The
Midnight Robe is a Relic that's worn in the Back slot, and it'll turn you invisible when you're standing somewhere dark. Your first hit from the shadows deals extra damage, but it also reveals you until you've gotten away from the target.
- Upgrade Points
- 0
- Relic Experience So Far
- 0
- Next Level Costs
- 100
The
Midnight Robe is a Relic that's worn in the Back slot, and it'll turn you invisible when you're standing somewhere dark. Your first hit from the shadows deals extra damage, but it also reveals you until you've gotten away from the target.
- Upgrade Points
- 0
- Relic Experience So Far
- 0
- Next Level Costs
- 100
This is the Relics 0.12 beta for Minecraft 1.21.1, which was checked against version 0.12.8. It's still being worked on by the developer, and the numbers might change in a later build.
The Midnight Robe has been replaced by the
Midnight Mantle in the Relics beta, which is a much bigger Relic. It still hides you in the dark, but it also has abilities that follow the phase of the moon and summon stars, and it's the only Relic with seven ranks.
- Upgrade Points
- 0
- Relic Experience So Far
- 0
- Next Level Costs
- 1,000
Obtaining
You'll find the
Midnight Robe in a lot of different Chests on 1.20.1, with each one having a 2.5% chance to hold it. Mineshafts, Strongholds and Pillager Outposts all count, along with End Cities, Ancient Cities and Woodland Mansions.
The game is checking the name of the Chest's loot table on 1.20.1, which is why the biome doesn't matter. Structures from other mods can have it too, if they've got mineshaft, city, stronghold or outpost in that name.
You'll find the
Midnight Robe in any Chest that's in the End on 1.21.1, which mostly means End Cities. It can be inside of a Stronghold Chest as well, as those are counted as an End structure.
Around a third of Chests will have a Relic inside on 1.21.1, which gets picked from all of the Relics that match. An End City in the End Highlands is slightly worse, as three mountain Relics are added to the pick in that biome.
| Where | Chance | Roughly |
|---|---|---|
| End City in the End Midlands | 5.5% | 1 in 18 |
| Stronghold | 5% | 1 in 20 |
| End City in the End Highlands | 4.4% | 1 in 23 |
These are the chances with only the Relics mod installed. Any add-on that has Relics of its own will be part of the same pick, which is going to lower them a little.
You'll find the
Midnight Mantle in the same places in the beta, which is any Chest in the End, along with the ones inside of a Stronghold. Only one Chest in five will have a Relic inside though, which gets picked from all of the ones that match.
| Where | Chance | Roughly |
|---|---|---|
| End City in the End Midlands | 3.9% | 1 in 26 |
| Stronghold | 3.7% | 1 in 27 |
| End City in the End Highlands | 3.5% | 1 in 28 |
There are five Relics tied to the End in the beta, and they've all got the same chance in these Chests. It'll be lower once you've got add-ons installed, as their Relics are a part of the same pick.
Relic Quality & Rerolling
Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. If you aren't happy with them, an ability can be rerolled as many times as you'd like, with all of its stats being rolled again.
A reroll costs 100 experience points for an ability with one stat, and it gets cheaper for the ones that have more. You'll pay 50 for an ability with two stats, or 25 if it has four of them.
Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. An ability can be rerolled for 50 experience points, but the new roll might turn out worse than the one you had.
Whenever a reroll comes out worse, you'll gain some Luck, which makes better rolls more likely from then on. Every point of Luck adds 5 experience points to the cost of a reroll though, and you're able to hold Shift to keep rerolling until it's perfect.
Each stat on a new Relic is rolled between a lowest and a highest value, and they're all rolled separately. An ability can be rerolled for 150 experience points, which will always give a different result, but it might be a worse one.
Usage
Vanish is a toggle on the
Midnight Robe, and it has to be switched on before it'll do anything. With it on, you'll turn invisible and move faster whenever the light around you is low enough, and mobs won't be able to see you at all.

It needs a lot less light than you'd expect, as block light counts in full and the sky only counts for half. Open sky is still too bright for a new Robe, even at night, which means caves and roofed areas are where it's going to work.
Hitting a mob while you're hidden will deal extra damage through Betrayal, but it breaks the invisibility and marks a circle around the target. You won't be able to Vanish again until that mob is dead, or you've moved outside of the circle.
A new
Midnight Mantle only has Lunar Phase in the beta, which works at night and gets stronger or weaker with the moon. You'll pick between Full Moon for damage and attack speed, or New Moon for health and regeneration, with each being strongest on its own phase.
Shadow is unlocked at Relic level 5, and it's what's left of the old Midnight Robe. You'll turn invisible whenever it's dark enough, with no toggle needed, but it goes on cooldown once you've been revealed, and that timer won't count down while a mob can still see you.
The last two abilities are unlocked at levels 10 and 15, and they both summon stars in the beta. Constellation releases them when you take damage, whereas Starfall has a chance to drop one on your target each time that you deal damage.
Abilities
There are two abilities on the
Midnight Robe, which can both be upgraded to level 10. You'll only earn 10 Upgrade Points though, and Vanish takes 2 of them for every level, which means it can't go past level 5 even with every point.
Vanish
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 5 | Your Relic |
|---|---|---|---|
| Highest Light Level | 1 to 2 | 6 to 7 | |
| Speed Bonus | 10 to 35% | 28 to 96% |
Every upgrade raises the light level that you're able to hide in by 1, which matters more than the speed. The limit is half as high again at night, and it's checked at the block that your head is in.
Betrayal
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 10 | Your Relic |
|---|---|---|---|
| Damage Dealt | 25 to 75% | 150 to 250% | |
| Circle Radius | 15 to 20 blocks | 10 to 15 blocks |
The damage on this card is the bonus that's added to the hit, which means 25% is a quarter more than normal. A smaller circle is better for you, but a perfect roll on 1.20.1 gives the biggest one, as the game has the two ends of that stat the wrong way around.
Upgrading an ability will take Upgrade Points, along with some of your own experience points, which goes up with every level. Resetting one costs 50 experience points for each level that it had, and you'll be given all of its points back.
There are two abilities on the
Midnight Robe, which can both be upgraded to level 10. You'll only earn 10 Upgrade Points though, and Vanish takes 2 of them for every level, which means it can't go past level 5 even with every point.
Vanish
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 5 | Your Relic |
|---|---|---|---|
| Highest Light Level | 1 to 2 | 6 to 7 | |
| Speed Bonus | 10 to 35% | 28 to 96% |
Every upgrade raises the light level that you're able to hide in by 1, which matters more than the speed. The limit is half as high again at night, and it's checked at the block that your head is in.
Betrayal
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 10 | Your Relic |
|---|---|---|---|
| Damage Dealt | 25 to 75% | 150 to 250% | |
| Circle Radius | 20 to 15 blocks | 15 to 10 blocks |
The damage on this card is the bonus that's added to the hit, which means 25% is a quarter more than normal. A smaller circle is better for you on 1.21.1, as it's how far you have to move before Vanish will work again.
Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.
There are four abilities on the
Midnight Mantle in the beta, and a new one goes up to Relic level 40. That's enough Upgrade Points to max all of them, as each one stops at level 10 until the Relic has been ranked up.
Lunar Phase
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 10 | Your Relic |
|---|---|---|---|
| Full Moon: Damage | 25 to 50% | 43 to 86% | |
| Full Moon: Attack Speed | 25 to 50% | 43 to 86% | |
| New Moon: Maximum Health | 25 to 50% | 34 to 68% | |
| New Moon: Regeneration | 25 to 50% | 34 to 68% | |
| Switch Boost Time | 5 to 10 seconds | 15 to 30 seconds | |
| Switch Boost | 10 to 25% | 19 to 48% |
These numbers are what you'll get on the exact night of a full or new moon, and they fall by a quarter for each phase away from it. It does nothing during the day, and at rank 1 it's boosted for a short time after you switch modes.
Shadow
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 10 | Your Relic |
|---|---|---|---|
| Highest Brightness | 10 to 25% | 14 to 34% | |
| Cooldown | 15 to 10 seconds | 12.5 to 8.4 seconds | |
| Strike Bonus Damage | 25 to 50% | 43 to 86% |
Brightness is measured against full daylight in the beta, with torches and the sky both adding to it. At rank 3 you'll unlock Strike, which adds damage to a hit that's made from the shadows, and then starts the cooldown.
Constellation
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 10 | Your Relic |
|---|---|---|---|
| Chance to Release a Star | 10 to 20% | 52 to 62% | |
| Linking Distance | 5 to 7 blocks | 7.3 to 10.3 blocks | |
| Tremor | 0.3 to 1 seconds | 0.7 to 2.6 seconds | |
| Explosion Radius | 0.5 to 1 blocks | 1.1 to 2.2 blocks | |
| Explosion Damage | 1 to 5 | 2.6 to 13.2 | |
| Star Lifetime | 10 to 15 seconds | 22.7 to 34.1 seconds | |
| Stun | 1 to 2.5 seconds | 5.5 to 7 seconds |
Stars that are close enough will link up with lines, and a mob that crosses one is given tremor. They'll explode when they're touched or when their time runs out, and at rank 5 the explosion is going to stun as well.
Starfall
- Upgrade Points
- 0
- Experience Points
- 0
| Stat | Starting Roll | At Ability Level 10 | Your Relic |
|---|---|---|---|
| Chance to Summon a Star | 10 to 25% | 14 to 34% | |
| Shockwave Radius | 1 to 2 blocks | 1.7 to 3.5 blocks | |
| Share of Your Damage | 25 to 50% | 66 to 132% | |
| Stun | 0.3 to 0.5 seconds | 1.1 to 2.2 seconds | |
| Bounce Chance | 5 to 15% | 7 to 21% |
The shockwave deals a share of the hit that triggered it, which means it scales with your weapon. Bounce is unlocked at rank 7, and it gives a fallen star a chance to bounce and land again, with a smaller shockwave each time.
Shadow, Constellation and Starfall each have a lock on them in the beta when their level is reached, which is opened by clicking on the ability card five times. They'll need their constellation to be solved after that, before they can be used.
Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.
Ranks have been added on top of levels in the beta. Once a Relic has reached its maximum level, it's able to be ranked up, which raises the level cap on its abilities and unlocks the extra effects that are listed on them.
Constellations
All four abilities on the
Midnight Mantle have a constellation in the beta, which is a research puzzle that has to be solved before the ability will work. You'll need to join the stars together in the research screen until they match the patterns below, which are the solutions for each one.
- 1 to 2
- 1 to 3
- 2 to 4
- 3 to 4
- 1 to 2
- 2 to 3
- 2 to 4
- 2 to 5
- 3 to 4
- 3 to 6
- 4 to 5
- 4 to 6
- 5 to 6
- 6 to 7
- 1 to 2
- 2 to 3
- 3 to 4
- 1 to 2
- 1 to 3
- 1 to 4
- 2 to 3
- 2 to 5
- 3 to 4
- 3 to 5
- 4 to 5
- 5 to 7
- 6 to 7
- 7 to 8
The research screen is opened by holding Left Shift while your cursor is over the Relic in your inventory. It has to be in your own inventory for this to work, as it can't be researched from inside of a Chest.
If you'd rather not solve them yourself, a hint can be bought for 50 experience points, which adds one of the correct links. Paying for every link would cost 200 for Lunar Phase, 500 for Shadow, 150 for Constellation and 550 for Starfall.
Experience Sources
The
Midnight Robe will only gain Relic experience from Betrayal, which gives half of the damage that the hit would've dealt before the bonus. Being invisible doesn't earn anything on its own, which means it has to be used for ambushes to level up.
A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. Once a Relic has been maxed out, all of the experience it earns gets passed on instead.
A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. A Relic that's been maxed out won't earn any more experience, which means it has nothing to pass on.
Each ability on the
Midnight Mantle earns its own experience in the beta. Lunar Phase gains it from the bonus damage and the extra healing that it gives, whereas Shadow gains 1 for every second that you're invisible and 1 for each Strike.
Constellation gains 1 for every star that's released, along with 1 for each point of damage that they deal. Starfall gains 1 for every star as well, with 1 more for each mob that's caught in a shockwave and for every bounce.
Leveling
The first Relic level costs 100 Relic experience, and each one after that will cost 100 more than the last. You'll need 5,500 in total to reach level 10, and both abilities are available from the start.
| Relic Level | Unlocks | Relic Experience | Total |
|---|---|---|---|
| 1 | — | 100 | 100 |
| 2 | — | 200 | 300 |
| 3 | — | 300 | 600 |
| 4 | — | 400 | 1,000 |
| 5 | — | 500 | 1,500 |
| 6 | — | 600 | 2,100 |
| 7 | — | 700 | 2,800 |
| 8 | — | 800 | 3,600 |
| 9 | — | 900 | 4,500 |
| 10 | Maximum Level | 1,000 | 5,500 |
The
Midnight Mantle is a lot more expensive than other Relics in the beta, as its first level costs 1,000 Relic experience and each one after costs 100 more. A new one goes up to level 40, which takes 118,000 in total, and then it's able to be ranked up.
| Relic Level | Unlocks | Relic Experience | Total |
|---|---|---|---|
| 5 | Shadow | 1,400 | 6,000 |
| 10 | Constellation | 1,900 | 14,500 |
| 15 | Starfall | 2,400 | 25,500 |
| 20 | — | 2,900 | 39,000 |
| 25 | — | 3,400 | 55,000 |
| 30 | — | 3,900 | 73,500 |
| 35 | — | 4,400 | 94,500 |
| 40 | Maximum Level | 4,900 | 118,000 |
Config
Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, which holds its stat ranges, leveling costs and the chance for each type of Chest.
Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, along with a loot file that has the chance for a Chest to hold one.
abilitiesData:
abilities:
vanish:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 2
stats:
light:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 2.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 1.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 1.0
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: ADD
speed:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.35
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.1
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.35
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
backstab:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
damage:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 1.75
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 1.25
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.1
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
distance:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 15.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 20.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: -0.5
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: ADD
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
entries:
- biomes:
- .*
dimensions:
- minecraft:the_end
tables:
- '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
weight: 100
- biomes:
- .*
dimensions:
- .*
tables:
- '[\w]+:chests\/[\w_\/]*(end|stronghold)[\w_\/]*'
weight: 500
Related Relics
The Roller Skates and Magic Mirror are found in a lot of the same Chests as the Midnight Robe on 1.20.1, like the ones in Mineshafts and Strongholds. They're all rolled separately, which means a single Chest is able to hold more than one of them.
The Shadow Glaive, Elytra Booster, Phantom Boot, Ender Hand and Chorus Inhibitor are found in the same End Chests as the Midnight Robe on 1.21.1. They've all got the same chance in there, as each of them is tied to the End in the same way.
The Glitchy Mantle, Kinetic Belt, Chorus Staff and Clot of Time are found in the same End Chests as the Midnight Mantle in the beta. The Glitchy Mantle is worn in the Back slot as well, which means you'll have to choose between the two of them.
FAQ
It depends on the version that you're playing. On 1.20.1 it has a 2.5% chance in Mineshaft, Stronghold, End City and Pillager Outpost Chests, whereas on 1.21.1 it's found in any Chest in the End, along with the ones in a Stronghold.
Vanish has to be switched on first, and then it only works when the light around you is very low, which a new Robe won't get under an open sky. It's also blocked after a Betrayal hit, until the marked mob has died or you've left its circle.
The Midnight Mantle replaces the Midnight Robe in the 1.21.1 beta, but it's a much bigger Relic. Its Shadow ability covers what the Robe used to do, and it adds Lunar Phase, Constellation and Starfall on top, along with seven ranks.
Hold Left Shift over the Midnight Mantle in your inventory to open the research screen, then join the stars to match the pattern for each ability. All four solutions are shown in the Constellations section, and they're only needed in the 1.21.1 beta.


















