Pickaxe Heater

Minecraft Guides
11 Min Read

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Artifacts, from which the Pickaxe Heater originates, adding over another 30 Relics.

Each Relic comes with a single ability or multiple, that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

Concentrates surrounding heat precisely onto the Relic bearer’s tools. The Pickaxe Heater is equipped into the Hand slot.

There are two locations that the Pickaxe Heater can be found. The first is inside of Chests that spawn in Biomes that include the terms Cave, Cavern, Grotto, Hollow, Den, Chamber, Crypt, or Subterranean, with a spawn weight of 300.

The second location is within Chests that use a loot table containing the term ‘mines’, such as in Mineshafts. It has a lower chance of being found in these locations, with a weight of 500.

Relic Quality & Rerolling

When picking up a Relic, it comes with a Relic Quality indicator, which can be seen by hovering over the portrait image or looking at the circles underneath. Each Relic has a rating of between 0 and 5 and is determined by the quality of the Relic’s individual abilities.

An ability can have its stats rerolled, with there being a minimum and maximum value for each stat (see the abilities section below). Increasing the stats further than this requires the ability being improved using Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Each time the stats are rerolled, the Luck value will be increased by a single percent for each stat that hasn’t been successfully improved.

As Luck gets higher, the chances of rerolled stats improving will increase. However, each percentage of Luck will also increase the reroll cost by an additional 5 Minecraft Experience. So at 10% Luck, a reroll will cost 100 Minecraft Experience. At 50% Luck, the price is 300 Minecraft Experience, and so on.

Usage

The primary use of the Pickaxe Heater is to utilize it while mining. When harvesting materials, such as Iron Ore or Gold Ore, they’ll instantly be smelted and turned into their Ingot form.

Equipped Pickaxe Heater

It doesn’t just work on Ores, as the Pickaxe Heater can be used elsewhere, such as on Logs, where it gives Charcoal instead. Or breaking Sand will turn it into Glass, so it’s an extremely useful and versatile Relic.

Abilities

There is only one ability available for the Pickaxe Heater, and it’s called Heat Concentration. It has a maximum level of 10, and can be maxed out. It’s also a toggleable ability, meaning it can be turned on or off by holding down ALT.

Heat Concentration

Smelts any mined block if possible, consuming on charge from a buffer with a capacity of X units. The buffer regenerates 1 charge every Y seconds.

While Heat Concentration does smelt blocks as they’re mined, it does have its limitations. Depending on the Ability Quality and the level of the Relic, the buffer might be emptied, and it might slowly be regenerating charges. As it’s leveled up, the cooldown shouldn’t be too noticeable.

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Heat Concentration Chances

VARIABLE
BASE VALUE
MAX VALUE
X
20 – 25 Units
75 Units
Y
6 – 7 Seconds
1 Second

Constellations

To unlock an ability, it’s necessary to connect the stars hidden beneath the fog in such a way that the resulting constellation matches the image in the background, and completes the puzzle. When the constellation is correctly aligned, the ability will automatically be researched.

Above is the constellation for the Pickaxe Heater, allowing players to unlock the Heat Concentration ability. Hints can be unlocked in the research window for 50 Minecraft Experience each, or the entire constellations can be revealed for 250 Minecraft Experience.

Experience Sources

To level up abilities and gain Upgrade Points, Relic Experience is required. The Pickaxe Heater offers two different ways to obtain Relic Experience.

Each time a block is mined and smelted using the Heat Concentration ability, a single Relic Experience will be gained. Therefor, the Pickaxe Heater should be fast to level up, and can be done passively while mining with it equipped.

Like many other Relics, the Pickaxe Heater makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, 25% of that experience is also gained by the Pickaxe Heater. 

Leveling

The Pickaxe Heater Relic has a maximum level of 10, providing 10 Upgrade Points.

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Pickaxe Heater Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.

Config

To edit the configuration for an Artifact-compatible Relic, players will need to head to the config folder of their Minecraft world or server. Inside of the ‘rarcompat’ folder, edit the pickaxe_heater.yaml file.

abilitiesData:
    abilities:
        heater:
            # Highest level to which the ability can be upgraded
            maxLevel: 10
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                capacity:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 25.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 20.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 5.0
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: ADD
                duration:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 120.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 140.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: -0.083
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 10
    # Increment in experience required for each subsequent level of the relic
    step: 100
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries:
    -   biomes:
        - '[\w]+:.*(cave|cavern|grotto|hollow|den|chamber|crypt|subterranean)[\w_\/]*'
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
        weight: 300
    -   biomes:
        - .*
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*(mine)[\w_\/]*'
        weight: 500