DawnCraft Classes Guide: Every Class, Skill and Knowledge Unlock

Minecraft Guides
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DawnCraft has 8 Classes, which you’ll pick from a Classes screen the first time you join a world. Each Class sets your max Health and Stamina, and hands you one to three Epic Fight skills along with a starting kit, like the Tank’s Shield and Wooden Morningstar or the Roamer’s Bow and 64 Arrows.

The Class is only where things start though, as most skills in DawnCraft are bought from Guard Villagers with Emeralds, and blocks like the Anvil and Enchanting Table are locked behind Knowledge. You’ll need to unlock that Knowledge through villager quests and the Guild Master’s main quest before those blocks will work for you.

What a Class gives

A set amount of Health and Stamina, one to three skills and a starting kit. There’s no level or talent tree attached to it, so it’s all handed over on day one.

Learning more skills

Guard Villagers with a quest will teach a skill for 13 to 30 Emeralds, with Heart Shield the one pricier exception. Any skill a Class starts with can be bought this way, apart from Berserker.

Changing Class

The Classes screen only opens once. After that it takes the /pickClass command, which needs cheats or operator access.

How Classes Work in DawnCraft

A Class in DawnCraft is picked once, from the Classes screen that opens as soon as you spawn in. The screen shows the Attributes, Items and Skills for each one, and there’s nothing to level up afterwards, as everything the Class gives you arrives at the start.

Health is set directly, so a Tank will start with 30 Health (15 hearts) whereas an Astrologer or Ronin starts on 16, which is 8 hearts. Stamina is set the same way and it’s the one bar used for dodging, guarding and paragliding, since Epic Fight and the Paraglider share it in this pack.

Both numbers are able to be raised later on. The Guild Master’s first quest pays out 4 Spirit Orbs, and 4 Spirit Orbs offered at a Goddess Statue will buy either a Heart Container or a Stamina Vessel, which is how you’ll push a low Stamina Class like the Tank up over time.

Epic Fight Keybinds in DawnCraft

K
Open Skill Editor
Put learned skills into their slots
LEFT SHIFT
Dodge Skill
Roll, Step or whichever Dodge skill is slotted
SPACE
Mobility Skill
Used for skills like Phantom Ascent
R
Toggle Battle/Mining Mode
Swap between combat and normal mining controls
G
Lock On
Lock the camera onto a target

All 8 DawnCraft Classes

Every Class starts with Roll as its dodge except the Lancer, which gets Step instead. The Health, Stamina, Skills and gear for each one are in the table, with vanilla’s 20 Health as the baseline to compare them against.

DawnCraft Classes and their starting stats
Class Health Stamina Skills Starting Gear
Warrior2232RollLeather Chestplate, Stone Sword
Berserker2025Roll, Berserker, Forbidden StrengthStone Greatsword
Tank3018Roll, EnduranceChainmail Chestplate, Shield, Wooden Morningstar
Lancer2028Step, RevelationRusted Kettle Hat, Stone Ranseur
Roamer1742Roll, Emergency EscapeHighlander Gear (Sleeveless), Bow, Quiver, 64 Arrows
Astrologer1620Roll, Ender StepWandering Magician Hood, Wandering Magician Robe, Ironbound Tome
Brawler2428Roll, Hyper VitalityChainmail Chestplate, 2 Gloves
Ronin1628Roll, Parrying, TechnicianShōkin Kasegi Hat, Uchigatana
1

Warrior

22 Health, 32 Stamina, Roll

The Warrior is the closest thing DawnCraft has to a default Class, with a little more Health than vanilla and the second highest Stamina after the Roamer. It starts with a Leather Chestplate, a Stone Sword and Roll and nothing else, so it’s the Class that relies most on buying skills from Guards early on.

2

Berserker

20 Health, 25 Stamina, three skills

The Berserker starts with a Stone Greatsword and three skills, which ties it with the Ronin for the most of any Class. Berserker (the skill) will add attack damage and attack speed for every 1% of Health you’re missing, and Forbidden Strength lets you keep attacking by spending Health once your Stamina runs out.

It’s the only way to get the Berserker skill as well, since none of the Guard Villagers sell it. The two skills work together, as Forbidden Strength drains the Health that Berserker then turns into extra damage, so this Class wants to be fighting at low Health.

3

Tank

30 Health, 18 Stamina, Shield

The Tank has 30 Health, the most of any Class, but only 18 Stamina, which is the least. It spawns with a Chainmail Chestplate, a Shield in the offhand and a Wooden Morningstar, and Endurance, which gives stun resistance when you’re hit while preparing an attack, paid for with Stamina.

4

Lancer

20 Health, 28 Stamina, Step

The Lancer is the only Class that doesn’t start with Roll, getting Step instead, which is a short slide that evades all incoming attacks. Its second skill is Revelation, where blocking, parrying and dodging build up stacks until you’re able to unleash a stunning counter attack. It comes with a Rusted Kettle Hat and a Stone Ranseur.

5

Roamer

17 Health, 42 Stamina, Bow

The Roamer is the ranged Class, starting with a Bow, a Quiver, 64 Arrows and 10 Bread instead of the usual 6. It has the most Stamina in the pack at 42 but only 17 Health, and Emergency Escape lets you cancel your attacks with a dodge and dodge even when you’re out of Stamina.

6

Astrologer

16 Health, 20 Stamina, Ironbound Tome

The Astrologer is the magic Class, spawning in the Wandering Magician Hood and Robe with an Ironbound Tome, which is a spell book from Iron’s Spells ‘n Spellbooks. It’s the most fragile of the eight with 16 Health and 20 Stamina, but it starts with Ender Step, a fast teleport away from danger that makes you immune to physical attacks while it happens.

7

Brawler

24 Health, 28 Stamina, Gloves

The Brawler fights with a Glove in each hand and has 24 Health, the second highest after the Tank, with 28 Stamina. Its skill is Hyper Vitality, which lets you use Stamina to fire off your weapon’s innate skill, and it starts in a Chainmail Chestplate the same as the Tank does.

8

Ronin

16 Health, 28 Stamina, Uchigatana

The Ronin carries an Uchigatana and wears the Shōkin Kasegi Hat, on only 16 Health and 28 Stamina. It starts with Parrying, where timing your guard means it uses no Stamina and lets you block ranged attacks, and Technician, which gives Stamina back whenever you dodge right before an attack lands.

Which DawnCraft Class to Pick

Warrior
22 Health
Berserker
20 Health
Tank
30 Health
Lancer
20 Health
Roamer
17 Health
Astrologer
16 Health
Brawler
24 Health
Ronin
16 Health
Warrior
32 Stamina
Berserker
25 Stamina
Tank
18 Stamina
Lancer
28 Stamina
Roamer
42 Stamina
Astrologer
20 Stamina
Brawler
28 Stamina
Ronin
28 Stamina

For a first run the Tank or Warrior will be the easiest, as DawnCraft’s Pillager camps and early bosses hit hard and extra Health gives you room to learn Epic Fight’s dodge timing. The Tank’s low Stamina is the catch, since every dodge and guard comes out of 18, so it’s worth putting the first Stamina Vessels into Stamina rather than Hearts.

The Roamer and Astrologer are better picked once you know the pack. They have the lowest Health of the eight Classes at 17 and 16, and both of them fight from range, which means getting caught by a group of Pillagers with 8 hearts will go badly.

Remember, the Class only decides your first few hours. Any skill a Class starts with, apart from Berserker, can also be bought from a Guard Villager, so a Warrior is able to pick up Parrying or Ender Step later on and end up playing much like a Ronin or an Astrologer.

Learning Skills From Guard Villagers

Guard Villagers with an exclamation mark over their heads will teach skills for Emeralds. Each one offers a single skill picked at random from the pack’s list, so you’ll need to visit a few villages to find a specific one, and paying hands you a Skill Book which is right-clicked to learn it.

Skills then go into their slots in the Skill Editor, opened with K. There’s a Dodge slot, a Guard slot, a Mobility slot, an Identity slot and 3 Passive slots, so only one Dodge skill will be active at a time whereas passives can be stacked three deep.

DawnCraft Loadout PlannerClasses: Warrior, Berserker, Tank, Lancer, Roamer, Astrologer, Brawler, RoninSkills: Roll, Step, Precise Roll, Dodge Master, Shadow Step, Ender Step, Ender Obscuris, Bull Charge, Stellar Restoration, Guard, Parrying, Impact Guard, Counter Attack, Perfect Bulwark, Vengeful Parry, Rain Screen, Phantom Ascent, Revelation, Conqueror Haki, Rain Cutter, Yaksha's Mask, Emergency Escape, Forbidden Strength, Hyper Vitality, Technician, Endurance, Stamina Pillager, Swordmaster, Vampirize, Mindset, Adrenaline, Pain Anticipation, Critical Knowledge, Dancing Blade, Meditation, Arrow Tenacity, Heart Shield, Berserker, Death Harvest, Dual Greatswords, Meteor Slam, Demolition Leap
Every skill Guard Villagers teach for Emeralds
Skill Slot Cost What it does
RollDodge15 EmeraldsRoll the way you’re moving, evading all attacks
StepDodge15 EmeraldsShort slide that evades all attacks
Precise RollDodge18 EmeraldsFaster, further roll that costs less Stamina
Dodge MasterDodge15 EmeraldsDodges for you if you’d be hit within half a second of pressing it
Shadow StepDodge25 EmeraldsFast dash through the shadows, immune to physical attacks
Ender StepDodge30 EmeraldsQuick teleport away, immune to physical attacks
Ender ObscurisDodge20 EmeraldsTeleports behind the last mob you hit, up to 30 blocks away
Bull ChargeDodge30 EmeraldsCharge forward pushing mobs aside, stun immune with 40% less damage taken
Stellar RestorationDodge25 EmeraldsThrow a sword, then teleport to it with a sweeping attack
GuardGuard20 EmeraldsRight-click to block attacks from the front
ParryingGuard20 EmeraldsTimed guards cost no Stamina and can block ranged attacks
Impact GuardGuard15 EmeraldsGuard against explosions, fire, magic and projectiles
Counter AttackGuard20 EmeraldsA perfect guard triggers a counter attack
Perfect BulwarkGuard15 EmeraldsBlocks from every direction, shockwave after 5 hits
Vengeful ParryGuard15 Emeralds2 second stance that blocks everything, then your next hit returns the damage
Rain ScreenGuard25 Emeralds4 swords circle you for 10 seconds and block attacks
Phantom AscentMobility25 EmeraldsExtra jumps in mid-air
RevelationIdentity20 EmeraldsStacks from blocking and dodging unlock a stunning counter
Conqueror HakiIdentity30 Emeralds10 damage and a knockdown in a large area, 20 second cooldown
Rain CutterIdentity25 EmeraldsAfter a weapon innate skill, attacks summon 3 tracking swords
Yaksha’s MaskIdentity25 EmeraldsAfter a weapon innate skill, a high jump into Meteor Slam Plus
Emergency EscapePassive15 EmeraldsCancel attacks by dodging, and dodge with no Stamina
Forbidden StrengthPassive13 EmeraldsSpend Health when you’re out of Stamina
Hyper VitalityPassive20 EmeraldsUse Stamina for weapon innate skills
TechnicianPassive15 EmeraldsRegain Stamina on a last moment dodge
EndurancePassive15 EmeraldsStun resistance while preparing an attack
Stamina PillagerPassive18 EmeraldsRegain missing Stamina on a kill
SwordmasterPassive15 EmeraldsExtra attack speed
VampirizePassive15 EmeraldsHeal for 10% of the damage you deal
MindsetPassive15 EmeraldsAbove 80% Health, 30% more damage and 20% less taken
AdrenalinePassive15 EmeraldsUnder 20% Health, 60% more damage and 40% less taken
Pain AnticipationPassive15 EmeraldsAfter 2 seconds idle, stun immunity and 40% less damage on your next action
Critical KnowledgePassive15 EmeraldsChance to crit, raised by Fire Protection and Blast Protection
Dancing BladePassive20 EmeraldsEvery 4th hit deals 80% more damage
MeditationPassive15 EmeraldsSneak still for 2 seconds to build damage and speed buffs
Arrow TenacityPassive30 EmeraldsArrows no longer stun you
Heart ShieldPassive15 Blocks of Emerald20 shield points that recover when you stop acting
Heart Shield Costs Blocks, Not Emeralds

Heart Shield is priced at 15 Blocks of Emerald, which works out at 135 Emeralds, so it’s worth saving up for rather than stumbling into. Every other skill a Guard sells costs between 13 and 30 Emeralds.

Skills From Guard Quests

Some Guards give a quest instead of a lesson, taking a piece of Paper and marking a location on your map with a waypoint. These are the only way to get four of the skills, as no Guard sells Death Harvest, Meteor Slam, Dual Greatswords or Demolition Leap for Emeralds.

Guard quests that reward a skill
Quest What you do Skill
Rescue Request – Pillager HideoutFind the lost child and lead them backDeath Harvest (Passive)
Rescue Request – Pillager BaseFind the lost child and lead them backMeteor Slam (Identity)
Extermination Request – Cave DwellerKill the Cave Dweller and bring its dropDual Greatswords (Passive)
Extermination Request – The GiantKill the Giant and bring its dropDemolition Leap (Mobility)

Knowledge: Unlocking Crafting Stations

Knowledge is DawnCraft’s lock on crafting stations and a few tools. Right-clicking a Loom, Anvil or Enchanting Table without it just gives the message “You don’t know how to use” that block, and each one needs its own Knowledge unlocked through a villager quest before it’ll work.

Villagers with a quest mark sell the simpler unlocks for Emeralds, usually 10 to 15, though a Fisherman might ask 18. The bigger stations, the Anvil, Enchanting Table, Smithing Table, Smoker and Blast Furnace, only come from the Guild Master’s main quest, a couple at a time as you beat each boss.

What unlocks each station
Station Unlocked by Cost
Cartography TableCartographer10 to 15 Emeralds
Fishing RodFisherman15 to 18 Emeralds
Fletching TableFletcher10 to 15 Emeralds
StonecutterMason10 to 15 Emeralds
LoomShepherd10 to 15 Emeralds
GrindstoneWeaponsmith10 to 15 Emeralds
Mixing CauldronClericKill 3 village Guards unseen
Smoker, Blast FurnaceGuild MasterHand in the Lost Eye (Corrupted Ogre)
Anvil, Create kinetic partsGuild MasterHand in the Rogue Eye (Knight Rober)
Enchanting Table, Smithing TableGuild MasterHand in the Exotic Eye (Nine Tails)

The Cleric’s quest is the odd one out, as he wants 3 of the village’s own Guards killed without anyone seeing, and he’ll stop talking to you if your reputation drops too low. The Create unlock covers parts like Cogwheels, Shafts, Water Wheels, the Hand Crank and the Wrench, so a Create build has to wait until Knight Rober is dead.

The Guild Master’s Main Quest

The Guild Master works out of the Guild House that generates in villages, and his first quest is to kill 10 Pillagers, which pays out the 4 Spirit Orbs for a Goddess Statue. After that he’ll send you after the Eye holders in order: the Goblin King, the Corrupted Ogre, Knight Rober, the Nine Tails, the Skeleton Lord, the Sentinel Knight and finally the Fire Giant.

Each Eye you hand back unlocks more of your base. The Lost Eye from the Corrupted Ogre unlocks the Smoker and Blast Furnace, the Rogue Eye from Knight Rober unlocks the Anvil and Create’s kinetic parts, and the Exotic Eye from the Nine Tails unlocks the Enchanting Table and Smithing Table.

Guild Master Main Quest
Bring Ender Pearls to Knight Rober

Make sure to bring Ender Pearls to Knight Rober’s Arena, the third boss on the Guild Master’s list. The Guild Master warns that he has an attack which can only be escaped by teleporting away from it, so a stack of Pearls in the hotbar is the safe way in.

Frequently Asked Questions

Can you change your class in DawnCraft?
›

There’s no in-game way to swap Class once it’s picked, as the Classes screen only opens the one time. On a server or in a world with cheats on, an operator can run /pickClass followed by the player and the Class, like /pickClass Steve dawncraft:tank. Most skills can be bought from Guards anyway, so it’s often easier to buy the ones you’re missing.

Do you lose your skills when you die in DawnCraft?
›

Skills are kept, since the pack turns on Epic Fight’s keepSkills game rule when you first join. Your items are a different story though, as DawnCraft’s Harder Keep Inventory setting makes gear lose durability on death, and some valuable items might be left behind in your corpse.

How do you unlock the Enchanting Table in DawnCraft?
›

The Enchanting Table needs Knowledge from the Guild Master’s main quest, which is handed over when you return the Exotic Eye dropped by the Nine Tails. That’s the fourth boss of the main quest, after the Goblin King, the Corrupted Ogre and Knight Rober, and the Smithing Table unlocks at the same time.

What is the best class in DawnCraft?
›

For surviving the early game the Tank is the safest pick, with 30 Health and a Shield from the start, as long as the first Stamina Vessels go into Stamina. The Warrior is the most flexible, as its 32 Stamina and plain kit suit whatever skills you end up buying from Guard Villagers later on.