Terramity

Terramity is a Terraria-inspired progression mod by Aurukel that adds four bosses, three tiers of metal above Netherite, a long list of guns and a huge number of accessories to equip. You'll start with the Terramity Guidebook, gem armor and a Flintlock Pistol, then work through Gob, King of Gnomes, the Super Sniffer, the Trial Guardian and the Shadow Wizards, as each one drops the Smithing Templates or tools you need for the next tier. Accessories fill eight Curios slots and often matter more than the armor you're wearing, with dashes, slams and active abilities on their own keys. There's a lot to explore alongside the fights, like the Trial Spire in the Oceans, the Chthonic Dungeon beneath the Nether's lava lakes, Fairy Fountains and the Sword Shrine that holds Excalibur. This guide covers the boss order, the ores, the gear and every fight.

By Minecraft Guides Updated 26 min read

Terramity is a Terraria-inspired progression mod by Aurukel, which adds four main bosses, three new tiers of metal above Netherite, a long list of guns and a huge number of accessories to equip. Each boss drops what you’ll need to reach the next tier of gear, so the order you do things in is going to matter.

Getting Started with Terramity

You’ll be handed the Terramity Guidebook the first time you join a world, and most of your early game will go into gems, your first accessory and a basic gun. Gob, King of Gnomes is the first boss to fight, and the guidebook suggests taking him on in Diamond or Netherite Armor, so there’s time to gear up first.

1

Read the Terramity Guidebook

Given the first time you join

The guidebook covers the ores, bosses, guns and status effects Terramity adds. Its Bosses category is ordered from first to last, which makes it the quickest way to check what you need to do next. If you lose it, you’re able to craft another from 2 Cardboard and a Book.

Cardboard is cheap to make, as 2 Logs of any kind will give you 32 of it. You’ll need it for Circuit Boards later on too, so it’s worth keeping a stack in a chest.

2

Craft a Cardboard Necklace

Your first accessory

The guidebook’s own first step is the Cardboard Necklace, which is used to add extra knockback to your attacks. It’s made from 5 Cardboard and a Cardboard Block, and it goes in the Necklace slot, one of the accessory slots Terramity adds through Curios.

Cardboard Necklace
Cardboard
Cardboard
Cardboard
Cardboard
Cardboard
Cardboard Block
Crafting Table
→
Cardboard Necklace

Accessories can matter more than the armor you’re wearing, and swapping them around to suit a fight is a big part of the mod. You’ll have 8 slots to fill, split between these types:

  • Head, 1 slot, for masks, glasses and halos
  • Necklace, 1 slot, where pendants, lockets and scarves go
  • Hands, 1 slot, for gauntlets and bracelets
  • Ring, 2 slots
  • Belt, 1 slot, which is where the dash and slam belts go
  • Charm, 2 slots, for everything else, like dice, feathers and bottled clouds
3

Mine Gems for Your First Armor

Ruby, Sapphire, Topaz and Onyx

Rubies can be found almost anywhere in the Nether, and Sapphire turns up in snowy and frozen biomes. Topaz needs a hot biome like a Desert or Badlands, whereas Onyx is only in the End. Each gem is used to make its own tools and armor, and a full set gives you an Armor Set Ability to use with X.

A full gem set has the same protection as Diamond Armor, so the ability is really the reason to wear one over the other. For example, Ruby’s Fire Resistance is handy on your first trips into the Nether, and Topaz’s Slow Falling is able to save you from long drops around structures.

4

Build Your First Gun

Flintlock Pistol, then the Basic Pistol

Guns fire with right-click, and you’ll reload them by sneaking and right-clicking, though each one only takes its own type of ammo. The Flintlock Pistol is the first gun you’re able to make. It takes 3 Iron Ingots, a Flint and a Log to craft, and it fires Iron Nuggets from one hand.

Flintlock Pistol
Iron Ingot
Iron Ingot
Iron Ingot
Flint
Oak Log
Crafting Table
→
Flintlock Pistol
Basic Pistol
Diamond
Iron Ingot
Diamond
Flintlock Pistol
Diamond
Iron Ingot
Diamond
Crafting Table
→
Basic Pistol

Adding 4 Diamonds and 2 Iron Ingots turns it into the Basic Pistol, which takes Copper Rounds instead. You’ll get 12 Copper Rounds from an Iron Nugget, a Gunpowder and a Copper Ingot. So keeping up with Gunpowder is going to be the main cost of shooting early on.

5

Trade a Gnome for Its Hat

Needed to summon the first boss

Gnomes wander around the Overworld, and right-clicking one with a Diamond will swap it for the Gnome’s Red Gnome Hat. Each Gnome only gives up one hat, and you’ll need it to summon Gob at a Court of Gnomes. These only generate in Dark Forests and Swamps, so that’s where you’ll want to look.

They’ll take Terramity boss drops as well and hand back something random, like a Gnome Ring, a gem, a soul or an Emerald. So it’s worth taking any spare boss drops back to them, rather than leaving them in a chest.

Terramity Progression and Boss Order

Terramity’s progression follows its metals, and each boss drops the Smithing Templates or tools you’ll need to reach the next tier. There are four bosses to beat in order, plus the Ultra Sniffer, which the guidebook says doesn’t fit into progression at all.

Terramity Boss Order
Order Boss How to Summon What It Unlocks
1Gob, King of GnomesRed Gnome Hat on the Golden Gnome Statue in a Court of GnomesDimlite or Virentium Upgrade
2Super SnifferStrike a Sniffer with lightningCosmilite or Virentium Upgrade
3Trial GuardianSpire Key in the Guardian’s Padlock at a Trial SpirePerish Staff for Black Matter, plus a Hellspec, Void or Conductite Upgrade
4The Shadow WizardsOccult Fabric on the Offering Pedestal in a Chthonic CathedralAntiprisms for Nyxium, Reverium and Exodium
OptionalUltra SnifferStrike the Super Sniffer with lightning in its second phase, under 10% healthAll three Hellspec, Void and Conductite Upgrades at once

Metal Tiers

The guidebook’s graph puts Netherite at the bottom with three tiers above it. Metals on the same row are the same tier, so you’re free to pick whichever one suits you. The first tier is Dimlite, Virentium and Cosmilite, and all three are used to upgrade Netherite gear with a Smithing Template.

Iridium sits just above the first tier, and it’s what the second tier is built on, as the Hellspec, Void and Conductite upgrades need to go on Iridium gear rather than Netherite. All three need Black Matter too, which you won’t be able to get until the Trial Guardian is dead.

Then the top tier doesn’t use templates at all, as you’ll be able to craft Nyxium, Reverium and Exodium gear straight from the ingots. These ingots all need Profanum and Antiprisms to make. For the armor itself, a full set of Iridium sits between Tier 1 and Tier 2, with 24 armor and 4 toughness.

Gem Sets

Tier 1 Sets

Tier 2 Sets

Tier 3 Sets

Full Set Armor
20
24
28
34 (Reverium 27)
Toughness
2
3
4
5
Metals
Ruby, Sapphire, Topaz, Onyx
Dimlite, Virentium, Cosmilite
Hellspec, Void, Conductite
Nyxium, Reverium, Exodium
Made By
Crafting
Upgrading Netherite
Upgrading Iridium
Crafting

Armor Sets and Classes

There’s no class system or skill tree in Terramity. The armor sets are named like classes though, with a Void Mage, a Nyxium Knight, a Reverium Paladin and an Exodium Warlock among them. Each full set below gives you an Armor Set Ability to use with X, and the ones that toggle will stay on until you press X again.

Armor Set Abilities
Armor Set Armor Set Ability Cooldown
RubyFire Resistance for 10 seconds120 seconds
SapphireWater Breathing for 30 seconds120 seconds
TopazSlow Falling for 8 seconds30 seconds
OnyxRandom teleport, like a Chorus Fruit30 seconds
DimliteSonic boom that deals weak damage and throws you backwards8 seconds
Virentium SamuraiDripleaf Step, placing temporary Dripleaf under your feetToggle
Cosmilite SorcererFlips your own gravityToggle
HellspecLife Steal for 25 seconds60 seconds
Void MagePhasing for 5 seconds, making you invulnerable to all damage60 seconds
ConductiteFactory Reset, clearing every status effect180 seconds
Nyxium KnightRing of fire at your feet that inflicts Shadowflame45 seconds
Reverium PaladinHoly beam wherever you’re looking that inflicts Vulnerability30 seconds
Exodium WarlockShadowstep, placing invisible blocks under your feet so you can walk on airToggle

A few sets carry something extra on top of the ability. The Reverium Paladin’s Chestplate lets you fly like you’re wearing an Elytra, and the Conductite Scouter helmet is able to show the name and health of whatever you’re looking at. Then a full Nyxium Knight set makes you immune to fire and Shadowflame with 20% lower ability cooldowns, whereas a full Exodium Warlock set cuts your dash cooldown by 20%.

Gob, King of Gnomes (First Boss)

Gob, King of Gnomes

Terramity terramity:gob
Health 450
Armor 4
Base Attack Damage 19
Found In Court of Gnomes
Summoned With Red Gnome Hat

Right-clicking the Golden Gnome Statue in a Court of Gnomes with a Red Gnome Hat will use up the hat. About 5 seconds later, Gob drops in from above the statue to start the fight. The statue turns back to gold as he arrives, so you’re able to summon him again as long as you have another hat.

Gob, King of Gnomes holding a sword in front of the Golden Gnome Statue inside a Court of Gnomes
Gob, King of Gnomes in the Court of Gnomes

His attacks are a punch, a spin, a leap, a ground slam and a ranged projectile. Every so often he’ll point and call in 4 Royal Gnomes, which only have 14 health but hit for 10 each. He doesn’t take fall damage, though arrows and bullets hurt him normally, so you’ll want a bow or gun for when he’s out of reach.

Gob Fight Checklist

Gob, King of Gnomes Drops

One of the three Gob items and one of the two Smithing Templates per kill. The gem pool rolls 2 to 3 times.
Gob, King of Gnomes
Gob's Gilded Hat
Gob's Gilded Hat
x1 33.3% EPIC
Gob's Claymore
Gob's Claymore
x1 33.3% EPIC
Belt of the Gnome King
Belt of the Gnome King
x1 33.3% EPIC
Smithing Template
Smithing Template
x1 50% RARE
Smithing Template
Smithing Template
x1 50% RARE
Music Sheet of the Gnome King
Music Sheet of the Gnome King
x1 100% UNCOMMON
Gold Ingot
Gold Ingot
x4-7 100% COMMON
Lost Soul
Lost Soul
x2-3 100% COMMON
Diamond
Diamond
x1-3 16.7% UNCOMMON
Ruby
Ruby
x1-3 16.7% UNCOMMON
Sapphire
Sapphire
x1-3 16.7% UNCOMMON
Topaz
Topaz
x1-3 16.7% UNCOMMON
Onyx
Onyx
x1-3 16.7% UNCOMMON
Iridescent Shard
Iridescent Shard
x1-3 16.7% UNCOMMON

Super Sniffer

Super Sniffer

Terramity terramity:super_sniffer
Health 550 (twice)
Armor 4
Base Attack Damage 30
Immune To Fire, fall damage, lightning
Summoned By Lightning striking a Sniffer

Any Sniffer that’s struck by lightning will turn into the Super Sniffer, so a thunderstorm is able to start the fight too. The guidebook suggests firing a Lightning Staff next to the Sniffer rather than at it, as a direct hit will kill it. If you need a Sniffer, Terramity adds a Sniffer Egg recipe using Moss Blocks, Iridescent Shards, an Egg and Daemonium.

Lightning Sceptre
Fairy Dust
Topaz
Fairy Dust
Stick
Copper Ingot
Crafting Table
→
Lightning Sceptre
Lightning Staff
Fairy Dust
Block of Topaz
Fairy Dust
Daemonium Chunk
Lightning Sceptre
Daemonium Chunk
Daemonium Chunk
Daemonium
Daemonium Chunk
Crafting Table
→
Lightning Staff

Bringing its health to zero won’t end the fight, as it goes invulnerable, transforms into its Legendary form and heals back up. Its moves include dashes, uppercuts, stomps, teleport slams, a beam attack and a Spirit Bomb. To deal with all of that, the guidebook recommends Dimlite or Virentium Armor, some kind of dash and a strong gun.

The Super Sniffer standing on a grassy hilltop
The Super Sniffer

Obsidian walls in your arena will block the beam, but the Spirit Bomb is able to tear through any arena, so you won’t be able to rely on cover alone. Once it’s dead, you’ll get your Sniffer back as well.

Super Sniffer Drops

One Evil King's armor piece, one of the three Super Sniffer items and one Smithing Template per kill. Gems roll 3 to 4 times, souls and beans 6 to 10 times.
Super Sniffer
Evil King's Hat
Evil King's Hat
x1 25% RARE
Evil King's Gi
Evil King's Gi
x1 25% RARE
Evil King's Leggings
Evil King's Leggings
x1 25% RARE
Evil King's Boots
Evil King's Boots
x1 25% RARE
Super Sniffer's Pelt
Super Sniffer's Pelt
x1 33.3% EPIC
Guided Energy Blast
Guided Energy Blast
x1 33.3% EPIC
Giant Sniffer's Hoof
Giant Sniffer's Hoof
x1 33.3% EPIC
Smithing Template
Smithing Template
x1 50% RARE
Smithing Template
Smithing Template
x1 50% RARE
Gaianite Cluster
Gaianite Cluster
x2-3 100% UNCOMMON
Music Sheet of the Legendary Super Sniffer
Music Sheet of the Legendary Super Sniffer
x1 100% UNCOMMON
Accursed Soul
Accursed Soul
x1 per roll 50% COMMON
Hermit Bean
Hermit Bean
x1 per roll 50% COMMON
Diamond
Diamond
x1 per roll 16.7% UNCOMMON
Topaz
Topaz
x1 per roll 16.7% UNCOMMON
Ruby
Ruby
x1 per roll 16.7% UNCOMMON
Sapphire
Sapphire
x1 per roll 16.7% UNCOMMON
Onyx
Onyx
x1 per roll 16.7% UNCOMMON
Iridescent Shard
Iridescent Shard
x1 per roll 16.7% UNCOMMON

Trial Guardian

Trial Guardian

Terramity terramity:trial_guardian
Health 800
Armor 9
Base Attack Damage 30
Immune To Projectiles, explosions, fire, fall damage
Summoned With Spire Key

The Trial Guardian waits at the bottom of a Trial Spire, and using a Spire Key on the Guardian’s Padlock is how you’ll summon it. Arrows and bullets won’t hurt it, so you’re going to need a strong melee weapon. The guidebook recommends Dimlite, Virentium or Cosmilite Armor to go with it.

Its attacks include a sweeping laser, an explosion, a breath attack, a clap, teleports and summoned Dungeon Effigies. At half health it moves into a second phase, where the laser sweeps around twice as fast. The explosion inflicts Tremor as well, and more Dungeon Effigies arrive with each summon.

It always drops a Perish Staff and a Spire Key, so you’re able to summon it again straight away. Each kill only gives one of the three Tier 2 Smithing Templates, so you might need a few runs to get the one you want.

Trial Guardian Drops

One Smithing Template and one of the five Guardian items per kill.
Trial Guardian
Perish Staff
Perish Staff
x1 100% LEGENDARY
Spire Key
Spire Key
x1 100% RARE
Music Sheet of the Trial Guardian
Music Sheet of the Trial Guardian
x1 100% UNCOMMON
Smithing Template
Smithing Template
x1 33.3% EPIC
Smithing Template
Smithing Template
x1 33.3% EPIC
Smithing Template
Smithing Template
x1 33.3% EPIC
Chthonic Cursemark
Chthonic Cursemark
x1 20% RARE
Guardian's Hand
Guardian's Hand
x1 20% RARE
Giant Dungeon Slab
Giant Dungeon Slab
x1 20% RARE
Energized Core
Energized Core
x1 20% RARE
Guardian Grimoire
Guardian Grimoire
x1 20% RARE
Lost Soul
Lost Soul
x10-12 100% COMMON
Spiteful Soul
Spiteful Soul
x7-9 100% COMMON
Dimlite Nugget
Dimlite Nugget
x6-9 100% COMMON

The Shadow Wizards (Final Boss)

The Shadow Wizards are summoned by using Occult Fabric on the Offering Pedestal inside a Chthonic Cathedral. Enchanter Merlin and Sorceress Circe arrive together, and they’ll drop into a death pose rather than dying when they run out of health. Once both of them are down, Archmage Gundalf shows up for the last part of the fight.

Merlin is the one to watch, as he’ll buff every mob within 32 blocks, including Circe and himself. The buffs are Amped, Resistance, Invisibility and a burst of Instant Health, which is why they seem to heal so often. Circe summons Conjurlings and Thunkers to back them up, and Gundalf mixes his magic with guns, like a sniper shot, a shotgun blast and his own Planet Buster.

For this fight, the guidebook recommends wearing Void, Hellspec or Conductite Armor, along with the strongest weapons and accessories you’ve got. It also warns you to try and keep all three of them inside the cathedral, as things can break if they wander too far away from it.

Shadow Wizards Drops

Iridium Chunks and Occult Fabric split 24 to 32 rolls between them. One of the three wizard accessories per kill.
Archmage Gundalf
Antiprism
Antiprism
x18-24 100% LEGENDARY
Iridium Chunk
Iridium Chunk
x1 per roll 50% UNCOMMON
Occult Fabric
Occult Fabric
x1 per roll 50% UNCOMMON
Chthonic Shell Casing
Chthonic Shell Casing
x1 40% EPIC
Malediction Bracelets
Malediction Bracelets
x1 40% EPIC
Gundalf's Pointed Hat
Gundalf's Pointed Hat
x1 20% EPIC
Fortune's Favor
Fortune's Favor
x1 100% LEGENDARY
Gold Medal
Gold Medal
x1 100% RARE
Swag Glasses
Swag Glasses
x1 100% RARE
Music Sheet of the Shadow Wizards
Music Sheet of the Shadow Wizards
x1 100% UNCOMMON

Ultra Sniffer

Ultra Sniffer

Terramity terramity:ultra_sniffer
Health 900
Armor 60
Base Attack Damage 85
Immune To Fire, fall damage, lightning
Summoned By Lightning on a Super Sniffer under 10% health

The Ultra Sniffer is summoned by striking the Super Sniffer with lightning while it’s in its second phase and below 10% health. The guidebook calls it nigh-unkillable and doesn’t recommend fighting it. If you do manage it, it’ll drop all three Tier 2 Smithing Templates at once, two picks from its own item pool, like the Dragon Band or Ultra Sniffer Fur, and a pile of Antiprisms, Black Matter and Iridium Chunks.

The guidebook’s advice is to fight it in a flat arena made of a durable block, like Obsidian. You’ll want pillars to hide behind when it fires its lasers, and high mobility accessories to get around, like a dash belt or extra jumps.

Mini-Bosses

A few tougher mobs spawn out in the world as well, and they’re the main source of some weapons and souls. So these are the ones you’ll want to hunt down:

  • Hellrok, 200 health, spawns in Nether Wastes and Crimson Forests and drops Spiteful Souls and Chthonic Crystals, with a 20% chance each at the Hellrok Gauntlet and Hellrok Gigaton Hammer
  • Duskrok, 100 health, found in Deserts, Badlands and the Soul Sand Valley, dropping Lost Souls, Iron and Netherite Scrap with a 20% chance at the Duskrok Greatsword
  • Uvogre, 200 health, able to spawn in any biome and dropping Accursed Souls and Leather
  • Megabite, a Warped Forest mob that might drop Malware (20%) instead of its usual Accursed Souls
  • Virtue, 700 health, summoned by throwing an Unholy Lance into the Overworld sky, and the only source of Angel Feathers

Terramity Structures and Dungeons

There’s a lot of structures in Terramity across the Overworld and the Nether, and you’ll pass the smaller ones just walking around. Four of them are tied to the boss order, the Court of Gnomes, Trial Spire, Chthonic Dungeon and Chthonic Cathedral, while the rest are there to loot.

Terramity Structures
Structure Where It Generates What You’ll Find
Court of GnomesDark Forests and SwampsThe Golden Gnome Statue that summons Gob
Trial SpireAny OceanSpire Keys, Spikes, Stygian Blood and the Trial Guardian
Chthonic DungeonThe Nether, under the lava lakesOccult Fabric mobs, Slot Machines and accessory chests
Chthonic CathedralThe Nether roofThe Offering Pedestal for the Shadow Wizards
Sword ShrinePlains, Forests, Taigas and MountainsExcalibur, stuck in its stone
Fairy FountainUnderground, where Stone meets DeepslatePink Fairies
Prismatic PondDeep underground in the OverworldPrism Solution, Pink Fairies and gem ores
Overgrown FacilityForests, Taigas, Mountains and PlainsSimple Turrets, Elite Skeletons, gun parts and accessories
Infested LaboratoryUnderground in the OverworldEcho Bugs, Simple Turrets, a Megabite and Dimlite loot
MausoleumTaigasCatacomb chests with a chance at the Holy Chalice
Mud HutForests, Taigas, Plains and SwampsPills and rings like the Rush Ring
Snow FortSnowy biomesShinobi gear, like the Shinobi Sash
Fire Lookout TowerForests, Taigas and MountainsA chance at the Flare Gun or Overclocked Microwave
Suspicious ShrineForests, Taigas, Mountains and PlainsOne chest with a single accessory from a long list
Subterranean ShrineUnderground in the OverworldRings, Sniffer Eggs and small valuables
Ancient OutcropDeserts, hot biomes and Scorched CavesSniffer Eggs, Ancient Debris and a Hellrok room
Chthonian BreachThe NetherChthonic Crystals and cursed accessories

Court of Gnomes

The Court of Gnomes is a large surface structure with the Golden Gnome Statue inside, and it’s the only place you’re able to fight Gob. It only generates in these biomes, so they’re the ones you’ll need to search:

Court of Gnomes Biomes (3)
Click a biome to copy its locate command.
Dark Forest Swamp Mangrove Swamp
/locate structure terramity:court_of_gnomes

Trial Spire

Trial Spires can be found in any Ocean, and the guidebook calls them a long, difficult dungeon you should be very prepared for. Your way through is locked by Spire Keyholes, and each one takes a Spire Key to open. Then the Guardian’s Padlock at the bottom takes one more to summon the Trial Guardian.

A Trial Spire tower rising out of the ocean
A Trial Spire out in the ocean

Keys can be found around the spire, and the Dungeon Sentries and Dungeon Effigies inside have a 13.3% chance to drop one. Watch out for the Spikes, which get charged by Batteries placed beneath them. The pools of Stygian Blood are the other danger, as they’ll Hex you and hurt you while you’re in them.

Hexed halves your health when it wears off, so the Stygian Safety Talisman (which makes you immune to Hexed) is worth crafting once you’ve got Decayed Bedrock Dust. The top floor also has blocks of Ruby, Sapphire, Topaz, Onyx and Daemonium that you’re able to mine out.

/locate structure terramity:trial_spire

Chthonic Dungeon and Occult Fabric

The Chthonic Dungeon generates in the Nether, and it’s usually submerged beneath the lava lakes, so you might have to dig down to it. It’s where you’ll need to farm Occult Fabric for the final boss, as the Conjurlings and Gatmancers inside both drop it. You’ll also find Thunkers, chests full of cursed and gambling accessories, and a casino room that’s lined with Slot Machines.

Occult Fabric Sources
Mob Occult Fabric Other Drops
Conjurling34.7% chance for 1 to 2Chthonic Crystals, Gold Ingots and a 0.7% chance at each Conjuror’s armor piece
Gatmancer49.5% chance per roll, up to 2 rollsGold Rounds, Onyx and a 0.5% chance at the Requiem

Slot Machines take whatever’s in your off hand when you right-click them. They’ll either double, triple or quadruple it, or take it away for good. Each machine has its own hidden odds, bigger payouts come with worse odds, and breaking and replacing one is going to reroll them.

/locate structure terramity:chthonic_dungeon

Chthonic Cathedral and the Offering Pedestal

The Chthonic Cathedral only generates on the roof of the Nether, above the bedrock ceiling, so you’ll need a way to get through first. The Perish Staff from the Trial Guardian turns Bedrock into Decayed Bedrock when you right-click it. You’re then able to mine it, which is how you’ll cut a path up through the ceiling.

You’ll use one Occult Fabric on the Offering Pedestal inside each time you want to summon the wizards. The cathedral has a lot of Chthonian Void around it too, which is going to Hex and damage you just like Stygian Blood. So it’s worth learning the layout before you place the Fabric.

/locate structure terramity:chthonic_cathedral

Fairy Fountains and Fairy Bottles

Fairies spawn almost anywhere in the Overworld, and every one of them drops Fairy Dust, which is used for rings, staffs and the Radiant Honey charm. Right-clicking a fairy with an empty Glass Bottle will bottle it. A Green Fairy grants Jump Boost II, a Blue Fairy grants Speed II and a Pink Fairy is able to revive you.

Pink Fairies are the rarest, and Fairy Fountains hold a bunch of them, underground where Stone meets Deepslate. A bottled Pink Fairy will revive you with 6 hearts without needing to be held. Only keep 2 in your inventory though, as dying with more will use up all but one.

Loot Structures Worth Raiding

The Overgrown Facility is the one to raid for guns. It’s guarded by Simple Turrets and Elite Skeletons that shoot rifle rounds, and its chests might hold a Basic Pistol, Advanced Gun Parts or an early accessory like the Focus Scarf. Try to break the Simple Turrets from behind cover first, since they’ll keep firing at you across the room.

Mud Huts and Suspicious Shrines are smaller and quieter, and most of the early rings, pills and scarves are going to come from them. Ancient Outcrops and Subterranean Shrines are worth checking before the Super Sniffer too, as they might hand you a Sniffer Egg.

Terramity Ores and Materials

Most of Terramity’s metals come from ores that need a stronger Pickaxe than the tier before. So each new set of tools is what lets you mine the next ore. The harder ones to find are the materials that don’t come from an ore at all, like Empty Essence, Angel Feathers and Opaline Moonstone.

Terramity Ore Locations
Ore Where Y-Level Pickaxe Needed
Nether Ruby OreAnywhere in the Nether2 to 126Iron
Sapphire OreSnowy and frozen biomes-64 to 70Iron
Topaz OreDeserts, Badlands, Jungles and Savannas-64 to 70Iron
Onyx OreThe End0 to 100Iron
Deepslate Iridescent OreAny Overworld biome-64 to 6Iron
Deepslate Dimlite OreAny Overworld biome-64 to -44Netherite
Gaianite Cluster OreLush Caves-64 to 20Netherite
Stellar RemnantThe End, in End Stone0 to 50Netherite
Daemonium OreThe Nether, in Netherrack100 to 120Netherite
Iridium OreOverworld, Nether and EndOverworld -64 to -10, Nether 0 to 128, End 5 to 30Dimlite, Virentium or Cosmilite
BrimslagThe Nether, in Blackstone0 to 128Dimlite, Virentium or Cosmilite
Bedrock Black Matter OreThe Nether’s bedrock ceiling126 to 127Perish Staff, then Tier 1
Profaned OreAny Overworld biome, in Deepslate-64 to -10Hellspec, Void or Conductite

Gems

Ruby, Sapphire, Topaz, Onyx and Iridescent Shards only need an Iron Pickaxe to mine, and Gob and the Super Sniffer drop them too. One of each goes into the Prismatic Jewel, along with an Emerald, a Diamond, an Amethyst Shard and a Quartz. You’ll need Prismatic Jewels to make the Ocarina of Power, the Cloud in a Bottle and the Hero’s Sword, and to copy Antiprisms.

Prismatic Jewel
Ruby
Topaz
Emerald
Diamond
Sapphire
Onyx
Amethyst Shard
Iridescent Shard
Nether Quartz
Crafting Table
→
Prismatic Jewel

Topaz is only going to generate in hot biomes, and you’ll find it in both Stone and Deepslate there. Sapphire is the opposite, as it needs a snowy or frozen biome like Snowy Plains, Ice Spikes or a Frozen Ocean. If you’d rather not head to the Nether to find Rubies, Scorched Ruby Ore turns up in the Overworld’s Scorched Caves as well.

Topaz Ore Biomes (10)
Click a biome to copy its locate command.
Desert Badlands Eroded Badlands Wooded Badlands Jungle Bamboo Jungle Sparse Jungle Savanna Savanna Plateau Windswept Savanna
Sapphire Ore, Topaz Ore and Deepslate Iridescent Ore in a cave with a player raising an Iron Pickaxe
Sapphire Ore, Topaz Ore and Deepslate Iridescent Ore

Dimlite, Virentium and Cosmilite

All three Tier 1 metals need a Netherite Pickaxe to mine. You’ll need to turn their drops into ingots with a crafting step rather than just smelting them, and Gaianite can come from Gaia Lilies in the Lush Caves as well as its ore.

  • Dimlite Ingot, mine the ore for Untapped Dimlite, then craft 4 of it with 4 Echo Shards
  • Virentium Alloy Ingot, craft 4 Gaianite Clusters with 4 Netherite Scrap
  • Cosmilite Ingot, smelt Stellar Remnant into Cosmic Scrap, then craft 4 of it with 4 Gold Ingots
Dimlite Ingot
Untapped Dimlite
Untapped Dimlite
Untapped Dimlite
Untapped Dimlite
Echo Shard
Echo Shard
Echo Shard
Echo Shard
Crafting Table
→
Dimlite Ingot
Virentium Alloy Ingot
Netherite Scrap
Netherite Scrap
Netherite Scrap
Netherite Scrap
Gaianite Cluster
Gaianite Cluster
Gaianite Cluster
Gaianite Cluster
Crafting Table
→
Virentium Alloy Ingot
Cosmilite Ingot
Cosmic Scrap
Cosmic Scrap
Cosmic Scrap
Cosmic Scrap
Gold Ingot
Gold Ingot
Gold Ingot
Gold Ingot
Crafting Table
→
Cosmilite Ingot

You’ll need the matching Smithing Template to put each ingot onto Netherite gear, and a boss will only give you one template when it dies. Luckily they’re able to be copied, the same as vanilla templates are. Put the template at the top of 7 Daemonium and add one Untapped Dimlite, Gaianite Cluster or Cosmic Scrap in the middle, and you’ll get 2 templates back.

Daemonium

Daemonium Ore generates in Netherrack just under the Nether’s bedrock ceiling, and it needs a Netherite Pickaxe to mine. Mining it drops 2 to 3 Daemonium Chunks, and 9 Chunks will craft a Daemonium, or you’re able to Silk Touch the ore and smelt it instead. You’ll go through a lot, as it’s used to make Advanced Gun Parts, template copies, Circuit Boards, Warp Pipes and the Lightning Staff.

Iridium

Iridium Ore generates deep in all three dimensions, but it needs a Dimlite, Virentium or Cosmilite Pickaxe to mine. That keeps it out of reach until you’ve beaten Gob or the Super Sniffer. You’ll need 4 Iridium Chunks for each Iridium Ingot, and it’s worth making a full set of Iridium gear before the Trial Guardian, as that’s what the Tier 2 templates are used to upgrade.

Iridium Ingot
Iridium Chunk
Iridium Chunk
Iridium Chunk
Iridium Chunk
Crafting Table
→
Iridium Ingot

Black Matter and Decayed Bedrock

Black Matter only becomes available after the Trial Guardian. Its ore is Bedrock Black Matter Ore, which is set into the very top of the Nether’s bedrock ceiling. You’ll need to right-click it with the Perish Staff to turn it into Decayed Black Matter Ore, then mine it with a Tier 1 Pickaxe or better.

The same staff turns normal Bedrock into Decayed Bedrock, with a 5 second cooldown between uses. Mining it drops Decayed Bedrock Dust, which is used to make items like the Lucky Dice, the Railgun and the Stygian Safety Talisman. You’re even able to craft real Bedrock from 8 Decayed Bedrock blocks around a Daemonium.

Decayed Bedrock
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Decayed Bedrock Dust
Crafting Table
→
Decayed Bedrock

Empty Essence comes from throwing Black Matter into Stygian Blood, like the pools in the Trial Spire, and you’ll need 4 of it for each Void Alloy Ingot. Later on, throwing Empty Essence into a Black Hole will turn it into a Cracked Microcosm for Exodium.

Hellspec, Void and Conductite

The three Tier 2 alloys share the same base of 4 Iridium Ingots and a Black Matter, and the fourth ingredient decides which one you get. Their templates come from the Trial Guardian, one per kill, and each one is used to upgrade Iridium gear.

  • Hellspec Alloy Ingot, 4 Chthonic Crystals, mined from Brimslag in the Nether’s Blackstone (most common in the Basalt Deltas)
  • Void Alloy Ingot, 4 Empty Essence
  • Conductite Ingot, 4 Circuit Boards, crafted from Electronic Scrap, Cardboard, a Gold Ingot, a Copper Ingot and Daemonium
Hellspec Alloy Ingot
Iridium Ingot
Iridium Ingot
Iridium Ingot
Iridium Ingot
Black Matter
Chthonic Crystal
Chthonic Crystal
Chthonic Crystal
Chthonic Crystal
Crafting Table
→
Hellspec Alloy Ingot
Void Alloy Ingot
Iridium Ingot
Iridium Ingot
Iridium Ingot
Iridium Ingot
Black Matter
Empty Essence
Empty Essence
Empty Essence
Empty Essence
Crafting Table
→
Void Alloy Ingot
Conductite Ingot
Iridium Ingot
Iridium Ingot
Iridium Ingot
Iridium Ingot
Black Matter
Circuit Board
Circuit Board
Circuit Board
Circuit Board
Crafting Table
→
Conductite Ingot

You’re able to copy these templates the same way as the Tier 1 ones, only with 7 Iridium Chunks around the template. Then a Chthonic Crystal, Empty Essence or Circuit Board goes in the middle, depending on which one you’re copying. If Brimslag is slow going, Hellroks and Thunkers will drop Chthonic Crystals too.

Profanum

Profaned Ore generates in Deepslate at the bottom of the Overworld, and only a Hellspec, Void or Conductite Pickaxe (or better) is able to mine it. The Raw Profanum it drops will set you on fire just by sitting in your inventory. So you’ll want to bring Fire Resistance and smelt it as quickly as you can.

You’ll need Profanum to make all three of the top metals, and it’s also used to craft the Unholy Lance, Moondrill Cannon and Black Hole Bomb, which get you their other ingredients. That’s why the guidebook’s graph puts Profanum in between the second and third tiers, as you can’t move up without it.

Nyxium, Reverium and Exodium

The Tier 3 ingots are all made the same way, with 2 Profanum, 2 Antiprisms and 2 of a special material giving you 2 ingots. You’ll get plenty of Antiprisms from the Shadow Wizards, and 1 Antiprism with a Prismatic Jewel crafts 6. So the special materials are where the real work is:

  • Nyxium needs Opaline Moonstone, which only falls from the moon after a Moondrill Cannon blasts it
  • Reverium needs Angel Feathers, dropped by the Virtue you summon with an Unholy Lance
  • Exodium needs Cracked Microcosms, made by throwing Empty Essence into the Black Hole from a Black Hole Bomb
Nyxium Ingot
Opaline Moonstone
Opaline Moonstone
Antiprism
Profanum Ingot
Profanum Ingot
Antiprism
Crafting Table
→
Nyxium Ingot 2
Reverium Ingot
Angel Feather
Angel Feather
Antiprism
Profanum Ingot
Profanum Ingot
Antiprism
Crafting Table
→
Reverium Ingot 2
Exodium Ingot
Cracked Microcosm
Cracked Microcosm
Antiprism
Profanum Ingot
Profanum Ingot
Antiprism
Crafting Table
→
Exodium Ingot 2

The Moondrill Cannon only fires at midnight, when the moon is directly overhead. It has to be charged first by placing a Battery under it, and it’ll glow yellow once it’s ready to fire. Give it a Redstone signal and chunks of the moon will fall nearby, which you’ll need to search for Moonstone and Opaline Moonstone.

To get Angel Feathers, you’ll need to throw the Unholy Lance up into the Overworld sky, which summons a Virtue that drops 7 to 10 of them. The Black Hole Bomb is an explosive, so if you’re playing with the Allow Terramity Explosives gamerule turned off, it’ll just drop the item you need instead.

Moondrill Cannon
Circuit Board
Conductite Ingot
Circuit Board
Conductite Ingot
Profanum Ingot
Conductite Ingot
Circuit Board
Conductite Ingot
Circuit Board
Crafting Table
→
Moondrill Cannon
Unholy Lance
Hellspec Alloy Ingot
Profanum Ingot
Hellspec Alloy Ingot
Hellspec Alloy Ingot
Crafting Table
→
Unholy Lance
Black Hole Bomb
Decayed Bedrock Dust
Profanum Ingot
Decayed Bedrock Dust
Void Alloy Ingot
TNT
Void Alloy Ingot
Decayed Bedrock Dust
Profanum Ingot
Decayed Bedrock Dust
Crafting Table
→
Black Hole Bomb

Terramity Weapons, Accessories and Legendary Items

Terramity’s weapons are split between swords, staffs and a long list of guns, and a lot of your damage is going to come from the accessories you pair them with. Excalibur is the one legendary sword you’ll find out in the world, and it’s pulled from a stone rather than crafted.

A player in the full Nyxium Knight armor set raising a Nyxium Greatsword in the Badlands
The Nyxium Knight set with a Nyxium Greatsword

Excalibur

Excalibur

Terramity terramity:excalibur
Attack Damage 10
Attack Speed 1.2
Durability 4062
Found In Sword Shrine

Excalibur is stuck in a stone inside the Sword Shrine, a rare structure that’s mostly buried underground. You’ll only occasionally spot one poking out of the ground in Plains, Forest, Taiga and Mountain biomes. To pull it, right-click it with an empty hand, and it’ll only come out with more than 12 hearts of health, or Absorption II or higher.

Any level of Absorption lowers that to more than 10 hearts, so an Enchanted Golden Apple (which gives Absorption IV) is the simplest way to do it. Whether it works or not, trying in Survival will drop you to 1 heart, so make sure the area’s clear of mobs first.

/locate structure terramity:sword_shrine

Excalibur doesn’t have an ability of its own, but it’s needed to make Guiding Moonlight and the Hero’s Sword, which sends out a wave that pierces even Bedrock at full health. The shrine turns into a Stone Slab once the sword’s gone, so you’ll need to find two Sword Shrines to make both of them. You’ll want both if you’re aiming for the Sword of the Imprisoned.

Guiding Moonlight
Moonstone Rock
Moonstone Rock
Moonstone Rock
Dimlite Ingot
Excalibur
Dimlite Ingot
Moonstone Rock
Moonstone Rock
Moonstone Rock
Crafting Table
→
Guiding Moonlight
Hero's Sword
Decayed Bedrock Dust
Spectral Soul
Decayed Bedrock Dust
Reverium Ingot
Excalibur
Reverium Ingot
Decayed Bedrock Dust
Prismatic Jewel
Decayed Bedrock Dust
Crafting Table
→
Hero's Sword

Sword of the Imprisoned and Yoru

Four of the named swords in Terramity start off as an Iridium Sword, which you’ll surround with 4 of one gem to upgrade. The gem you use decides what the sword does, and each of them gives it a different effect:

  • Simmeredge (Ruby) fires a small cinder on each swing that sets enemies on fire
  • Icebrand (Sapphire) fires an ice cube that slows whatever it hits
  • Stratus Storm Ruler (Topaz) inflicts Slow Falling on hit
  • Order’s End (Onyx) does reverse knockback, pulling enemies toward you

These are used to make bigger swords later on, like the Crescent Moonblade, which needs the Stratus Storm Ruler, Order’s End and a Void Sword. When you swing it, it’ll release a wave of darkness that’s able to go through walls.

The Sword of the Imprisoned is the one all of these build up to, and its recipe needs Simmeredge, Guiding Moonlight, the Hero’s Sword, the Crescent Moonblade and another Stratus Storm Ruler, along with Hellspec Alloy and Exodium. When you right-click with it, it’ll strike you with lightning, and your next swing sends out a wave of burning magma.

Excalibur

Excalibur

Hero's Sword

Hero’s Sword

Murasama

Murasama

Sword of the Imprisoned

Sword of the Imprisoned

Attack Damage
10
13
16
32
Attack Speed
1.2
1.4
1.8
0.8
Durability
4062
8124
32496
32496
Sword of the Imprisoned
Hellspec Alloy Ingot
Simmeredge
Hellspec Alloy Ingot
Guiding Moonlight
Hero's Sword
Crescent Moonblade
Exodium Ingot
Stratus Storm Ruler
Exodium Ingot
Crafting Table
→
Sword of the Imprisoned

Yoru has no recipe and doesn’t show up in any loot table or structure, so the only way to get it is from the Creative menu or with commands. It hits for 16 damage at an attack speed of 1.0. Murasama is the closest survival sword, made from the Hero’s Sword, Simmeredge, Exodium, Hellspec Alloy and Advanced Gun Parts, and its right-click slashes you forward through anything in the way.

Guns and Ammo

Sneaking and right-clicking with a gun will reload it from the ammo in your inventory. Each gun only takes one kind of ammo, which shows on the ammo counter when you hold it out. Most guns also need your off hand to be empty, otherwise they won’t fire or reload at all.

The Flintlock Pistol, Flare Gun, Requiem, Vulcan and Meteor Cannon are the exceptions that work one-handed, so you’re able to hold a sword alongside them. The Railgun and Planet Buster don’t use ammo, they run on a cooldown instead.

Terramity Gun Ammo Types
Ammo Guns That Use It
Iron NuggetsFlintlock Pistol, Blunderbuss
Copper RoundsBasic Pistol, Six Shooter, Flare Gun, Gaia’s Tempest
Gold RoundsBasic Rifle, Elite Rifle, Advanced Pistol, Suppressed Advanced Pistol, Advanced Burst Rifle, Advanced Automatic Rifle, Big Iron, Plague Pistol, Celestial 60, Requiem
Echo RoundsAnti-Material Rifle, Davy Jones, Fortune’s Favor
Daemonium ShotshellsSawed Off Shotgun, Pump Action Shotgun, Onyx Storm, Cosmic Storm, Plaguebringer
Hellspec ShotshellsHellfire Flurry, Asphodel, Olympus
Iridium RoundsVulcan, Nihility, Stairway to Heaven, Titanomachy, Divine Intervention
Antimatter RoundsAntimatter Rifle, Blasphemic Rapture, 5000 Magnum
BatteriesConductite Laser Rifle
Virentium RocketsRocket Launcher, Meteor Cannon
None (cooldown)Railgun, Planet Buster

A Gunsmith Station placed next to an unemployed Villager will turn it into a Gunsmith, who’s a steady source of Gunpowder and gun parts. The Elite Rifle can’t be crafted, as it only drops from Elite Skeletons (2%), which you’ll find in the Overgrown Facility.

Gunsmith Station
Gold Round
Gold Round
Oak Planks
Oak Planks
Smooth Stone
Smooth Stone
Crafting Table
→
Gunsmith Station

Gunsmith Trades

Novice
Emerald
Emerald
x2
→
Gunpowder
Gunpowder
x3
Copper Round
Copper Round
x4
→
Emerald
Emerald
Gold Round
Gold Round
x4
→
Emerald
Emerald
Apprentice
Emerald
Emerald
x12
Daemonium Chunk
Daemonium Chunk
x4
→
Advanced Gun Parts
Advanced Gun Parts
Emerald
Emerald
x6
→
Throwing Bomb
Throwing Bomb
Emerald
Emerald
x6
Iron Ingot
Iron Ingot
→
Flintlock Pistol
Flintlock Pistol
Journeyman
Emerald
Emerald
x16
→
Bomb Charm
Bomb Charm
Emerald
Emerald
x12
Iron Ingot
Iron Ingot
x2
→
Big Iron
Big Iron
Bomb Flower
Bomb Flower
x2
→
Emerald
Emerald
x5
Expert
Emerald
Emerald
x26
Dimlite Nugget
Dimlite Nugget
x4
→
Headhunter Talisman
Headhunter Talisman
Emerald
Emerald
x8
→
Bomb Apple
Bomb Apple
Emerald
Emerald
x32
→
Basic Pistol
Basic Pistol
Emerald
Emerald
x32
→
Basic Rifle
Basic Rifle
Master
Emerald
Emerald
x64
Throwing Bomb
Throwing Bomb
x6
→
Bomb Flower Seeds
Bomb Flower Seeds

Bomb Flowers are a renewable source of Gunpowder, as each one you harvest crafts into 3 Gunpowder. You’ll get the seeds by crafting 2 Throwing Bombs with Torchflower Seeds, and guns are able to take their own enchantments as well:

Terramity Gun Enchantments

Sharper Rounds V
About 6.7% more bullet damage per level
Rapid Reload I
Faster reloads, can't be combined with Semi-Auto
Bottomless Magazine III
Raises max ammo by an amount that depends on the gun
Lucky Blanks IV
10% chance to save ammo on reload, plus 5% per level
Semi-Auto I
Turns automatics, pump shotguns and bolt-action snipers semi-automatic
Narrowed Spread II
Tightens shotgun spread, can't be combined with Slug Conversion
Slug Conversion I
Turns a shotgun's pellets into one stronger shot
Overclocked I
Shorter wind-up on railgun-type weapons
Quicker Cooling III
12% less cooldown per level on railgun-type weapons
Leadfoot I
Removes a gun's recoil knockback
Gentle Explosives I
Stops rocket launcher-type weapons from breaking blocks
Curse of Misfiring I
Doubles a gun's recoil knockback

Accessories and Keybinds

A lot of accessories come with an active ability, a dash or a slam on top of their passive effect, and each of those has its own key to use. Anything marked Does not stack with itself will only count once, even if you’ve got two of it equipped.

Terramity Controls

X
Armor Set Ability
Uses your full armor set's ability
H
Active Ability
Uses an accessory's active ability
V
Dash Ability
Dashes with a belt or pelt that has one
C
Slam Ability
Slams down from the air with a slam accessory
SPACE
Jump (Bonus)
Extra mid-air jumps from bottles and jars
SHIFT + RIGHT CLICK
Reload
Reloads a gun, or opens the Ocarina of Power menu
RIGHT CLICK
Auto Fire
Fires guns, keep this on right-click
LEFT CLICK
Sword Swing Ability
Triggers on-swing sword effects

Active abilities, dashes and armor set abilities each run on their own cooldown. So using a dash won’t stop you using an active ability, but two active abilities will share the same timer. Some accessories are built to work together, like a Ring of Luck + with the Lucky Dice, as every level of Luck adds 10% to the dice’s True Crit chance.

The Life Ring is one of the earliest ways to add hearts, crafted from an Empty Ring, an Iridescent Shard and 3 Gaianite Clusters to give you 1 extra heart. It’s able to be upgraded into the Life Ring + later, which gives 2 hearts instead.

Life Ring
Iridescent Shard
Gaianite Cluster
Empty Ring
Gaianite Cluster
Gaianite Cluster
Crafting Table
→
Life Ring

Rush Ring, Focus Scarf and Holy Chalice

The Rush Ring gives you Speed I from a Ring slot, and you’ll find it in Mud Hut and Suspicious Shrine chests. Crafting it with 2 Fairy Dust, a Sugar, 3 Gold Ingots and 2 Glowstone Dust upgrades it into the Rush Ring +, which gives Speed II.

Rush Ring +
Fairy Dust
Sugar
Fairy Dust
Gold Ingot
Rush Ring
Gold Ingot
Glowstone Dust
Gold Ingot
Glowstone Dust
Crafting Table
→
Rush Ring +

The Focus Scarf revives you with half a heart when you’d otherwise die, then puts your active abilities on a 2 minute cooldown. It’s crafted from a Totem of Undying, 3 Iridium Chunks, 3 Wool and 2 Rabbit’s Feet. You might find one in an Overgrown Facility or Suspicious Shrine chest too.

Focus Scarf
Iridium Chunk
Totem of Undying
Iridium Chunk
White Wool
White Wool
White Wool
Rabbit's Foot
Iridium Chunk
Rabbit's Foot
Crafting Table
→
Focus Scarf

The Holy Chalice is a Charm that halves the damage you take from undead mobs. It can’t be crafted, but it turns up in Mausoleum and Subterranean Shrine chests. The Forbidden Chalice makes you immune to undead damage instead, though you’ll take 500% more damage from everything else.

Ocarina of Power

The Ocarina of Power is crafted from 3 Sapphires, 3 Oak Wood and a Prismatic Jewel, and it’s used to play Music Sheets for buffs. Right-clicking will play it, and sneaking and right-clicking opens its menu. The song you pick there changes how the sheets work, like doubling their duration or adding a level to every effect.

Ocarina of Power
Sapphire
Oak Wood
Prismatic Jewel
Oak Wood
Sapphire
Oak Wood
Sapphire
Crafting Table
→
Ocarina of Power

Music Sheets drop from every boss and turn up in structure chests. The Music Sheet of the Gnome King gives Haste II for 120 seconds, for example, and the Music Sheet of Daedalus gives Mortal Flight, which lets you fly like you’re wearing an Elytra. Be careful with the Music Sheet of Untimely Death though, as it causes instant, nigh-guaranteed death.

Tips for Success

Remember, bosses will despawn if they kill you, and the Red Gnome Hat, Spire Key or Occult Fabric you used will already be gone. It’s worth carrying a bottled Pink Fairy into every boss fight, as it’ll revive you with 6 hearts without needing to be in your hand.

For example, Gob takes full damage from arrows and bullets, so fighting him from a raised spot in the Court of Gnomes keeps you away from his punches and slams. Just watch for his leap, as it’s how he’ll get back on top of you.

Make sure to cover the Stygian Blood around the Trial Guardian’s arena before you use the key. The Guardian knocks you around, and a fall into the Blood is going to Hex you. The Stygian Safety Talisman is worth wearing for the same reason.

It’s worth building a few Obsidian pillars in your Super Sniffer arena, as they’ll block its beam. Try to keep moving between them rather than standing still, since it’s able to teleport to you.

It’s worth testing a Slot Machine with something cheap before gambling anything you care about, as there’s no way to check its odds. In multiplayer, a boss’s health scales with every player within 32 blocks when it spawns, so two players will face about 2.3 times the health.

Terramity FAQ

Why has Terramity failed to load correctly?
›

Terramity uses four library mods, GeckoLib, Curios API, Caelus API and Patchouli, for its mob models, accessory slots, Elytra-style flight and guidebook. They aren’t marked as required in the mod’s files, so your launcher won’t always warn you when one is missing. Make sure all four are installed for the same Forge version as Terramity, as it won’t run on Fabric either.

Why are my Terramity guns not working?
›

Most guns need both hands, so a two-handed gun won’t fire or reload with anything in your off hand. The ammo counter will tell you it can’t be one handed when that’s the problem.

Each gun also only takes its own ammo, like Gold Rounds for the Basic Rifle, and it has to be loaded by sneaking and right-clicking first. If it still won’t shoot, check the Auto Fire keybind in the Terramity controls is still set to right-click.

Why are my Terramity accessories not working?
›

Accessories only work from the Curios slots, so Curios API needs to be installed. Each accessory has to go in its matching slot too, like rings in the Ring slots and belts in the Belt slot. Anything that says it doesn’t stack with itself will only count once, even with two equipped.

Active abilities use H, dashes use V and slams use C. Abilities of the same type share a cooldown, so one on cooldown will block the others.

How do you reload a gun in Terramity?
›

Sneak and right-click while you’re holding the gun, and it’ll load as many rounds as it can from the ammo in your inventory. There’s no separate reload key, and a full magazine will show a Full magazine message instead. The Rapid Reload enchantment speeds reloading up, and the Ammo Box charm gives each bullet a 25% chance not to be used up.

Is Terramity available on Bedrock?
›

Terramity is a Java Edition mod that runs on Forge, so it can’t be added to Bedrock Edition, which uses add-ons rather than mods. You’ll need Java Edition with Forge installed, along with the library mods it uses, like Curios API and GeckoLib.

Where do gnomes spawn in Terramity?
›

Gnomes are able to spawn in any Overworld biome apart from Oceans and Rivers, in small groups of 1 to 3. They count as ambient mobs, like Bats, so you might find them underground as well as on the surface. Give one a Diamond and it’ll hand over its Red Gnome Hat, which is what summons Gob.

How do you pull Excalibur in Terramity?
›

Right-click the sword in a Sword Shrine with an empty hand while you have more than 12 hearts of health, or Absorption II or stronger. More than 10 hearts works too if you’ve got any level of Absorption, so an Enchanted Golden Apple is the easiest way. Pulling it will drop you to 1 heart in Survival, whether it works or not.

How do you get more hearts in Terramity?
›

Extra hearts come from accessories, like the Life Ring (1 heart), Holy Heart Necklace (3 hearts) and Ambrosia (4 hearts), and each takes up its own slot type. The Music Sheet of Resilience gives Health Boost III for 60 seconds with the Ocarina of Power as well.

Chthonic Nectar gives 10 hearts, though it wipes your inventory apart from your accessories when you die. It’ll do that even with KeepInventory turned on, and it stops Fairy Bottles from reviving you.

Is Terramity a mod or a modpack?
›

Terramity is a single mod made by Aurukel, not a modpack, so it’s one file you add to your mods folder along with its library mods. It’s often added to modpacks, and it works alongside other content mods, like Create, which the guidebook mentions for automating Bomb Flower farms.

Why did the boss disappear after I died?
›

Terramity bosses despawn when they kill you, as long as the Can Bosses Despawn option in the mod’s config is left on, which it is by default. The Red Gnome Hat, Spire Key or Occult Fabric you used to summon it will already be gone, so you’ll need another one to try again.

Terramity

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