Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Artifacts, from which the Shock Pendant originates, adding over another 30 Relics.
Each Relic comes with a single ability or multiple, that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.
Obtaining
Strikes with lightning anyone who dares to attack the Relic Bearer. It can be equipped in the Necklace slot.

This Relic can be found in various locations if it meets the criteria in its configuration files.
The criteria is that it is found within biomes with key terms like Mountain, Peak, Summit, Ridge, Alp, Highland, Hill, Cliff, or Height, where it could be found inside any Chest as it has a relatively average spawn weight of 300.
Relic Quality & Rerolling
When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.
An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.
As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.
Usage
The Shock Pendant Relic has two abilities. One of these abilities provides complete resistance to lightning damage. This can be beneficial when facing mobs that deal lightning damage, such as Charged Creepers, enemies with Lightning Enchantments, or certain bosses that inflict lightning damage from various mods.
The second ability allows attackers a chance to be struck by lightning, causing damage and making this a valuable defensive Relic. The abilities are passive and require no input from the player.
Abilities
Two abilities are available for the Shock Pendant: Electric Resistance, and Lightning Defense. The Shock Pendant has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Shock Pendant.
1Electric Resistance
When equipped, it grants complete resistance to lightning damage.
Needing a constellation to be unlocked, which is locked on pickup. This is a passive ability that can lower the amount of damage taken, particularly if the damage is lightning-based, such as Charged Creepers or Thunderstorm enchantments on Tridents that deal lightning damage. It remains active at all times, with no input required from the Player.
The ability cannot be upgraded or enhanced in quality, so it remains at its maximum effect on pickup and will not be upgraded with upgrade points.
2Lightning Defense
When equipped, the Relic has a X% chance to strike the target attacking the player with lightning, dealing Y damage.
This is a defensive ability that allows players to counterattack, dealing damage to ward off attackers. The effectiveness of this ability can be upgraded to increase the likelihood of a successful strike, and the damage dealt can also be enhanced, making it more potent against enemies.
Once fully upgraded, the Shock Pendant Relic has the potential to one-shot attackers, as it deals nine damage per Lightning Strike, translating to five and a half hearts, which would deal a noticeable amount of damage to most mobs.
Electric Resistance, and Lightning Defense costs 1 Upgrade Points per level, with a maximum level of 10.
Lightning Defense Chances
VARIABLE | BASE VALUE | MAX VALUE |
|---|---|---|
X | 10% – 20% | 40% |
Y | 1 – 3 Damage | 9 Damage |
Constellations
To unlock an ability for the Shock Pendant, it’s necessary to connect the stars hidden beneath the fog in such a way that the resulting constellation matches the image in the background, and completes the puzzle. When the constellation is correctly aligned, the ability will automatically be researched.
Above is the constellation for the Shock Pendant, allowing players to unlock the Electric Resistance, and Lightning Defense ability. Hints can be unlocked in the research window for 50 Minecraft Experience each, or the entire constellation can be revealed for 550 Minecraft Experience for Electric Resistance and 200 Minecraft Experience for Lightning Defense.
Experience Sources
Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Shock Pendant offers two different ways to obtain Relic Experience.
The first method to gain Relic Experience for the Shock Pendant is to use the Lightning Defense ability, where the Shock Pendant Relic gains +1 Relic Experience points for each activation of the Lightning Defense ability. This can be quickly leveled up if the player repeatedly does dungeons or creates an XP farm where the mobs can hit the player occasionally.
Like many other Relics, the Shock Pendant makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Shock Pendant also gains 25% of that experience.
Leveling
The Shock Pendant Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.
Shock Pendant Ability Leveling
LEVEL | Minecraft XP | Total XP |
|---|---|---|
1 | 50 | 50 |
2 | 100 | 150 |
3 | 150 | 300 |
4 | 200 | 500 |
5 | 250 | 750 |
6 | 300 | 1050 |
7 | 350 | 1400 |
8 | 400 | 1800 |
9 | 450 | 2250 |
10 | 500 | 2750 |
To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.
As this Relic only has one ability that can be leveled, all points should go to upgrading the Lightning Defence ability.
Config
To edit the configuration for an Artifact-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.
After relaunching Minecraft, a rarcompat folder will be visible in the config folder. Inside here, look for and edit the shock_pendant.yaml file.
abilitiesData:
abilities:
passive:
# Highest level to which the ability can be upgraded
maxLevel: 0
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats: {
}
lightning:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
damage:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 3.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 1.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.2
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
chance:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.2
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.1
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.1
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
entries:
- biomes:
- '[\w]+:.*(mountain|peak|summit|ridge|alp|highland|hill|cliff|height)[\w_\/]*'
dimensions:
- .*
tables:
- '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
weight: 300






