerolled for 150 experience points, which will always give a different result, but it might be a worse one.

Usage

1.21.1

To use it on 1.21.1, hold Left Alt to bring up the active abilities menu, pick Dissociation and hold down left-click, as it only stays on while the button is held. Any block that you push into becomes Intangible Air for a moment, and you'll be carried in whichever direction you're looking.

It costs between 50 and 75 Mana every second on a new ring, which empties a starting pool of 100 Mana in a couple of seconds, so you'll need a lot more Max Mana before you try to cross anything thick. You won't take fall damage or suffocate while it's on, as long as you've got Mana to keep it going.

If it stops while you're inside a block, either because you let go or your Mana ran out, you'll be teleported back to the last open spot that you were standing in. Chests, Furnaces and anything else that stores something won't turn intangible, and neither will Bedrock or other unbreakable blocks.

beta

To use the Staff of the Spectral Walker in the beta, hold right-click while you're facing a wall, which turns a wide tunnel of blocks ahead of you into Intangible Air and pushes you through it. Each second of moving through those blocks uses one charge, and it'll stop on its own once they've run out.

A new Staff holds 3 to 5 charges, and they only come back while you aren't using it, at one every 7.5 to 10 seconds. It doesn't use any Mana at all, which means that you're able to use it without a big Mana pool.

You won't take fall damage after coming out of the blocks until you've landed, but nothing brings you back out of them before rank 3. If you let go while you're still inside, nothing will move you out before the blocks turn back, so you'll want to keep holding until you're clear of them.

Rank 1 gives every mob near you Glowing while you're using the Staff with right-click held down, so they can be seen through walls, and rank 3 adds the safe return. Rank 5 gives you the Immortality effect while you're moving through blocks, which stops you from taking any damage until you're out.

Abilities

1.21.1

There's only one ability on the Ring of the Spectral Walker, called Dissociation, which goes up to level 10. The Relic reaches level 10 as well, which gives you exactly enough Upgrade Points to max it out.

1.

Dissociation

When activated, turns nearby blocks into spectral ones, consuming 75 to 50 mana per second. While inside spectral blocks, the player can move forward in the direction they are looking, ignoring gravity and fall damage. If the ability ends while the player is in an unsafe location, they will be teleported to the last safe spot encountered.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
  • Active Ability
StatStarting RollAt Ability Level 10
Mana per Second75 to 5038 to 25

Mana per Second is the only stat, so every Upgrade Point goes into making it cheaper, down to 25 Mana a second with a perfect roll at level 10. It's an active ability, which means it does nothing until you switch it on from the abilities menu.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.

beta

There's only one ability on the Staff of the Spectral Walker, Spectral Dash, which can reach level 10 and takes the Relic to level 10 with it. Ranking up raises that cap to 35 by rank 5, as well as unlocking the three extra effects that are listed on the card.

1.

Spectral Dash

When activated, puts the bearer into a spectral state and propels them forward in the direction they are looking, allowing them to pass freely through blocks. During movement, nearby blocks are temporarily replaced with a spectral form that does not obstruct travel. The ability consumes one charge for each second of active movement and ends when charges are depleted or movement stops. The staff stores up to 3 to 5 charges and restores one charge every 10 to 7.5 seconds.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
  • Level Cap Rises with Rank
StatStarting RollAt Ability Level 10
Charges3 to 56 to 11
Reveal Radius5 to 10 blocks6.4 to 12.9 blocks
Recharge Time10 to 7.5 seconds7.52 to 5.64 seconds

The Reveal Radius doesn't do anything until rank 1, even though it's shown from the start. Charges only drain while you're actually moving through blocks, so holding the Staff out in the open won't use any of them.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.

Ranks have been added on top of levels in the beta. Once a Relic has reached its maximum level, it's able to be ranked up, which raises the level cap on its abilities and unlocks the extra effects that are listed on them.

Experience Sources

1.21.1

The Ring of the Spectral Walker gains 1 Relic experience on 1.21.1 for every second that Dissociation is switched on, as long as you've got the Mana to keep it going. It doesn't matter whether you're inside blocks or out in the open, so you're able to level it anywhere.

Experience Spreading

A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. A Relic that's been maxed out won't earn any more experience, which means it has nothing to pass on.

beta

In the beta the Staff of the Spectral Walker gains 1 Relic experience for every charge that it uses, which means every second of moving through blocks. Holding it in the open won't earn anything, so you'll need to tunnel through stone to level it up.

Leveling

1.21.1

The first Relic level costs 100 Relic experience on 1.21.1, and each one after that will cost 100 more than the last. You'll need 5,500 in total to reach level 10, which is where Dissociation can be maxed out.

Ring of the Spectral Walker Relic Levels
Relic Level Unlocks Relic Experience Total
1—100100
2—200300
3—300600
4—4001,000
5—5001,500
6—6002,100
7—7002,800
8—8003,600
9—9004,500
10Maximum Level1,0005,500
beta

A new Staff can reach Relic level 10 in the beta, which takes 5,500 Relic experience in total, with each level costing 100 more than the last. Once it's there you're able to rank it up, which raises the cap and unlocks the next effect on its card.

Staff of the Spectral Walker Relic Levels in the Beta
Relic Level Unlocks Relic Experience Total
1—100100
2—200300
3—300600
4—4001,000
5—5001,500
6—6002,100
7—7002,800
8—8003,600
9—9004,500
10Maximum Level1,0005,500
1.21.1

Config

Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, along with a loot file that has the chance for a Chest to hold one.

1.21.1

The Mana Ring raises the Max Mana that Dissociation drains, and it's worn in a Ring slot as well. The Ring of Thrift won't make it any cheaper though, as it only works on spells that you cast and not on the Mana that a Relic uses.

beta

The Architect's Staff and the Whirlisprig Petals are held items in the beta as well, and both of them run on charges instead of Mana. Since the Staff isn't worn any more, it leaves your Ring slot free for the Mana Ring or the Ring of Thrift.

FAQ

Where do you find the Ring of the Spectral Walker in Relics?
›

It's in Chests inside an Archwood Forest or a Sparse Jungle on 1.21.1, like a Wilden Den or a Village, and the Staff of the Spectral Walker is found in the same places in the beta. Archwood Forests need TerraBlender, and Mimics can drop them with Reliquified Artifacts.

What happened to the Ring of the Spectral Walker in the beta?
›

The beta replaces it with the Staff of the Spectral Walker, which is held in your hand and used with right-click. It runs on charges instead of Mana, and the safe return to the last open spot only comes back at rank 3.

How do you use the Ring of the Spectral Walker?
›

On 1.21.1 you'll need to hold Left Alt, pick Dissociation from the abilities menu and hold left-click, then look where you want to go. It keeps going for as long as you're holding the button and still have Mana left.

Can the Ring of the Spectral Walker go through every block?
›

It can't go through Bedrock or other unbreakable blocks, or any block that stores something like a Chest or a Furnace, on either version. Claimed land that you aren't allowed to break is skipped as well, which means you'll stop at its edge.