Quantum Bubble

Minecraft Guidess
12 Min Read

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the Wing of the Wild Stalker originates, adding even more Relics themed around the magic elements and structures from this mod.

Each Relic comes with a single ability or multiple abilities that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

A weightless device that envelops any object it touches. It can be equipped in the Charm slot.

The Quantum Bubble can be discovered in two ways: by exploring biomes that are magical or related to Ars Nouveau. Key terms include: Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscur, Crypt, Occult, Secret, Arcan, Mag, Sorcer, Wizard, Enchantment, Witch, Spell, Necroman, Divinat, Charm, Alchem, or Ars in the Biome name.

Another way to find the Quantum Bubble Relic is to search inside Chests with the loot table containing the same terms as the Biomes section; both locations store this relic relatively commonly, with a spawn weight of 600.

Relic Quality & Rerolling

When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.

An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.

As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.

Usage

The primary ability of the Quantum Bubble Relic is passive, meaning it only requires the Relic Bearer to equip it for the ability to activate. Once activated, the Quantum Bubble creates an aura that halts any projectiles within a two-block radius of the player, effectively stopping all projectile-related damage. The duration of this aura depends on the upgrade level and quality of the Relic. Once the duration has passed, the Relic returns to cooldown.

This is a survival-oriented Relic that ensures the Relic Bearer takes no damage from magic in the Ars Nouveau mod or arrows in Minecraft Vanilla, This can be incredibly useful and potentially turn a duel in your favor.

However, there are drawbacks. When the Relic Bearer is in close proximity to a Source Farm from the Ars Nouveau mod, which serves as a functional fuel source, the Aura may interfere with the airbourne source, preventing it from reaching its intended locations.

If used with other Relics like the Hunter Belt or Leather Belt from the base Relics Mod, which adds additional Charm slots, players can expand their Charm slots beyond eight slots, making it less tempting not to wear the Quantum Bubble.

Abilities

The ability available for the Quantum Bubble is Quantification. The Quantum Bubble has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Quantum Bubble.

1

Quantification

When equipped into a charm slot, the ability is activated, meaning when an enemy projectile appears within a 2-block radius, an aura activates for up to X seconds, halting and trapping all hostile projectiles in bubbles for Y seconds. Once the aura expires, the ability goes on cooldown for Z seconds.

When the Relic is equipped, neither magic nor arrows can harm the player; instead, they remain suspended in the air. This effect can be especially beneficial in the early stages of the game, as players typically have minimal armor and limited mana for healing or dealing damage to enemies.

As the Relic is upgraded, it activates more consistently; at max level, the ability can remain active for over half the duration, primarily during attacks.

Quantification costs 1 Upgrade Points per level, with a maximum level of 10.

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Quantification Chances

VARIABLE
BASE VALUE
MAX VALUE
X
5 – 8 Seconds
16 Seconds
Y
2 – 4 Seconds
8 Seconds
Z
20 – 30 Seconds
13 Seconds

Experience Sources

Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Quantum Bubble offers two different ways to obtain Relic Experience.

To gain experience for this Relic, you can activate the Aura to stop projectiles. The Relic earns +1 Relic Experience for each projectile that is trapped in a bubble while using the Quantification ability. A quick method to level up this ability in a duo is to have one player cast fast, low-mana projectile spells at the player equipped with the Quantum Bubble.

Like many other Relics, the Quantum Bubble makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Quantum Bubble also gains 25% of that experience.

Leveling

The Quantum Bubble Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.

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Quantum Bubble Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.

Config

To edit the configuration for a Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.

After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the quantum_bubble.yaml file.

abilitiesData:
    abilities:
        stasis:
            # Highest level to which the ability can be upgraded
            maxLevel: 10
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                duration:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 8.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 5.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.1
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
                levitation:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 4.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 2.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.1
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
                cooldown:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 20.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 30.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: -0.035
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 10
    # Increment in experience required for each subsequent level of the relic
    step: 100
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries:
    -   biomes:
        - '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
        weight: 600
    -   biomes:
        - .*
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
        - \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
        weight: 600