Emblem of Assault

Minecraft Guidess
10 Min Read

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the Emblem of Assault originates, adding even more Relics themed around the magic elements and structures from this mod.

Each Relic comes with a single ability or multiple, that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

An elegant brooch in the shape of a sword. By channeling the flow through itself, it concentrates it into its wielder’s weapon. It can be equipped in one of the Charm slots in the Curios interface.

There are two locations where the Emblem of Assault can be found. The first is within Chests in biomes that are of a magic theme, or using terms such as Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscur, Crypt, Occult, Secret, Arcan, Mag, Sorcer, Wizard, Enchantment, Witch, Spell, Necroman, Divinat, Charm, Alchem, and Ars in the biome name.

The second location is inside any Chest, as long as it uses a loot table that contains any of the same terms above, or any Chest that uses a ars themed loot table. In both places, the Emblem of Assault has a spawn weight of 600.

Relic Quality & Rerolling

When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.

An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.

As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.

Usage

To use the Emblem of Assualt, the player needs to craft a Scribes Table and a Spell Book from the Ars Nouveau mod to inscribe a spell into the Relic.

First, a spell must be created in the spell book, starting with the touch form. As this Relic applies the spell to attacks, it is recommended to add a damaging spell, for example, Touch, Harm, Bubble, where the ability “Touch” is the form, “Harm” harms the target, and then “Bubble” places them in a bubble. This bubble lifts them to a height before dropping them, resulting in additional damage.

To set the spell, follow these steps: Place the Emblem on the Scribe’s Table while holding the Spell Book. Make sure the Spell Book is set to the correct spell and sneak. Then, right-click to apply the spell to the Emblem. If the process is successful, you will see a message stating “Spell set,” and the symbols used to create the spell will appear in the tooltip of the Emblem of Assault. Finally, equip the Emblem of Assault in one of the Charm Slots in the Curios interface to activate its new spell the next time you attack a living entity.

The Emblem allows spells to be cast on a weapon without using mana, and it repeats the spell after a cooldown period. As the Relic is upgraded, the more complicated or amplified the spell can become.

Abilities

One ability is available for the Emblem of Assault: Assault. The Emblem of Assault has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Emblem of Assault.

1

Assault

Automatically applies the linked spell to the attacked target, then goes on cooldown for X seconds. To use this ability, a spell must be inscribed onto the item using the Scribe’s Table, consisting of no more than Y components and starting with the ‘Touch’ form.

This Relic enhances the player’s attacks by adding a spell effect of their choice, which can be created using the Spell Book. It is advisable to focus on damaging spell combinations since the Touch effect only activates when the player makes an attack. As the Relic is upgraded, the range of possible damage combinations and effects increases significantly.

Components in this instance mean the number of glyphs stacked to make the spell; if the spell has the desired effect, the Amplify Augment can be used to make the spell more powerful and potent.

The Assault ability costs 1 Upgrade Point per level, with a maximum level of 10.

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Assault Chances

VARIABLE
BASE VALUE
MAX VALUE
X
20 – 25 Seconds Cooldown
15 Seconds Cooldown
Y
2 – 3 Components
10 Components

Experience Sources

Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Emblem of Assault offers 2 different ways to obtain Relic Experience.

Players will earn +1 Relic Experience for each activation of the spell inscribed in the Emblem Relic created by the Assault ability. As long as a spell is inscribed, players will naturally gain experience by using the Emblem for its intended purpose.

Like many other Relics, the Emblem of Assault makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Emblem of Assault also gains 25% of that experience.

Leveling

The Emblem of Assault Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.

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Emblem of Assault Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels and 10 Upgrade Points.

Config

To edit the configuration for an Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.

After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the emblem_of_assault.yaml file.

abilitiesData:
    abilities:
        effort:
            # Highest level to which the ability can be upgraded
            maxLevel: 10
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                cooldown:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 20.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 25.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: -0.025
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
                count:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 3.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 2.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.7
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: ADD
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 10
    # Increment in experience required for each subsequent level of the relic
    step: 100
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries:
    -   biomes:
        - '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
        weight: 600
    -   biomes:
        - .*
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
        - \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
        weight: 600