Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the Mana Ring originates, adding even more Relics themed around the magic elements and structures from this mod.
Each Relic comes with a single ability or multiple abilities that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.
Obtaining
A golden ring inlaid with a massive flowstone capable of absorbing and channeling immense amounts of mana. It can be equipped in the Ring slot.

The Mana Ring can be discovered in two main ways. The first way is by exploring magical biomes that are related to Ars Nouveau. Key terms to look for in biome names include Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscur, Crypt, Occult, Secret, Arcan, Mag, Sorcer, Wizard, Enchantment, Witch, Spell, Necroman, Divinat, Charm, Alchem, or Ars.
Another way to find the Mana Ring Relic is to search inside Chests with the loot table containing the same terms as the Biomes section; both locations store this relic relatively commonly, with a spawn weight of 600.
Relic Quality & Rerolling
When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.
An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.
As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.
Usage
This Relic passively increases the total amount of Mana for the Mage who bears it, enabling the casting of more spells from the Ars Nouveau Spell kit without any cooldown. It is an essential Relic for those aspiring to become powerful Mages, as it enhances their ability to frequently rely on magic.
This applies to any task that requires mana, including spells for combat, teleportation, crop harvesting, and much more.
Abilities

Only one ability is available for the Mana Ring: Mana Compression. The Mana Ring has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Mana Ring.
1Mana Compression
While equipped, it increases the player’s maximum mana by X points and its regeneration by Y points per second.
The amount of Mana gained and the increased regeneration from this Relic alone are massively impactful. It can be the difference between life and death in many situations, such as providing the player the ability to heal, deal damage, or flee.
Mana Ring is equivalent to, or better than, gaining a piece of Ars Nouveau gear without taking a main gear slot.
Mana Compression costs 1 Upgrade Points per level, with a maximum level of 10.
Mana Compression Chances
VARIABLE | BASE VALUE | MAX VALUE |
|---|---|---|
X | 50 – 60 Mana | 200 Mana |
Y | 1 – 1.3 Regeneration | 5 Regeneration |
Experience Sources
Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Mana Ring offers two different ways to obtain Relic Experience.
The first method involves utilizing the mana that the Relic has accumulated. In this case, the Relic gains +1 Relic Experience for every 20 mana spent on a spell. To accelerate the leveling process, players can cast spells that have no actual effect while using mana while idling or in a safe location. However, experience is naturally gained through this method as long as the Ring is equipped.
Like many other Relics, the Mana Ring makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Mana Ring also gains 25% of that experience.
Leveling
The Mana Ring Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.
Mana Ring Ability Leveling
LEVEL | Minecraft XP | Total XP |
|---|---|---|
1 | 50 | 50 |
2 | 100 | 150 |
3 | 150 | 300 |
4 | 200 | 500 |
5 | 250 | 750 |
6 | 300 | 1050 |
7 | 350 | 1400 |
8 | 400 | 1800 |
9 | 450 | 2250 |
10 | 500 | 2750 |
To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.
Config
To edit the configuration for a Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.
After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the mana_ring.yaml file.
abilitiesData:
abilities:
empower:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
capacity:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 60.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 50.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.233
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
regeneration:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 1.3
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 1.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.285
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
entries:
- biomes:
- '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
dimensions:
- .*
tables:
- '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
weight: 600
- biomes:
- .*
dimensions:
- .*
tables:
- '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
- \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
weight: 600


