Reliquified Twilight Forest

Hydra Heart

Estimated reading: 6 minutes

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Twilight Forest with the Reliquified Twilight Forest mod, from which the Hydra Heart originates, adding over another 15 Relics.

Each Relic comes with a single ability or multiple, that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

The most valuable part of the multi-headed fire-breathing serpent that dwells somewhere in the fiery depths of the Twilight Forest. Though its original owner is long dead, the heart still beats, dripping with searing blood. The Hydra Heart can be equipped in the Body slot.

The Scaled Cloak is a drop that can be received from the Hydra within the Twilight Forest. Whilst it isn’t a guaranteed drop, the chances of receiving it after slaying the Naga are pretty high.

Relic Quality & Rerolling

When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.

An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.

As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.

Usage

The Hydra Heart is a combat-focused relic designed to inflict damage on enemies during battles. When the wearer takes damage, there is a chance that its ability will activate, causing area-of-effect damage to any mobs that enter the affected zone and igniting them on fire.

Abilities

One ability is available for the Hydra Heart: Fiery Blood. The Hydra Heart has a maximum level of 5. A total of 5 Upgrade Points can be obtained through leveling the Hydra Heart.

1

Fiery Blood

When taking damage, has a X% chance to drop a blood droplet that, upon landing, creates a damaging area for Y% seconds, dealing Z% damage to all targets and igniting them for 5 seconds.

This Relic always has a chance of activating, though its chances can be increased as it’s leveled up.

Fiery Blood costs 1 Upgrade Point per level, with a maximum level of 5.

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Fiery Blood Chances

VARIABLE
BASE VALUE
MAX VALUE
X
15% – 20%
80%
Y
4 – 5 Seconds
10 Seconds
Z
1 – 2 Damage
6 Damage

Experience Sources

Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Hydra Heart offers two ways to obtain Relic Experience.

Firstly, players can gain +1 Relic Experience from the Fiery Blood ability. Each time it’s triggered and a blood droplet is created, players will be rewarded Relic Experience.

Like many other Relics, the Hydra Heart makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Hydra Heart also gains 25% of that experience.

Leveling

The Hydra Heart Relic has a maximum level of 5, providing 5 Upgrade Points. The table below shows the cost of upgrading abilities.

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Hydra Heart Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels and 10 Upgrade Points.

Config

To edit the configuration for a Twilight Forest-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.

After relaunching Minecraft, a reliquified_twilight_forest folder will be visible in the config folder. Inside here, look for and edit the hydra_heart.yaml file.

abilitiesData:
    abilities:
        hydra_fire:
            # Highest level to which the ability can be upgraded
            maxLevel: 5
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                chance:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 0.2
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 0.15
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.12
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: ADD
                damage:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 2.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 1.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.8
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: ADD
                lifetime:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 100.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 80.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 20.0
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: ADD
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 5
    # Increment in experience required for each subsequent level of the relic
    step: 125
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries: [
        ]
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