Tinkers Construct

Tinkers' Construct is one of Minecraft's deepest crafting mods, replacing simple tool recipes with a full workshop where you build every pickaxe, sword, and axe part by part. Instead of a single recipe, you choose a material for each piece, and every material adds its own trait that changes how the tool digs, hits, or behaves. The centerpiece is the Smeltery, a multiblock furnace that melts ore into liquid metal, casts it into tool parts and ingots, and mixes powerful alloys like Manyullyn. Tinkers' gear cannot be enchanted, so all of its strength comes from materials, Modifiers, and Abilities you layer on at the Tinker Station. This guide covers everything from your first wooden Patterns to endgame Manyullyn tools, Smeltery and Foundry construction, custom armor, and the slime islands that tie the whole progression together.

By Minecraft Guides Updated 16 min read Developer: mDiyo Forge, NeoForge

Tinkers’ Construct is one of the deepest crafting mods in Minecraft, built around a single idea: instead of crafting a finished pickaxe, you build one part at a time and choose the material for every piece. Every material carries its own trait, so the same tool can dig faster, hit harder, or gain an ability depending on what you make it from.

The heart of the mod is the Smeltery, a multiblock furnace that melts ore into liquid metal and pours it into casts to form tool parts, ingots, and alloys. Tinkers’ tools cannot be enchanted like vanilla gear, so all of their power comes from materials, Modifiers, and Abilities you apply at the crafting stations.

This guide walks you through the entire mod, from your first wooden Pattern to endgame Manyullyn gear and the Foundry. You will learn how to build the Smeltery, which materials are worth chasing, what every tool does, and how the slime worlds tie the whole progression together.

Getting Started with Tinkers’ Construct

When you first load into a world you receive a book called Materials and You, which is the built-in guide for the early game. Tinkers’ opening feels less like Minecraft and more like a workshop: you shape parts, snap them together, and immediately start layering on upgrades. The first few blocks are cheap, so you can be tinkering within your first day above ground.

1

Craft Your First Patterns

2 planks and 2 sticks

Pattern
Oak Planks
Stick
Stick
Oak Planks
Crafting Table
→
Pattern 6

Patterns are the blank templates that everything else is built from. Place 2 Planks and 2 wooden Sticks in a diagonal in the crafting grid to make 6 Patterns at once. These feed directly into your first two workstations, so keep a small stack on hand from the start.

2

Build the Part Builder and Tinker Station

Your first two workstations

Part Builder
Pattern
Pattern
Oak Planks
Oak Planks
Crafting Table
→
Part Builder
Tinker Station
Pattern
Pattern
Pattern
Oak Planks
Oak Planks
Oak Planks
Oak Planks
Crafting Table
→
Tinker Station

The Part Builder is made from 2 Patterns over 2 Oak Planks, and the Tinker Station uses 3 Patterns over 4 Planks. The Part Builder turns raw materials into tool heads, handles, and bindings, while the Tinker Station assembles those parts into finished tools. Together these two blocks cover every tier one tool you will make early on.

3

Make Your First Tool

Start with a Hand Axe

Shape a few parts from Wood, Stone, or Bone in the Part Builder, then combine them in the Tinker Station. A Hand Axe is the safest first pick because it chops wood and doubles as a weapon.

Crafting components in the Part Builder

Avoid leaning on the Pickadze early, since it mines rock, Dirt, and Gravel but is not sharp enough to break ores. For a Hand Axe, a Pick Head, Tool Handle, and Adze Head is required from the Part Builder.

4

Upgrade to a Crafting Station

Quality-of-life workspace

Crafting Station
Pattern
Crafting Table
Crafting Table
→
Crafting Station

The Crafting Station is a Tinkers’ crafting table that never drops its contents and pulls items from an adjacent Chest into a side inventory. Players who run large farms love it because you can craft ingots into blocks back and forth without ever opening the chest. It is optional, but it makes the whole workshop far smoother.

You Do Not Need Mending

Tinkers’ tools never shatter permanently. When durability runs out they enter a Broken state and simply stop working until you fix them with a Repair Kit, so you never have to grind for Mending or Unbreaking.

How the Tinkering System Works

The tinkering system is what makes this mod stand out, and understanding it early saves hours of confusion. Every tool is a set of parts, every part has a material, and every material stamps a permanent trait onto the tool. On top of that you apply Modifiers, which act like the mod’s version of enchantments.

Parts and Materials

A Player at the Part Builder

A tool head sets the durability, mining speed, and mining level, while handles and bindings adjust attack speed, damage, and durability multipliers. You can mix materials freely, so a common trick is a cheap durable head paired with a handle material that boosts speed. The head material also decides which blocks the tool can mine.

Material Traits

Traits are the reason material choice matters so much. Bone parts make Arrows apply 2 armor pierce per level for 5 seconds, while Amethyst Bronze speeds up mining on blocks that do not need a specific tool. Because traits stack across every part, a fully considered tool can end up with several effects at once before you add a single Modifier.

Modifiers, Upgrades, and Abilities

Every tool starts with a set number of Upgrade slots and Ability slots. Upgrades cover vanilla-style boosts like Haste, Reinforced, and Lucky, while Abilities add active effects such as auto-smelting or an expanded mining area. You spend these slots at the Tinker Station or, for deeper edits, at the Modifier Worktable.

Modifier Worktable
Seared Stone
Seared Stone
Seared Stone
Stone
Stone
Stone
Stone
Crafting Table
→
Modifier Worktable

You are not stuck with the default slots either. Many vanilla items act as slotless upgrades that grant extra slots when applied, and the Gilded Modifier trades one Ability slot for two Upgrade slots. Learning which items expand your tool is a big part of building a truly powerful setup.

Repairing and Overslime

Repair Kits are crafted from the same material as your tool and used directly from the inventory, repairing the equivalent of a set number of ingots with no anvil or experience cost.

For an even smoother experience, the Overslime Modifier gives a tool a slime-based second durability bar that is consumed before real durability, keeping your gear working far longer between repairs.

Building the Smeltery

The Smeltery is the mid-game centerpiece of Tinkers’ Construct and the gateway to metal tools. Getting there is a genuine project, but it pays off with liquid metal, doubled ore output, and the ability to cast any part you want. The whole system is built from Seared blocks, which start with a single humble ingredient.

Grout and Seared Bricks

Everything Seared begins with Grout, a shapeless mix of Clay, Sand, and Gravel that yields 8 (or 2) at a time. Smelt Grout in a regular furnace and it becomes Seared Brick, the building block for the entire Smeltery. A faster route is to pour molten Clay from your Melter onto Stone in a Basin to make Seared Stone in bulk.

Grout
Clay Ball
Sand
Gravel
Crafting Table
→
Grout 2
Seared Brick
Grout
Coal
Furnace
→
Seared Brick

The Melter: Your First Furnace

Before the full Smeltery, you build the Seared Melter, described in-game as the first Smeltery. It is a single block that melts ores and ingots into liquid, and it needs to sit above a Seared Heater filled with Lava which will convert the placed ingots into molten metal.

A Basic Melter Setup

Pair it with a Casting Table and Casting Basin so you can pour the results into shapes or block form. You’ll want to attach Faucets onto the Seared Melter, which is how liquid metal is collected and extruded.

Seared Melter
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Crafting Table
→
Seared Melter
Seared Heater
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Crafting Table
→
Seared Heater
Seared Casting Table
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Crafting Table
→
Seared Casting Table
Seared Faucet
Seared Brick
Seared Brick
Seared Brick
Crafting Table
→
Seared Faucet 3

The Full Smeltery

The multiblock Smeltery is built around the Smeltery Controller, the brain of the structure, with Seared Bricks forming the walls, a Seared Drain for output (with a Faucet), and a Seared Fuel Tank filled with lava. Every extra layer of bricks increases how much material it can hold at once, so a tall Smeltery can process stacks of ore in a single melt.

A Standard 3×3 Smeltery melts Iron Ore

The big payoff is ore doubling. Melting a raw metal gives you the same as smelting it, but melting an ore block mined with Silk Touch yields double the metal. A single Iron Ore block melts into two ingots’ worth of liquid Iron, which quickly makes the Smeltery your main source of metal.

For standard Ore smelting, place a Faucet on a Seared Drain, and once the ore has liquified, release it into a Seared Casting Basin by right-clicking the Faucet. Turning it into Ingots, or tool parts, requires casting.

Automate Your Draining

Place a lever above each Seared Faucet and flip it to keep metal pouring automatically. Combined with Seared Channels, this turns a wall of faucets into a hands-free casting line for ingots and blocks.

Casts and Casting

To shape liquid metal you need casts. Place a part on the Casting Table and pour molten Gold over it to create a permanent Gold Cast, or use a cheap Sand Cast that breaks after one use. Molten Gold can be made by placing Gold Ore/Ingots/Blocks into the Smeltery, and releasing it from a Faucet.

Seared Casting Table
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Seared Brick
Crafting Table
→
Seared Casting Table

Cans and buckets let you carry small amounts of liquid metal around your base for casting away from the Smeltery. Create parts in the Part Builder out of materials like Stone, place them on the Seared Casting Table, and pour the Molten Gold over them to make a cast.

Molten Gold is poured over an Ingot, creating a Cast

A regular Ingot can also be placed on the Casting Table to make an Ingot Cast, allowing you to turn Molten Metal into Ingots. Leave or place a Gold Cast in the Casting Table, and pour the Molten Metal into it from the Faucet.

The Foundry and Alloyer

The Foundry is the endgame upgrade to the Smeltery, and reaching it means a trip to the Nether. It handles alloys more cleanly than the Smeltery and can produce useful byproducts when melting rare materials, making it the last melting station you will ever need to build.

Scorched Bricks

Nether Grout
Magma Cream
Soul Sand
Gravel
Crafting Table
→
Nether Grout 2
Scorched Brick
Nether Grout
Coal
Furnace
→
Scorched Brick

Where the Smeltery uses Seared blocks, the Foundry uses Scorched blocks. Combine Soul Sand or Soul Soil, Magma Cream, and Gravel into Nether Grout, then smelt it into Scorched Brick. As with Seared Stone, you can speed this up by pouring molten Magma Cream onto Gravel or Basalt to make Scorched Stone in bulk.

The Foundry Structure

The Foundry is built around the Foundry Controller, the brain of the structure, and unlike the open-topped Smeltery it must have its corners filled to function. Its main advantage is control: it will not accidentally alloy ores together the way a Smeltery can, so you can melt mixed materials without ruining a batch.

The Alloyer

The Scorched Alloyer is a compact standalone alloying machine that sits above a tank or heater for fuel. You surround it with Ingot Tanks holding your input metals, and it combines up to several liquids into an alloy. It is the cleanest way to mass-produce alloys like Manyullyn once your metal supply is flowing. The Fantastic Foundry book covers this whole tier.

Scorched Alloyer
Scorched Brick
Scorched Brick
Scorched Brick
Scorched Brick
Scorched Brick
Crafting Table
→
Scorched Alloyer

Best Materials and Tiers in Tinkers’ Construct

Material choice is the single biggest decision in Tinkers’ Construct, and materials are grouped into tiers that gate behind your melting progression. The table below compares the standout crafting metals, ranked by head durability, the stat that most directly affects how long a tool lasts.

Amethyst Bronze

Hepatizon

Manyullyn

Material Tier
3
4
4
Head Durability
720
975
1250
Mining Level
Diamond
Netherite
Netherite
Melee Attack Bonus
+1.5
+2.5
+3.5

Amethyst Bronze

Amethyst Bronze is the workhorse alloy of the early Smeltery, made from just Molten Copper and Molten Amethyst. It reaches Diamond mining level with 720 head durability and speeds up mining on blocks that do not require a specific tool. Players single it out as the cheapest metal to alloy, which is why it is the go-to for your first Tinker’s Anvil.

Cobalt and Hepatizon

Cobalt is a Nether-only metal and the bridge to the highest tier. On tools it boosts mining and draw speed, and on armor it reduces melee damage by 8% per level. Hepatizon is an alloy of Copper, Cobalt, and Quartz that hits Netherite mining level, making it a strong step up before you commit to the top metal.

Manyullyn

Manyullyn is the classic top-tier tool metal, alloyed from molten Cobalt and molten Ancient Debris in the Foundry or Smeltery. It has the highest head durability at 1250, mines at Netherite level, and adds the largest melee attack bonus of the main metals. Its Insatiable trait raises attack damage as you rack up hits, making it the best all-round choice for weapons.

All Tools in Tinkers’ Construct

Tinkers’ splits its tools into two groups. Standard Tools are built at the Tinker Station and behave like precise versions of vanilla gear, while Broad Tools are built at the Tinker’s Anvil and work across a wider area. Knowing which is which stops you from wasting materials on a tool that does not fit your job.

Standard Tools

The Pickaxe, Hand Axe, and Mattock cover mining, chopping, and general terrain work, while the Pickadze is a combined pick and shovel that cannot break ores. The Kama is a reaping tool that harvests and replants crops on right-click and shears animals, which makes it a favorite for automated farms.

For combat, the Sword offers vanilla-style sweep attacks against crowds, and the Dagger is a light weapon you can wield in either hand for fast strikes. The Crossbow rounds out the Standard Tools as a quick ranged option that fires arrows and fireworks.

Broad Tools

Broad Tools require the Tinker’s Anvil, which itself needs 3 metal blocks over 4 Seared blocks. These tools trade precision for coverage, mining or harvesting large areas in one swing. They are the reason a mid-game Tinkers’ base can clear stone and trees faster than any vanilla setup.

Sledge Hammer

Excavator

Broad Axe

Job
Mining
Digging
Chopping
Area
Wide range
Wide range
Fells whole trees
Best For
Ore and stone
Terraforming
Wood farms

The Vein Hammer is a standout among them, harvesting many connected blocks of the same type in one go, which is perfect for mining large ore veins without stripping the surrounding stone. The Scythe mows and replants plants across a wide area, acting as a broad version of the Kama.

Tinkers’ Construct Armor

Armor follows the same build-your-own philosophy as tools, and the mod offers three distinct sets that map to early, mid, and specialist play. Like tools, armor pieces gain material traits, so the metal you choose changes how your defense behaves.

Traveler’s Armor

Traveler’s Armor is the entry set, made up of the Traveler’s Goggles, Vest, Pants, Boots, and Shield. It is a light, customizable option for the early game before you have the Smeltery running. Because it is cheap to craft, it makes a good stopgap while you gather the materials for Plate Armor.

Plate Armor

Plate Armor is the main heavy set and where material traits really shine. Iron plating reduces projectile damage by 8% per level, Gold makes Piglins friendly and cuts negative potion time, and Manyullyn temporarily boosts your melee damage after you take a hit. Each piece needs a Maille layer cast alongside the plating, similar to chainmail beneath a suit of armor.

Slime Armor

Slime Armor is the specialist set with four unusual pieces. The Slimeskull is a helmet fused with a mob head, the Slimelytra combines a chestplate with an elytra, the Slimeshell boosts your resistance while you sneak, and the Slimeboots give you extra bounce. Dragon Scale is a prized armor material here, granting resistance while airborne and a scaling attack boost.

Slime Islands, Geodes, and Gadgets

Slime is not a side feature in Tinkers’ Construct; it powers Overslime, slime tool parts, and a whole set of gadgets. The mod generates slime worlds in every dimension, and finding them early gives you a big head start on the mid-game.

Finding Slime Islands

A Slime Island

Slime Islands remove the need to hunt slime chunks or wait for the right moon phase. Earth and Skyslime Islands generate in Overworld oceans, and Sky Slime Islands also float in the air as the classic blue islands. The Nether hides Blood Islands and the End hides Ender Slime Islands, each with its own slime type and trees.

Where Slime Islands Generate (1)
Overworld Oceans (Earth and Skyslime)nFloating Sky Islands (Skyslime)nThe Nether (Blood Islands)nThe End (Ender Slime Islands)n

Slime Crystal Geodes

Scattered underground you will find geodes filled with slime crystals instead of amethyst, with a separate variant for each slime type. Earth and Sky geodes appear in the Overworld, Ichor geodes generate in the Nether, and Ender geodes in the End. If you cannot find the variant you need, cooking Slime Dirt into crystals is a reliable backup.

Gadgets and Staffs

The Tinkers’ Gadgetry book unlocks a fun toybox of items. The EFLN is a throwable explosive that is safe for mining, the Piggybackpack lets you pick up and carry a mob, and Shurikens act as throwing weapons. Slime Slings launch you or your enemies across the map depending on the slime type.

Staffs are the mod’s late unlock, coming in Skyslime, Earthslime, Ichor, and Enderslime variants. They are melee-capable but built for defense and heavy customization, and unlike other tools they are edited at the Modifier Worktable rather than the Anvil. Do not expect spellcasting; their power comes from the crystals and Modifiers you load into them.

Best Weapons in Tinkers’ Construct

Because weapons are fully customizable, the best one depends on the parts and materials you use. Still, a few base weapons stand out for their built-in behavior. The picks below assume high-tier materials like Manyullyn on the striking parts.

Cleaver

Broad Axe

Sword

Style
Heavy greatsword
Heavy axe
Balanced blade
Reach
High range
Standard
Sweep
Best Use
Head farming
Trees and mobs
All-round

Cleaver

The Cleaver is a heavy Smeltery-tier weapon with long reach, described in-game as a weapon for a Smeltery master. Paired with the Severing Modifier, which can blast heads off melee targets, it becomes the tool of choice for farming Wither Skeleton skulls and other mob heads. It swings slowly, so build it on materials that lift its damage.

Broad Axe

The Broad Axe doubles as a powerful heavy weapon and a tree feller, cutting down small trees in a single swing. Many players use it as their main weapon for exactly this reason: one tool that clears wood and hits hard against mobs. Add Sharpness and swing-speed Modifiers to smooth out its slower attack.

Sword and Dagger

For a reliable, fast option the Sword keeps hordes at bay with sweep attacks, and it is effective even against cobwebs. The Dagger is a light dual-wield weapon for players who prefer speed over reach. Both are cheaper to maintain than the broad weapons and work well as a backup blade.

Tips for Success

Grab slime early from islands, not chunks. Experienced players stress that Slime Islands are the fastest slime source in the game, with no need to locate slime chunks or wait for a full moon. Sailing out to an ocean island or climbing a floating one on day two or three sets up Overslime and slime tools long before most players find any.

Always keep Repair Kits on hand. A recurring frustration in longer playthroughs is a tool breaking mid-mine with no way to fix it. Repair Kits are cheap and cast from the same material as the tool, so make a few spares whenever you build a new tool.

Rush Amethyst Bronze for your first Anvil. Players consistently pick Amethyst Bronze as the easiest alloy to make because it only needs Copper and Amethyst. Three blocks of it build the Tinker’s Anvil, which unlocks broad tools and armor, so it is the smoothest path into the mid-game.

Read the built-in books before guessing. Community guides can be thin, and several players describe learning parts of the mod blind. The six in-game books, from Materials and You up to the Fantastic Foundry, explain each tier in order, so crafting the next book is the intended way to unlock the next stage.

Frequently Asked Questions

Can you enchant Tinkers’ Construct tools?
›

No, Tinkers’ tools and armor cannot be enchanted the vanilla way. Instead, all of their power comes from material traits and Modifiers applied at the Tinker Station and Modifier Worktable. Many Modifiers mirror familiar enchantments, so you get effects like Haste, Reinforced, and Lucky through the tinkering system.

How do you find slime in Tinkers’ Construct?
›

The fastest way is Slime Islands, which remove the guesswork of slime chunks. Earth and Skyslime Islands generate in Overworld oceans, Sky Slime Islands float in the air, Blood Islands appear in the Nether, and Ender Slime Islands generate in the End. Each island has its own slime type, Slime Trees, and spawning slimes to harvest.

Why won’t my tools break permanently?
›

Tinkers’ tools enter a Broken state at zero durability instead of being destroyed. They stop working until you repair them with a Repair Kit, used straight from your inventory with no anvil or experience needed. The Overslime Modifier adds a slime durability bar that is spent first, letting tools last even longer between repairs.

What is the best material for tools in Tinkers’ Construct?
›

Manyullyn is the top all-round tool metal, with the highest head durability, Netherite mining level, and the largest melee attack bonus of the main metals. Amethyst Bronze is the best early choice because it is cheap and reaches Diamond mining level, while Hepatizon is a strong Netherite-level step in between.

How do you get to the Foundry?
›

The Foundry is built from Scorched blocks, which start with Nether Grout made from Soul Sand or Soul Soil, Magma Cream, and Gravel. Smelt that into Scorched Brick, then assemble the multiblock around a Foundry Controller with its corners filled in. It is the endgame melting station and handles alloys more cleanly than the Smeltery.

Tinkers Construct

Developer
mDiyo
Created
February 9, 2014
Downloads
195,148,408
Supported Versions
Forge: 1.10+ 1.11+ 1.12+ 1.16+ 1.18+ 1.19+ 1.20+ 1.6+ 1.7+ 1.8+ 1.9+
NeoForge: 1.20+
Last Checked:
October 17, 2026 at 3:43 PM
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