Amphibian Boot

The Amphibian Boot is a Relic that's worn in the Feet slot, and it's found in Chests around the ocean. It has three abilities that are all available straight away. Fins will make you swim faster the longer that you keep swimming, Slipping speeds you up while you're sprinting in the rain, and Gills gives you a chance to not use up any air while you're underwater. On Minecraft 1.20.1 you'll find it in Shipwreck, Ocean Ruin and Buried Treasure Chests, whereas on 1.21.1 it can be in any Chest inside an ocean, beach or river biome. It goes up to Relic level 10, and it isn't a part of the 1.21.1 beta.

Relics Wiki Updated 5 min read

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1.20.1 · 1.21.1

The Amphibian Boot is a Relic that's worn in the Feet slot, and it'll make you swim faster the longer that you keep swimming. It also speeds you up while you're sprinting in the rain, and it gives you a chance to not use up any air while you're underwater.

1.20.1
Amphibian Boot
+1 experience point for each second of acceleration from the Fins ability. +1 experience point for every second of acceleration from the Slipping ability.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.
1.21.1
Amphibian Boot
+1 experience point for each second of acceleration from the Fins ability. +1 experience point for every second of acceleration from the Slipping ability.
Maximum Relic level 10, which takes 5,500 Relic experience in total and gives 10 Upgrade Points.

Obtaining

1.20.1

You'll find the Amphibian Boot inside Chests on 1.20.1, but only the ones that belong to water structures, like Shipwrecks and Ocean Ruins. Buried Treasure counts as well, and each of these Chests has a 2.5% chance to hold one.

The biome doesn't matter on 1.20.1, as it's the kind of structure that counts. That means modded shipwrecks, ocean ruins and other watery structures are able to have it as well, so they're worth checking alongside the vanilla ones.

1.21.1

You'll find the Amphibian Boot in any Chest on 1.21.1, as long as it's in an ocean, beach, shore, coast or river biome. It doesn't matter which dimension you're in, and biomes from other mods will count if they've got one of those words in their name.

Around a third of Chests will have a Relic inside on 1.21.1, which gets picked from all of the Relics that match the biome. There are three other water Relics sharing that pick with it, and three more will join them in the cold and frozen biomes.

Chance of an Amphibian Boot per Chest on 1.21.1
Where Chance Roughly
Ocean, Beach, Stony Shore and River6.6%1 in 15
Cold and Frozen Ocean, Frozen River, Snowy Beach4.1%1 in 24

These are the chances with only the Relics mod installed. Any add-on that has Relics of its own will be part of the same pick, which is going to lower them a little.

Filter by mod (uncheck mods you don't have installed):
Showing 1-9 of 205 relics

Relic Quality & Rerolling

1.20.1

Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. If you aren't happy with them, an ability can be rerolled as many times as you'd like, with all of its stats being rolled again.

A reroll costs 100 experience points for an ability with one stat, and it gets cheaper for the ones that have more. You'll pay 50 for an ability with two stats, or 25 if it has four of them.

1.21.1

Each stat on a new Relic is rolled between a lowest and a highest value, which is shown by the stars under its portrait. An ability can be rerolled for 50 experience points, but the new roll might turn out worse than the one you had.

Whenever a reroll comes out worse, you'll gain some Luck, which makes better rolls more likely from then on. Every point of Luck adds 5 experience points to the cost of a reroll though, and you're able to hold Shift to keep rerolling until it's perfect.

Usage

1.20.1 · 1.21.1

Fins will start working as soon as you're swimming with the Amphibian Boot equipped, which means sprinting through the water and not just floating in it. Your swimming speed keeps building up while you do, and it'll drop back down again once you stop.

1.20.1
A player swimming with the Amphibian Boot from the Relics mod
Swimming with the Amphibian Boot

Slipping doesn't work the way that it's described on 1.20.1, as the speed bonus on land is taken from how long you've been swimming. You'll get it for a moment after leaving the water, but sprinting in the rain won't build it up at all.

1.21.1
A player swimming with the Amphibian Boot from the Relics mod
Swimming with the Amphibian Boot

On 1.21.1, swimming and sprinting in the rain both fill up the same charge, which is what your speed is taken from. The speed that you've built up in the water will carry over onto land for a moment, and you'll be able to step up full blocks while it lasts.

1.20.1 · 1.21.1

Gills gives every bit of air that you'd lose underwater a chance to be kept, which makes a single breath last for longer. It won't let you stay under forever, as the chance starts out low and has to be upgraded.

Abilities

1.20.1

There are three abilities on the Amphibian Boot, and they're all available from Relic level 0. You'll earn 10 Upgrade Points in total, which isn't enough to max more than one of them, as they each go up to level 10.

1.

Fins

Accelerates the swimming speed depending on its duration. Speed multiplier: 2 to 4% for every second. Maximum duration: 3 to 7 seconds.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Speed per Second2 to 4%7 to 14%
Maximum Duration3 to 7 seconds9 to 21 seconds

The bonus stops growing once the maximum duration has been reached, which is why both of these stats matter. A new Boot with a perfect roll tops out at 35% extra swimming speed, and every point raises the speed and the duration together.

2.

Slipping

Increases movement speed in the rain depending on its duration. Speed multiplier per second: 2 to 4%. Maximum duration: 3 to 5 seconds.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Speed per Second2 to 4%5 to 10%
Maximum Duration3 to 5 seconds7.5 to 12.5 seconds

It only counts while you're sprinting on land with rain falling on you, and it won't build up if you're sneaking or standing in water. A thunderstorm works just as well as normal rain, but snow doesn't count for it.

3.

Gills

Grants player the ability to not consume air while underwater. Chance of activation: 1 to 10%.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Chance1 to 10%4.5 to 45%

Each point adds 35% of the chance that was rolled, which takes a perfect roll from 10% up to 45% at level 10. It's the weakest of the three to begin with, as a poor roll will start out at just 1%.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which goes up with every level. Resetting one costs 50 experience points for each level that it had, and you'll be given all of its points back.

1.21.1

There are three abilities on the Amphibian Boot, and they're all available from Relic level 0. You'll earn 10 Upgrade Points in total, which isn't enough to max more than one of them, as they each go up to level 10.

1.

Fins

Increases swimming speed by 2 to 4% per second of swimming. The modifier stops increasing if the swimming duration exceeds 3 to 7 seconds.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Speed per Second2 to 4%7 to 14%
Maximum Duration3 to 7 seconds9 to 21 seconds

The bonus stops growing once the maximum duration has been reached, which is why both of these stats matter. A new Boot with a perfect roll tops out at 35% extra swimming speed, and every point raises the speed and the duration together.

2.

Slipping

Increases movement speed in the rain by 2 to 4% per second of movement. The modifier stops increasing if the duration of movement in the rain exceeds 3 to 5 seconds.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Speed per Second2 to 4%5 to 10%
Maximum Duration3 to 5 seconds7.5 to 12.5 seconds

It only counts while you're sprinting on land with rain falling on you, and it won't build up if you're sneaking or standing in water. A thunderstorm works just as well as normal rain, but snow doesn't count for it.

3.

Gills

With a 1 to 10% chance, the player may not consume an air unit while swimming or in other conditions.
  • Unlocks at Relic Level 0
  • 1 Point per Upgrade
StatStarting RollAt Ability Level 10
Chance1 to 10%4.5 to 45%

Each point adds 35% of the chance that was rolled, which takes a perfect roll from 10% up to 45% at level 10. It's the weakest of the three to begin with, as a poor roll will start out at just 1%.

Upgrading an ability will take Upgrade Points, along with some of your own experience points, which starts at 50 and goes up by 50 each time. Resetting one costs 250 experience points for each level that it had, and you'll be given all of its points back.

Experience Sources

1.20.1 · 1.21.1

The Amphibian Boot gains 1 Relic experience for every second that you spend swimming, and 1 for every second of sprinting in the rain. Gills doesn't give any at all, which makes a long swim the easiest way to level it.

1.20.1
Experience Spreading

A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. Once a Relic has been maxed out, all of the experience it earns gets passed on instead.

1.21.1
Experience Spreading

A quarter of the experience that a Relic earns will also be given to one other Relic that you're carrying, as long as it isn't at its maximum level. A Relic that's been maxed out won't earn any more experience, which means it has nothing to pass on.

Leveling

1.20.1 · 1.21.1

The first Relic level costs 100 Relic experience, and each one after that will cost 100 more than the last. You'll need 5,500 in total to reach level 10, and none of the abilities are locked behind a level.

Amphibian Boot Relic Levels
Relic Level Unlocks Relic Experience Total
1—100100
2—200300
3—300600
4—4001,000
5—5001,500
6—6002,100
7—7002,800
8—8003,600
9—9004,500
10Maximum Level1,0005,500

Config

1.20.1

Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, which holds its stat ranges, leveling costs and the chance for each type of Chest.

1.21.1

Before a single Relic can be changed, you'll need to open the Relics config file and set enabledExtendedConfigs to true. After a restart, a separate file will be created for every Relic, along with a loot file that has the chance for a Chest to hold one.

1.20.1 · 1.21.1

The Drowned Belt pairs well with the Amphibian Boot underwater, as Water Flows adds to the damage that you deal there, and Fins wins back the swimming speed that Dead Weight takes away. Gills saves your air as well, which gives you longer fights below the surface.

The Jellyfish Necklace goes well with it too, as Electrical Discharge hurts anything that swims into you. The Boot only takes one of your two Feet slots, so the Aqua Walker is able to go on next to it, which lets you walk across the water as well as swim through it.

FAQ

Where do you find the Amphibian Boot?
›

It depends on the version that you're playing. On 1.20.1 it's found in Shipwreck, Ocean Ruin and Buried Treasure Chests, whereas on 1.21.1 it can be in any Chest that's inside an ocean, beach, shore, coast or river biome.

Does the Amphibian Boot let you breathe underwater?
›

It doesn't give you water breathing, as Gills only has a chance to save each bit of air that you'd lose. That makes a breath last longer the more it's been upgraded, but you'll still run out in the end and have to come up.

How fast does the Amphibian Boot make you swim?
›

A new Boot with a perfect roll is able to add 35% to your swimming speed, once Fins has had time to build up fully. It'll go a lot higher with upgrades, as each point raises both the speed and the time that it's able to build for.

Why isn't Slipping working on the Amphibian Boot?
›

You have to be sprinting on land while rain is falling on you, and it won't build up if you're sneaking. On 1.20.1 it also doesn't work as described, as the land speed is taken from how long you've been swimming and not from the rain.