Illusionist’s Mantle

Minecraft Guidess
8 Min Read

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the Wing of the Wild Stalker originates, adding even more Relics themed around the magic elements and structures from this mod.

Each Relic comes with a single ability or multiple, that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

A Garment that masterfully deceives mortal eyes, making them see many silhouettes where only one figure is hidden. Meaning this Relic can self-clone the Relic Bearer. It can be equipped in the Back slot of the curios interface.

There are two locations where the Wing of the Wild Stalker can be found. The first is within Chests in biomes that are of a magic theme, or using terms such as Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscur, Crypt, Occult, Secret, Arcan, Mag, Sorcer, Wizard, Enchantment, Witch, Spell, Necroman, Divinat, Charm, Alchem, and Ars in the biome name.

The second location is inside any Chest, as long as it uses a loot table that contains any of the same terms above, or any Chest that uses a ars themed loot table. In both places, the Wing of the Wild Stalker has a spawn weight of 600.

Relic Quality & Rerolling

When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.

An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.

As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.

Usage

To use the Illusionist’s Mantle, equip it in the Back slot of the Curios Interface. Once equipped, this is a passive Relic, which means its ability activates automatically without any input from the player.

This activation occurs when the player is attacked by mobs and is based on a percentage chance. The Relic enhances player survivability by replacing them with a clone upon receiving fatal damage.

Abilities

One ability is available for the Wing of the Wild Stalker: Dive. The Wing of the Wild Stalker has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Wing of the Wild Stalker.

1

Shadow Cloning

When taking damage from a living entity, has a X% chance to create a player illusion on the opposite side of the attacker, lasting up to Y seconds. If the player takes fatal damage, they are protected from death and swapped with the farthest illusion.

This relic allows clones to swap places with the player, effectively preventing death. Some players may consider it overpowered as it can save the player in situations where they would usually be killed. Even in cases of one-shot kills, the relic still has a chance to prevent death.

The Shadow Clone ability costs 1 Upgrade Point per level, with a maximum level of 10.

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Dive Chances

VARIABLE
BASE VALUE
MAX VALUE
X
10 – 15% Chance
30% Chance
Y
5 – 10 Seconds
20 Seconds

Experience Sources

Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Wing of the Wild Stalker offers 2 different ways to obtain Relic Experience.

Players will gain +1 Relic Experience for each illusion the Shadow Cloning ability creates. Players will naturally acquire experience as they utilize the Illusionist’s Mantle Relic’s intended usage.

Like many other Relics, the Wing of the Wild Stalker makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Wing of the Wild Stalker also gains 25% of that experience.

Leveling

The Wing of the Wild Stalker Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.

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Wing of the Wild Stalker Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.

Config

To edit the configuration for an Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.

After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the illusionists_mantle.yaml file.

abilitiesData:
    abilities:
        illusion:
            # Highest level to which the ability can be upgraded
            maxLevel: 10
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                chance:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 0.15
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 0.1
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.1
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
                duration:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 10.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 5.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.1
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 10
    # Increment in experience required for each subsequent level of the relic
    step: 100
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries:
    -   biomes:
        - '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
        weight: 600
    -   biomes:
        - .*
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
        - \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
        weight: 600