EEEAB's Mobs pits you against two distinct factions: ancient mechanical Relicrons and a rising undead army of Corpses and Immortal Skeletons. Each faction brings escalating mob tiers, explorable structures, unique weapons, and multi-phase boss encounters. Whether you're descending into underground Coreforge Ruins or crossing into the Nether to assault the Bloody Altar, every encounter is a genuine test that rewards preparation and adaptability.
At the top of each faction sit bosses with distinct mechanics. The Nameless Guardian and legendary Realmwarden command the Coreforge Ruins, while the Corpse Warlock runs the Bloody Altar.
Getting Started with EEEAB's Mobs
Both major structures require preparation. Stumbling into either location underpowered results in a quick restart. Follow these three steps before diving in.
Gear Up Before You Go
Full diamond armor at minimum, a shield, and healing items are required before either structure
The Relicron mobs have significant armor and deal heavy damage. Full diamond armor is the bare minimum for the Coreforge Ruins, though Netherite is better. A shield is strongly recommended; the Nameless Guardian's melee combo attacks are brutal without one.

Stock up on healing items because the boss fights are endurance battles. Players who've fought these bosses firsthand recommend carrying a water bucket specifically for the Nameless Guardian's second phase, which introduces lava hazards in the arena.
Find the Coreforge Ruins
Craft the Eye of Coreforge Ruins to locate the underground Relicron dungeon
The
Eye of Coreforge Ruins works like an Ender Eye: throw it into the air and follow the direction it drifts. It leads you to the nearest Coreforge Ruins, a structure that generates underground in any overworld biome.

Once you find the entrance, expect to fight your way through escalating waves of Relicron constructs before reaching the Nameless Guardian boss room deep inside.
Reach the Bloody Altar
Enter the Nether and craft the Eye of Bloody Altar to locate the Corpse Warlock domain
The Bloody Altar is a Nether structure, so you need to enter the Nether before you can find it. Craft the
Eye of Bloody Altar and throw it in the Nether; it points toward the nearest Altar just like an Ender Eye.

The Corpse Warlock inside is surrounded by waves of summoned enemies, so come in with fire resistance and strong gear.
The Coreforge Ruins
The Coreforge Ruins generate underground in any overworld biome. They're entirely dark inside and guarded by the Relicron faction, ancient mechanical constructs that become progressively heavier and more dangerous as you push deeper.

The dungeon culminates in a Nameless Guardian boss room, with the legendary Realmwarden representing the ultimate challenge of the Relicron line.
Relicron Enemies
The Relicrons appear in four escalating tiers. The lighter constructs are manageable in isolation, but the heavier variants are essentially mini-boss encounters, especially in groups.
Relic Observer
Relic Ripper
Relic Earthshaker
Relic Annihilator
The Relic Observer is the lightest construct, fast and ranged, spotting you early and drawing nearby units.

The Relic Ripper is an aggressive melee attacker that closes distance quickly. Looks like a mech-style robot that is also triggered by nearby player movement.

Relic Earthshakers are tanky frontliners with 15 armor.

The Relic Annihilator is the most dangerous regular mob at 300 HP with knockback resistance; treat every Annihilator as a priority target and avoid fighting more than one at once.

All four Relicrons share full knockback immunity, so crowd control is useless across the entire faction.

The Realmwarden
Realmwarden
EEEAB's Mobs eeeabsmobs:realmwardenThe Realmwarden is the Legendary Boss of the Relicron line and the hardest encounter in the mod. At 400 HP with 15 armor and full knockback immunity, it cannot be staggered or repositioned.

Its massive frame makes it impossible to slip past in tight corridors. Give yourself room to maneuver and identify escape routes before engaging.
Realmwarden Attacks
The Realmwarden has one of the broadest attack rosters in the mod.

Ground Pounds, Heavy Swings, a derived heavy-swing variant, Stomps, Elbow Strikes, wide-area Sweeps, a Backstep with a simultaneous missile volley, repositioning Leaps, and a Jump Smash.

The backstep into missile fire is particularly dangerous, creating separation while launching projectiles simultaneously and making distance-based kiting unreliable.
Second Phase
As the Realmwarden takes damage, its frame cracks through severity thresholds. The phase transition signals with a repositioning Leap and brings two changes: attack power increases by 20% (roughly 18 damage per hit), and every hit now applies Electromagnetic Overload. While that debuff is active, any fire damage source, including lava, burning, or fire tick, triggers an explosion on you.

Fire Resistance potions completely disable this mechanic. In the second phase, projectile and explosion attacks are capped at 2.5% of the Realmwarden's max HP per hit, making ranged weapons more viable once you've neutralized the fire threat.
Realmwarden Drops
The Realmwarden can drop the
Guardian Core, some Ancient Drive Crystals, and Boundary Bricks. The Guardian Core is both a direct weapon (sustained laser: 5 base damage per tick), and the others are key materials for advancing in the Relicron gear line. It also has a chance to drop a Music Disc.
The Realmwarden's second phase applies Electromagnetic Overload on every hit. While active, any fire damage source, including lava, burning, or a fire tick, detonates as an explosion on you. One active Fire Resistance potion removes this entirely. Bring three or four to cover the full fight duration.
The Bloody Altar
The Bloody Altar is a large structure found throughout all Nether biomes. It's the domain of the Corpse faction, animated undead commanded by the Corpse Warlock. Come in with fire resistance active and a strategy for dealing with mob swarms.
Corpse Enemies
The Altar is patrolled by Corpses, animated undead with 30 HP and 5 attack damage. The Corpse to Player variant has 6 attack damage and mimics a player model, which can be disorienting in a crowd.

Both types are manageable one-on-one, but they almost always appear as summon waves of 2, 4, or 6 during the Corpse Warlock fight. Managing those waves is the core challenge of the encounter.
The Corpse Warlock
Corpse Warlock
EEEAB's Mobs eeeabsmobs:corpse_warlock
The Corpse Warlock is classified as an Elite rather than a full Boss, but the fight is a management challenge that will overwhelm you if you focus only on the Warlock itself.

Its personal stats are modest (150 HP, 5 melee damage), but it's immune to fall damage, drowning, and suffocation. It teleports away whenever you are close to within 8 blocks, making sustained melee pressure unreliable.
Corpse Warlock Abilities
The Warlock scales its aggression based on the situation. It summons Corpses in waves of 2, 4, or 6, then reinforces them with Frenzy buffs that boost their stats.

It uses Tear Space to create ground spike traps in your path and calls down a rain of Crimson Rays in Robust Mode. Its Vampire ability drains health from active Corpse summons to heal itself, so every Corpse left alive is a potential regeneration for the Warlock.

Clear summoned Corpses first, not the Warlock. The Vampire ability heals directly from active Corpses, so every one you leave alive undoes your damage output on the boss. Use ranged weapons to maintain pressure when the Warlock teleports away. Stay mobile to avoid Tear Space spike traps on the ground.
Corpse Warlock Drops
The Warlock always drops the
Summoning Soul Necklace and the
Heart of Pagan. The Heart of Pagan brews into a Frenzy Potion, a powerful consumable that grants +5 damage, +5 jump boost, and +5 speed (roughly doubling movement speed), but leaves you weakened when it expires. Use it at the start of an offensive burst window, not reactively.

The Summoning Soul Necklace accumulates incoming damage passively and eventually summons a Corpse ally to fight alongside you.
Best Weapons in EEEAB's Mobs
EEEAB's Mobs adds a full weapon line for each faction, from craftable early options to boss-drop power items. Most Relicron weapons require dungeon materials to build, while Immortal weapons come online once you start farming Armor Debris from skeleton variants.
Relicron Weapons
Annihilator Sawblade
A chainsword-style weapon that rewards sustained single-target pressure. Hitting the same enemy type without a cooldown gap builds Rend stacks, which increase damage dealt. Stacks decay by one per second and reset entirely if you switch target types.

Pick your target and commit through the full engagement to maximize damage. Target-switching wastes every stack you've built.
Buster Gauntlet
A gauntlet that fires an explosive grenade on right-click, dealing AOE blast damage on impact. Its melee mode deals around 8 damage, but the explosive capability is the real value. The Buster Gauntlet excels at clearing clustered Corpse summons during the Warlock fight; one grenade centered on a group denies the Warlock several potential healing targets at once.
Doombolt Battleaxe
A high-energy battleaxe with two right-click modes. Hold right-click to charge and throw the axe; it returns after impact and releases an AOE electric surge on contact. Crouch and right-click to fire a fan of electric surges in a forward cone without throwing.

Use the throw mode to open engagements with AOE coverage. Use the crouching fan in close quarters when throwing would waste the window.
Relicron Upgrade Smithing Template
Relicron weapons can be upgraded at a Smithing Table using the
Relicron Upgrade Smithing Template, which requires
Chain Gear Core materials from Relicron mob drops. Clearing the Coreforge Ruins thoroughly rather than rushing to the boss gives you enough Chain Gear Core to upgrade your weapons before facing the Realmwarden.
Status Effects
EEEAB's Mobs introduces custom status effects that appear as both offensive tools from weapons and hazards inflicted by bosses. Knowing what each does prevents surprises at the worst moment.
Source
What It Does
Erode is your best offensive debuff; stack it with the Immortal Sword against bosses to increase your crit damage and reduce their sustain. Armor Reduction shreds 20% armor per level, which is devastating against the Realmwarden's 15 armor. Stun locks all your actions completely, so escape the danger zone immediately rather than trying to fight through it.
Frenzy's power boost is real, but plan around the aftereffect weakness rather than ignoring it. Electromagnetic Overload from the Realmwarden converts any fire into an explosion; one Fire Resistance potion disables this mechanic entirely for its duration.
Immortal Mobs - Unfinished
Immortals are a separate undead sub-faction that roam the world independently of any specific structure. They scale through multiple tiers of increasing danger, each variant with heavier armor and stronger hits. Unlike standard skeletons, most Immortal variants carry a bonus crit chance, meaning even low-tier variants can spike your health at the worst time.

Note that this section is a guess, given that the Mod developer has stated this is unfinished content, and will be implemented in future versions. The only way to truly experience this is to use the eggs in creative mode.
Immortal Skeleton Tiers
Skeleton
Archer
Warrior
Knight
The base Immortal Skeleton is unarmored but has a 1% bonus crit chance. The Immortal Archer adds 4 armor and the highest crit chance at 2.5%, with ranged shots that occasionally spike hard. The Immortal Warrior focuses on melee with 6 armor.

The Immortal Mage variant (not shown in the table) relies on magic ranged attacks with 3% crit chance and 2 armor. The Immortal Knight is the strongest regular variant, with 50 HP and 8 armor, but it requires modpack configuration to spawn naturally in the world.

Immortal Elites
Two elite Immortal enemies stand well above the regular skeleton tiers and should be treated as priority targets when encountered in mixed groups.
The Immortal Shaman is a fast mobile caster (0.35 speed) that maintains range to deal magic damage. Its speed makes it hard to pin down.
The Immortal Executioner is the most dangerous non-boss Immortal: 120 HP, 8 attack damage, 6 armor, and 85% knockback resistance. It's aggressive, fast, and hits with extra knockback force; kill it first when it appears in any group.
Getting Immortal Materials
Immortal Skeletons drop
Armor Debris, the entry material for the Immortal weapon and armor line. Combine Armor Debris with Iron Ingots to craft
Immortal Ingots, which unlock the full Immortal weapon set.
Ghost Warrior Armor and weapons
Ghost Warrior Armor is the strongest gear set in the mod, crafted from
Ghost Steel Ingots and upgradeable at a Smithing Table with the
Ghost Steel Upgrade Smithing Template. The full set (helmet, chestplate, leggings, and boots) has crafting recipes available, but the materials are the limiting factor.

Ghost Steel Ingots have no obtainable source in the standalone mod. The Ghost Warrior Armor recipes exist in the game, but the materials only become available through Creative Commands. If you're playing vanilla EEEAB's Mobs in its current state, this gear set is currently out of reach. Check your modpack's documentation for the source of the Ghost Steel Ingot.
Immortal Sword
The
Immortal Sword applies Erode on every hit, a stacking debuff that increases the critical hit chance the target receives and reduces their healing effectiveness by 10% per level. Against the Corpse Warlock, stacking Erode before it starts the Vampire drain cycle directly reduces how much health it can recover from each Corpse. Stack early and maintain pressure to keep the healing reduction active through the fight.
Immortal Axe
The
Immortal Axe is a heavy melee weapon built on the Immortal Ingot material tier, offering higher base damage than the Immortal Sword at the cost of a slower attack speed. Unlike the Immortal Sword, it has no on-hit special effect, making it a straightforward burst damage option when you don't need to stack Erode. Craft it from Immortal Ingots the same way as the rest of the Immortal weapon set.
Immortal Staff
The
Immortal Staff fires a shaman bomb projectile on right-click with a 25% chance per use to launch a special high-power projectile instead of the standard bomb. It has no crafting recipe in the base mod and must be obtained through drops.
Tips for Success
Use F3+B in Boss Rooms. The Nameless Guardian's outer shell is not where damage registers. The real hitbox is a glowing core inside the body. Enabling F3+B before the fight shows all hitboxes clearly, making it immediately obvious where to direct every attack.
Kill Corpse Summons First. The Corpse Warlock's Vampire ability heals by draining its own active Corpses. Every summon you leave alive is potential health for the boss. Weapons with AOE, such as Buster Gauntlet grenades and Doombolt Battleaxe surges, are highly efficient for clearing waves between summon cycles.
Use the Guardian Core on the Realmwarden. The Guardian Core's sustained laser deals 5 base damage per tick with no cooldown. Clear the Nameless Guardian first, then bring the Core to the Realmwarden fight for consistent, sustained pressure throughout the encounter.
Use Frenzy Potion as an Opener, Not a Panic Button. The Frenzy Potion is most valuable at the start of a burst window when you can take full advantage of the +5 damage and doubled speed. Using it when you're already struggling adds a weakness aftereffect on top of an already bad situation.
Frequently Asked Questions
Coreforge Ruins generate underground in any overworld biome. They don't appear on the surface. Craft an Eye of Coreforge Ruins, throw it, and follow its drift; it works like an Ender Eye and points toward the nearest Ruins entrance. Dig down from where it leads you.
The Bloody Altar generates in all Nether biomes. Once you've entered the Nether, craft an Eye of Bloody Altar and throw it; it drifts toward the nearest Altar just like an Ender Eye. The Corpse Warlock is found inside the structure.
The outer shell does not take meaningful damage. The Nameless Guardian's real hitbox is a glowing core sub-entity inside its body. Press F3+B to enable hitbox display, find the core, and direct all attacks there. Once you know the core's position, the fight becomes significantly more predictable.
No. Ghost Steel Ingots have no obtainable source in the standalone mod. The Ghost Warrior Armor crafting recipes exist, but the required materials are only available through modpack configuration. If you're playing vanilla EEEAB's Mobs, this gear set is currently unavailable.
Brewed from the Heart of Pagan (Corpse Warlock drop), Frenzy Potion grants +5 damage, +5 jump boost, and +5 speed for its duration, roughly doubling your movement speed. When it expires, you're left with a weakness debuff. Use it at the start of an offensive burst window when you can take full advantage of the stat boost. Using it reactively when already low compounds the problem with the aftereffect weakness.
No. The Immortal Knight is the strongest regular Immortal Skeleton variant (50 HP, 8 armor, 7 attack damage) but does not spawn in the world by default in the base mod. It requires modpack-specific configuration to enable. Check your modpack's documentation if you're trying to find the Immortal Knight.








