Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the RELIC NAME originates, adding even more Relics themed around the magic elements and structures from this mod.
Each Relic comes with a single ability or multiple abilities that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.
Obtaining
A cloak woven from special mana-infused fabric, capable of concentrating nearby mana into a durable barrier impervious to any weapon. It can be equipped in the SLOT slot.

The Cloak of Concealment can be discovered in two distinct types of locations.
First, it may appear in Chests found within biomes that carry a magical or mystical theme. Specifically, any biome whose name includes terms like Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscure, Cryptic, Occult, Secret, Arcane, Magic, Sorcery, Wizardry, Enchantment, Witchcraft, Spellwork, Necromancy, Divination, Charm, Alchemy, or Ars is a valid candidate.
Second, the Cloak can also be found in any Chest that draws from a loot table containing the following keywords: Esoteric, Enigmatic, Mysterious, Obscure, Cryptic, Occult, Secret, Arcane, Magic, Sorcery, Wizardry, Enchantment, Witchcraft, Spellwork, Necromancy, Divination, Charm, Alchemy, Archetype, or Ars. Additionally, any loot table with an Ars-themed origin also qualifies.
In both locations, the Cloak of Concealment has a spawn weight of 600, making it a common find for those that explore the Ars Nouveau structures.
Relic Quality & Rerolling
When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.
An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.
As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.
Usage
The Relic only has passive abilities, meaning the Cloak can be equipped, and the ability will come into effect automatically. This ability is a mana-infused shield to ward off any damage, giving the player invulnerability.

This Relic grants the bearer an in-game visual blue cloak, adding a magical appearance to the player.
Abilities

One ability is available for the RELIC NAME: ABILITIES. The RELIC NAME has a maximum level of MAX LEVEL. A total of MAX LEVEL Upgrade Points can be obtained through leveling the RELIC NAME.
1Mana Barrier
When equipped, it absorbs all incoming damage by consuming X mana per 1 point of damage. When the player’s mana drops to a critical level where absorption becomes impossible, the ability goes on cooldown for Y seconds.
This means that the ability uses the player’s mana as a shield, reducing all damage taken until the player’s mana is depleted. Mainly a survival-oriented Relic for those who don’t actively use Mana frequently, but like the extra survivability.
At lower upgrade levels, the Relic depletes mana rather quickly, using up the player’s full bar of mana in seconds. At max levels, it barely dents the Mana Bar, so it is a worthwhile Relic to level, though the process may be complicated for Mages actively using mana.
Once the Mana bar is depleted, the shield disappears, leaving the player fully vulnerable to damage as usual for a cooldown period.
ABILITIES costs 1 Upgrade Points per level, with a maximum level of 10.
ABILITIES Chances
VARIABLE | BASE VALUE | MAX VALUE |
|---|---|---|
X | 100 – 200 Mana | 25 Mana |
Y | 30 – 60 Seconds | 10 Seconds |
Experience Sources
Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The RELIC NAME offers two different ways to obtain Relic Experience.
The first way the Cloak of Concealment can gain upgrade points is by gaining enough Relic points from the use of Mana Barrier, where each instance of absorbing 1.5 or more damage using the Mana Barrier ability awards the Cloak of Concealment +1 Experience points.
Like many other Relics, the RELIC NAME makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the RELIC NAME also gains 25% of that experience.
Leveling
The RELIC NAME Relic has a maximum level of MAX LEVEL, providing MAX LEVEL Upgrade Points. The table below shows the cost of upgrading abilities.
RELIC NAME Ability Leveling
LEVEL | Minecraft XP | Total XP |
|---|---|---|
1 | 50 | 50 |
2 | 100 | 150 |
3 | 150 | 300 |
4 | 200 | 500 |
5 | 250 | 750 |
6 | 300 | 1050 |
7 | 350 | 1400 |
8 | 400 | 1800 |
9 | 450 | 2250 |
10 | 500 | 2750 |
To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.
Config
To edit the configuration for a Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.
After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the cloak_of_concealment.yaml file.
abilitiesData:
abilities:
absorption:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
absorbing:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 100.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 200.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: -0.05
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
cooldown:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 30.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 60.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: -0.065
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
entries:
- biomes:
- '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
dimensions:
- .*
tables:
- '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
weight: 600
- biomes:
- .*
dimensions:
- .*
tables:
- '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
- \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
weight: 600


