Archmage Gloves

Minecraft Guidess
9 Min Read

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the Archmage Gloves originates, adding even more Relics themed around the magic elements and structures from this mod.

Each Relic comes with a single ability or multiple abilities that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

The secret of great wizards who could cast hundreds of spells without feeling the slightest fatigue. Thoughm once the secret is revealed… Can they still be called wizards? More like illusionists… It can be equipped in the Hands slot.

Archmage Gloves can be found in two locations generally associated with the Ars Nouveau Mod, the first location is any biome with the key terms Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscure, Cryptic, Occult, Secret, Arcane, Magic, Sorcery, Wizardry, Enchantment, Witchcraft, Spellwork, Necromancy, Divination, Charm, Alchemy, or Ars in their names, where they have a moderately high spawn weight of 600.

The second location the Archmage Gloves can be found is in any biome, as long as the Chest has a loot table containing the following terms: Esoteric, Enigmatic, Mysterious, Obscure, Cryptic, Occult, Secret, Arcane, Magic, Sorcery, Wizardry, Enchantment, Witchcraft, Spellwork, Necromancy, Divination, Charm, Alchemy, Archetype, or Ars, where they also have a high spawn weight of 600.

Relic Quality & Rerolling

When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.

An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.

As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.

Usage

To use the Archmage Gloves, they must be equipped in the Hand slot of the Curios Interface, then their ability, Dexterous Fingers, is passively applied to all spells cast. The ability gives spells a set chance to be cast again for free, reducing the mana required throughout a battle.

Abilities

One ability is available for the Archmage Gloves: Dexterous Fingers. The Archmage Gloves has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Archmage Gloves.

1

Dexterous Fingers

When equipped in the hand slot and casting a spell, there is a X% chance to cast it again. If the effect triggers, the spell is used again, continuing until the chance fails. Each repetition does not consume mana, but the number of repetitions cannot exceed 5. Works only on pink-colored spells [255, 25, 180].

This ability allows the Archmage Gloves to have a chance to repeat a cast spell, using no mana, up to 4 additional times. What this means is that the Relic is effectively allowing the Relic Bearer to remain in combat or using magic for longer periods of time, as fewer spells using mana need to be cast.

This is primarily a combat-based Relic, as most instances where a spell would need to be cast repeatedly are damage-based, though there are situations where multiple spell casts are needed, they are likely to be less time-sensitive.

For example, using Harvest spells would be useful to cast multiple times, although this is unlikely to be time-pressured and result in death or unwanted situations. This Relic is mainly used by those that engage with the Ars Nouveau Mod, as mana spells using pink projectiles aren’t found elsewhere, rendering this Relic useless if not using Ars Nouveau Spells.

Dexterous Fingers costs 1 Upgrade Points per level, with a maximum level of 10.

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Dexterous Fingers Chances

VARIABLE
BASE VALUE
MAX VALUE
X
1.5 – 2 Seconds
0.8 Seconds
Y
1 – 3 Times
10 Times

Experience Sources

Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Archmage Gloves offers two different ways to obtain Relic Experience.

A way to level the Archmage Gloves up would be through the use of the Dexterous Fingers ability, where the Relic gains +1 Relic Experience Points for each activation of the Dexterous Fingers ability.

Like many other Relics, the Archmage Gloves makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Archmage Gloves also gains 25% of that experience.

Leveling

The Archmage Gloves Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.

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Archmage Gloves Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels, as well as 10 Upgrade Points.

Config

To edit the configuration for a Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.

After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the archmage_glove.yaml file.

abilitiesData:
    abilities:
        multicasted:
            # Highest level to which the ability can be upgraded
            maxLevel: 10
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                chance:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 0.25
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 0.15
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.2
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 10
    # Increment in experience required for each subsequent level of the relic
    step: 100
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries:
    -   biomes:
        - '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
        weight: 600
    -   biomes:
        - .*
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
        - \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
        weight: 600