Architect’s Staff

Minecraft Guidess
11 Min Read

Relics is a mod that introduces over 20 new items into Minecraft, offering additional functionality to players at all stages of the game. It’s also compatible with other mods, such as Ars Nouveau with the Reliquified Ars Nouveau mod, from which the Architect's Staff originates, adding even more Relics themed around the magic elements and structures from this mod.

Each Relic comes with a single ability or multiple, that can be leveled up and upgraded over time. You can learn about all the other available items in our Relics Mod Wiki.

Obtaining

A majestic cane crafted from mysterious material, its refined headpiece capable of erecting phantom bridges that fill voids in the world’s landscape. It can be equipped by holding it in the Hot bar.

There are two locations where the Architect's Staff can be found. The first is within Chests in biomes that are of a magic theme, or using terms such as Archwood, Flashing, Cascading, Flourishing, Blazing, Esoteric, Enigmatic, Mysterious, Obscur, Crypt, Occult, Secret, Arcan, Mag, Sorcer, Wizard, Enchantment, Witch, Spell, Necroman, Divinat, Charm, Alchem, and Ars in the biome name.

The second location is inside any Chest, as long as it uses a loot table that contains any of the same terms above, or any Chest that uses a ars themed loot table. In both places, the Architect's Staff has a spawn weight of 600.

Relic Quality & Rerolling

When you pick up a Relic, it comes with a quality indicator that you can see by hovering over the portrait image or by looking at the circles underneath it. Each Relic is rated between 0 and 5, based on the quality of its individual abilities.

An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details). To further increase the stats beyond these limits, you will need to use Upgrade Points. Rerolling costs 50 Minecraft Experience for each attempt. Additionally, each time the stats are rerolled, the Luck value will increase by one percent for every stat that hasn’t been successfully improved.

As Luck increases, the likelihood of obtaining better rerolled stats also rises. However, each percentage point of Luck will raise the reroll cost by an additional 5 Minecraft Experience points. For example, at 10% Luck, a reroll would cost 100 Minecraft Experience, while at 50% Luck, the cost would be 300 Minecraft Experience, and so on.

Usage

To use the Architect Staff, ensure it is selected in the player’s hot bar. When equipped, holding the right mouse button enables the instant creation of temporary structures that originate from the initial right-click location and extend to where the player releases the right mouse button.

This feature enables more straightforward navigation across challenging terrain by allowing the construction of bridges through the bridge construction ability. This relic is highly sought after for its unique capabilities.

In the hot bar, this item features a durability bar that depletes with each use and regenerates after a set amount of time determined by the quality and upgrade level of the Relic ability Bridge Construction. This bar depletes at a low rate at higher levels and regenerates so quickly that it is not a significant factor.

When picked up, the Relic is not as helpful as possible because the bridges it creates are shorter. However, it can create extremely long bridges across chasms over 100 blocks wide once fully upgraded.

Abilities

One ability is available for the Architect's Staff: Bridge Construction. The Architect's Staff has a maximum level of 10. A total of 10 Upgrade Points can be obtained through leveling the Architect's Staff.

1

Bridge Construction

When the bridge is created, the bridge has a durability of X regenerating 1 point every Y seconds. Hold right-click while looking at a block to set it as the first point, then release right-click while looking at another block to set the second point, creating a temporary bridge between them (max length Z blocks) for 1 minute, consuming 1 durability.

This Relic enables the creation of bridges, using vibrantly colored blocks that eventually despawn. It is intended for faster and easier travel between two points. As the Relic receives upgrades, the potential coverage that can be achieved increases massively.

The Bridge Construction ability costs 1 Upgrade Point per level, with a maximum level of 10.

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Bridge Construction Chances

VARIABLE
BASE VALUE
MAX VALUE
X
1 – 3 Durability
8 Durability
Y
15 – 20 Seconds
7.5 Seconds
Z
16 – 32 Blocks Max Range
120 Blocks Max Range

Experience Sources

Relic Experience is required to level up a Relic, gain Upgrade Points, and spend said points on upgrading abilities. The Architect's Staff offers 2 different ways to obtain Relic Experience.

Players will gain +1 Relic Experience for each bridge created by the Bridge Construction ability. Players will naturally acquire experience as they utilize the Architect Staff for its intended purpose.

Like many other Relics, the Architect's Staff makes use of Experience Spreading. Each time any Relic in the inventory gains experience, regardless of the method, the Architect's Staff also gains 25% of that experience.

Leveling

The Architect's Staff Relic has a maximum level of 10, providing 10 Upgrade Points. The table below shows the cost of upgrading abilities.

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Architect's Staff Ability Leveling

LEVEL
Minecraft XP
Total XP
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750

To level an ability to level 10, a total of 2750 Minecraft Experience is required, equating to 45 Minecraft levels and 10 Upgrade Points.

Config

To edit the configuration for an Ars Nouveau-compatible Relic, players must update the enabledExtendedConfigs: false option within relics.yaml in their Minecraft config folder, by changing the value to true.

After relaunching Minecraft, a reliquified_ars_nouveau folder will be visible in the config folder. Inside here, look for and edit the architects_staff.yaml file.

abilitiesData:
    abilities:
        designer:
            # Highest level to which the ability can be upgraded
            maxLevel: 10
            # Relic level at which the ability becomes unlocked
            requiredLevel: 0
            # Number of leveling points needed to increase the ability level
            requiredPoints: 1
            stats:
                periodicity:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 15.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 20.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: -0.05
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
                count:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 3.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 1.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.5
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: ADD
                distance:
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
                    maxInitialValue: 32.0
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    maxThresholdValue: 1.7976931348623157E308
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
                    minInitialValue: 16.0
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
                    minThresholdValue: 4.9E-324
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
                    upgradeModifier: 0.275
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
                    # MULTIPLY_BASE: x + ((x * y) * z),
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
                    # ADD: x + (y * z).
                    # 
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
                    upgradeOperation: MULTIPLY_BASE
levelingData:
    # Amount of experience required to level up to relic level 1
    initialCost: 100
    # Maximum level of the relic
    maxLevel: 10
    # Increment in experience required for each subsequent level of the relic
    step: 100
lootData:
    # List of conditions for obtaining the relic. Supports both direct ID specification and regular expressions.
    entries:
    -   biomes:
        - '[\w]+:.*(archwood|flashing|cascading|flourishing|blazing|esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|ars)[\w_\/]*'
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*[\w]+[\w_\/]*'
        weight: 600
    -   biomes:
        - .*
        dimensions:
        - .*
        tables:
        - '[\w]+:chests\/[\w_\/]*(esoteric|enigmatic|mysterious|obscur|crypt|occult|secret|arcan|mag|sorcer|wizard|enchantment|witch|spell|necroman|divinat|charm|alchem|arch|ars)[\w_\/]*'
        - \b\w*ars\w*:chests\/[\w_\/]*[\w]+[\w_\/]*
        weight: 600