Relics is a mod that introduces 25 new items into Minecraft, that offer additional functionality to players at all stages of the game. They can be found throughout the game world, in specific biomes and structures, varying by Relic.
Each Relic comes with an ability, or multiple, that can be leveled up and upgraded over time. You can learn about all the other items in our Relics Mod Wiki.
The Horse Flute Relic is available in Minecraft 1.20 and is discontinued in 1.21.
Obtaining
The Horse Flute can be obtained in the game by looting Chests in Mineshafts, End Cities, Strongholds, Woodland Mansions, Villages, and Pillager Outposts with a 2.5% drop chance.

Visually, the Horse Flute looks like a flute with a horse head. Every couple of seconds, an animation plays, showing colorful musical notes around the flute.
Usage
After taming and owning a Horse, it can be right-clicked with the Horse Flute. It will be stored inside the Horse Flute, specifically within a portable stall. When you right-click again with the Horse Flute, your Horse will be resummoned into the world at your position.

The Horse Flute does not give you a Horse but instead stores the Horse for you. This means you have to locate a horse, tame it, and give it a Saddle for use.
A note is that if the Horse is too far from the owner of the Horse flute, the Horse is automatically placed back into the portable storage. This is set as 16 blocks away by default.
Interactions with other Relics
Horse Flutes can be used with non-movement-based relics, such as the Infinity Ham, where the player could use the Horse Flute to flee from mobs and, while riding the horse, use the Infinity Ham Relic to restore lost health.
Another example of this could be using damaging abilities while riding the summoned horse, like throwing shadow glaive relics at the mobs from a distance.
Abilities & Experience System
Horse Flutes don’t have any stats that change on RNG pick-up, as their only ability on pick-up is the Portable Stall, which stores the horse for future use and convenience.
However, at upgrade level 5, an ability called ‘Plot to Treatment’ can be unlocked. This allows stored Horses to regain health while stored.
This ability, unlocked at level 5, can be re-rolled for a range between 0.01 and 0.1 hearts per second. As you can’t spend it before this point, you should immediately place all 5 upgrade levels into this ability when unlocked.
This should result in the Horse healing for half a heart per second while not in use and stored.
Experience to level the Horse Flute up is gained by covering distance with the summoned Horse; traveling 5 blocks would reward 1 Relic Experience. The abilities can be leveled up for 100 Relic Experience for the first level, 300 Relic Experience for the second, 500 for the third, and so forth.
Horse Flute Levelling
LEVEL | Minecraft XP | Relic XP |
|---|---|---|
1 | 30 | 100 |
2 | 60 | 300 |
3 | 90 | 500 |
4 | 120 | 700 |
5 | 150 | 900 |
6 | 180 | 1100 |
7 | 210 | 1300 |
8 | 240 | 1500 |
9 | 270 | 1700 |
10 | 300 | 1900 |
Once at the maximum Upgrade level of 10, the potential range for the ‘Plot to Treatment’ Ability is between 0.2 to 1.1 hearts a second while the horse is stored inside the Portable Storage, meaning that most Horses would be fully healed within half a minute of not being in use at maximum, or a few minutes at the least which is likely in typical gameplay.
Configuration
Below is the default configuration file for the Roller Skates Relic. This file is called horse_flute.yaml, and can be found within the Relics folder, which is contained within your instances config folder.
abilitiesData:
abilities:
paddock:
# Highest level to which the ability can be upgraded
maxLevel: 0
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats: {
}
heal:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 5
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
amount:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.1
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.01
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 1.0
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
minecraft:chests/woodland_mansion: 0.025
'[\w]+:chests\/[\w_\/]*village[\w_\/]*': 0.025
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025



