Soul Fortress Remains

Find Soul Fortress Remains in the Nether using an Eye Of Soul, loot its four Chests, and take on the Withered Abomination caged at the centre of the ruin.

Legendary Monsters Wiki Updated 9 min read

Soul Fortress Remains is the Legendary Monsters structure for the Nether, a squat Blackstone ruin laid over Soul Soil. A Withered Abomination is asleep in a cage at the middle of it, and the loot behind that boss is the reason to come.

The Soul Fortress Remains, a dark Blackstone fortress ruin lit by Soul Lanterns on a Netherrack island above a Lava ocean
The Soul Fortress Remains above the Lava ocean

The ruin itself is free to walk into, there’s no key and no locked gate anywhere in it. Chests are tucked into the corners, two Wither Skeleton spawners sit under the towers, and the Abomination will stay asleep until you step within 15 blocks of it. Beating it gets you the Withered Horns and Withered Bones needed to craft the Withered Scythe and the Withered Ribcage.

Finding the Structure

It only generates in the Nether, and only in two vanilla biomes. If you’re running Biomes O’ Plenty it will show up in Withered Abyss and Visceral Heap as well, and those two are easy to walk past, so keep an eye out in them.

Generates In (4)
Click a biome to copy its locate command. The last two need Biomes O’ Plenty installed.
Soul Sand Valley Nether Wastes Withered Abyss Visceral Heap

There’s one roughly every 27 chunks, so they’re spread a lot thinner than Nether Fortresses are. Wandering for one isn’t really the plan, instead you’ll want an Eye Of Soul. Four Soul Sand around an Ender Pearl makes one, and throwing it sends it off toward the nearest Soul Fortress Remains within 100 chunks.

Eye Of Soul
Soul Sand
Soul Sand
Ender Pearl
Soul Sand
Soul Sand
Crafting Table
→
Eye Of Soul

It flies as an ordinary Eye of Ender does, so it survives most throws and drops back where it lands. If no fortress sits inside the search range, the eye isn’t used at all. Every structure in the mod has an eye like this, covered in Boss Summoning: Eyes & the Teleport Machine. With cheats on, the locate command skips the search entirely.

/locate structure legendary_monsters:soul_fortress_remains

Either way, once you’re there the ruins are low and open, so the Withered Abomination in the middle is usually the first thing you’ll see. It stays asleep until you’re close, which gives you time to look around the edges.

Layout

The ruin is wide and low, so most of it reads as a floor plan rather than a building. Polished Blackstone, Blackstone and Smooth Basalt make up nearly all of it, sitting on a pad of Netherrack and Soul Soil, with Soul Lanterns on top of the pillars and patches of Soul Fire across the floor.

A raised platform sits in the middle with a Block of Gold at its heart, and the Withered Abomination sleeps on top of that. Around the platform is a cage of Nether Brick Fence and Blackstone Wall under a slab lattice. There’s no door and no Lever, as the Abomination smashes the walls out itself when it stands up.

Two of the four corners rise into short towers. At the base of each one a Wither Skeleton spawner sits in the floor behind a pair of Warped Doors, and a Chest sits on the tower roof above it. The other two corners hold a Chest each at ground level, out in the open with nothing guarding them at all.

Mobs

There are only a few things living in the ruins, and most of what you fight comes out of a spawner rather than being placed. The table below is everything you’ll meet inside the walls, boss included.

What you’ll meet at the ruin
Enemy Where it comes from Numbers
Withered AbominationAsleep on the center platform, placed by the structure itself190 HP, 12 armor, 15 attack damage, 3 blocks wide
Wither SkeletonTwo spawners, one at the foot of each tower4 per spawn, 6 alive at once, every 10 to 40 seconds
Nether biome spawnsOrdinary biome spawning around and inside the ruinNether regulars, plus a Skeletosaurus if the ruin landed in Soul Sand Valley

The Withered Abomination is the only mod mob the structure actually places, and it arrives asleep. It has its own article with the full fight in it, so the short version is that it’s a melee boss with 190 HP that won’t take a scratch until it wakes up. It counts as Undead, so Smite is doing real work where Sharpness is not.

The two spawners are what usually goes wrong. Each one runs whenever a player is inside 16 blocks, throwing out Wither Skeletons a few at a time up to 6 alive. Both sit close enough to the middle that the boss fight keeps them running, so it comes with skeletons whether you want them or not.

Mobs won’t open the Warped Doors, but the spawner scatters its skeletons up to 4 blocks out, so some land outside the doorway anyway. Mining a spawner out is the only thing that stops it for good, as covering the block does nothing about those.

Beyond that it’s whatever the biome hands you. Nothing else in the ruin is scripted, so a Ghast drifting over the wall or a pack of Piglins following you in is just the Nether doing its usual thing. The one to watch for is a Skeletosaurus, which the mod adds to Soul Sand Valley spawns and which brings 150 HP and 13 attack damage of its own.

Loot

The two ground-level Chests and one of the tower roofs run the vanilla Nether Fortress table. They roll 2 to 4 times each, so a full clear of those is a decent pile of Gold Ingots and horse gear more than anything else.

Corner and Tower Chests

Three Chests, 2 to 4 rolls each. The Rib Armor Trim is a separate one-off roll.
Soul Fortress Remains Chest
Gold Ingot
Gold Ingot
x1-3 20.5% COMMON
Saddle
Saddle
x1 13.7% UNCOMMON
Golden Horse Armor
Golden Horse Armor
x1 11% UNCOMMON
Diamond
Diamond
x1-3 6.8% RARE
Iron Ingot
Iron Ingot
x1-5 6.8% COMMON
Golden Sword
Golden Sword
x1 6.8% COMMON
Golden Chestplate
Golden Chestplate
x1 6.8% COMMON
Flint and Steel
Flint and Steel
x1 6.8% COMMON
Nether Wart
Nether Wart
x3-7 6.8% COMMON
Iron Horse Armor
Iron Horse Armor
x1 6.8% UNCOMMON
Smithing Template
Smithing Template
x1 6.7% RARE
Diamond Horse Armor
Diamond Horse Armor
x1 4.1% RARE
Obsidian
Obsidian
x2-4 2.7% UNCOMMON

The other tower roof is the one worth climbing for, as it runs the Bastion Treasure table instead. It hands over a Netherite Upgrade Smithing Template every single time, plus several more rolls of Netherite, Diamond and ore loot. It sits on the roof of one of the two towers and you can’t tell which from the ground, so check both.

The Bastion Treasure Chest

One Chest on a tower roof. The template is guaranteed, everything else is per roll.
Soul Fortress Remains Tower Chest
Smithing Template
Smithing Template
x1 100% LEGENDARY
Netherite Ingot
Netherite Ingot
x1 15% EPIC
Ancient Debris
Ancient Debris
x1-2 14% EPIC
Diamond Sword
Diamond Sword
x1 12% RARE
Diamond Chestplate
Diamond Chestplate
x1 11% RARE
Diamond Helmet
Diamond Helmet
x1 11% RARE
Diamond Leggings
Diamond Leggings
x1 11% RARE
Diamond Boots
Diamond Boots
x1 11% RARE
Gilded Blackstone
Gilded Blackstone
x5-15 11.1% UNCOMMON
Nether Quartz
Nether Quartz
x8-23 11.1% COMMON
Block of Gold
Block of Gold
x2-5 11.1% UNCOMMON
Block of Iron
Block of Iron
x2-5 11.1% UNCOMMON
Crying Obsidian
Crying Obsidian
x3-5 11.1% UNCOMMON
Spectral Arrow
Spectral Arrow
x12-25 11.1% UNCOMMON
Gold Ingot
Gold Ingot
x3-9 11.1% COMMON
Iron Ingot
Iron Ingot
x3-9 11.1% COMMON
Magma Cream
Magma Cream
x3-8 11.1% COMMON
Smithing Template
Smithing Template
x1 8.3% RARE
Netherite Scrap
Netherite Scrap
x1 8% RARE
Diamond
Diamond
x2-6 5% RARE
Enchanted Golden Apple
Enchanted Golden Apple
x1 2% EPIC

So a full clear gets you some fortress loot, one Bastion treasure Chest and whatever the Wither Skeletons drop, on top of the boss parts. It isn’t a rich structure, though, and the Withered Abomination is what you’re there for.

What the Horns and Bones Make

The Abomination doesn’t wait until it dies to pay out. It sheds a Withered Horn the moment it drops below half health and a second one below a quarter, and both land on the floor mid-fight, so pick them up before something knocks you off the platform. Dying adds 2 Withered Bones and 100 experience on top.

Withered Abomination Drops

Withered Abomination
Withered Horn
x2 100% RARE
Withered Bone
x2 100% UNCOMMON

That’s 2 Horns and 2 Bones per kill, exactly enough for one Withered Scythe or one Withered Ribcage but never both, so you’ll need a second fortress for the pair. The Scythe also wants a Block of Gold, and there’s one under the Abomination’s feet in the middle of the platform, so mine it once the fight is over.

Withered Scythe
Withered Horn
Withered Horn
Block of Gold
Withered Bone
Withered Bone
Crafting Table
→
Withered Scythe
Withered Ribcage
Withered Horn
Withered Bone
Withered Horn
Withered Bone
Crafting Table
→
Withered Ribcage

The Withered Scythe is a slow, heavy weapon, and holding right-click charges you forward through anything in the way for 10 damage and Wither II. The Withered Ribcage is a chestplate that strips the Wither effect off you while it’s worn and sometimes puts it back onto whatever hit you. Against a boss that applies Wither with nearly every swing, that makes the Ribcage the stronger first pick.

The Boss

Nothing summons it, as the Withered Abomination is already in the structure, asleep. It wakes when a player comes within 15 blocks, and that radius covers the whole floor of the ruin, so both ground Chests and both spawners sit inside it. Only the two tower roofs are far enough out to loot in peace.

It Can’t Be Hurt While It Sleeps

A sleeping Abomination ignores every normal damage source, so Arrows, TNT, Lava and Splash Potions all do nothing to it before it stands up. There’s no safe opener and no chip damage to bank, you just have to walk in and wake it.

Standing up is also what opens the cage. The wake animation breaks the blocks around it, which takes out most of the walls and leaves it free to come at you, so the pen you found it in is gone before the first swing lands.

Once it’s awake it fights entirely up close, with wide arm sweeps, a slam that sends shockwaves across the floor and a ground smash. Every hit puts Wither II on you for 2 seconds, and most of them knock you back and up, which is fine with room to move but turns into a wall bounce against what’s left of the cage.

A Shield stops the damage, the Wither and the knock-up all at once, but each blocked hit disables it for somewhere between 3 and 7 seconds depending on what landed, so you can’t just turtle through the fight. It gets more mobile as it cracks, gaining a block-breaking dash below half health. The full attack list is on the Withered Abomination page.

Exploration & Strategy

A trip out here is a Nether trip first and a boss fight second, so the list below covers both. The Milk is for the Wither the boss gives you, and the Fire Resistance is for everything else.

Before You Go

The boss won’t wake on its own, but the 15 block radius is wide enough that almost nothing on the floor is safe to touch first. That decides the order, so the towers come before anything else and the fight comes before the clean-up.

1

Take the tower roofs first

The only spots outside the radius

Get up both towers and empty the Chests on top of them, since one of those roofs is holding the Bastion Treasure Chest with its guaranteed Netherite Upgrade Smithing Template. The roofs sit far enough from the center that neither one wakes the boss, so this is the whole of what you can do in peace.

2

Set a respawn point

Outside the ruin

Charge a Respawn Anchor somewhere outside the walls. The Abomination hits hard enough that a first attempt might not go your way, and a respawn on the doorstep beats a run back from the Overworld through a portal you’ll have forgotten the coordinates of.

3

Wake it and back off

Fight it in the open

Wake it from the edge of the courtyard, then back off as it gets up. It breaks its own cage open, so don’t climb in after it. A pen leaves you nowhere to stand against its sweeps, whereas the open courtyard lets you walk out and heal, with room behind you instead of Blackstone. Expect Wither Skeletons the whole time, as both spawners keep running.

4

Clear the floor afterward

Ground Chests, spawners, Gold Block

With the boss down, take the two ground corners, mine both spawners out of the floor so the ruin stops producing skeletons, and pull the Block of Gold from under where it was sleeping. None of that is worth doing first, because every one of those spots is inside the radius that starts the fight.

Leave a few things at home, as they don’t work on it. Fire, Lava, fall damage and Wither damage are all shrugged off completely, and thrown Potions of any kind do nothing to it, so a Splash Potion of Harming is a wasted slot. Knockback is out too, as its resistance is maxed, so Punch Bows and Knockback swords won’t buy you any room.

FAQ

Where does Soul Fortress Remains generate?
›

It’s a Nether-only structure, and it sits on the surface in Soul Sand Valley and Nether Wastes. With Biomes O’ Plenty installed it will also generate in Withered Abyss and Visceral Heap. There’s about one every 27 chunks, which makes it noticeably rarer than a Nether Fortress, so you might cross several biomes without seeing one.

How do I find one without searching the whole Nether?
›

Craft an Eye Of Soul from 4 Soul Sand around an Ender Pearl, then throw it and follow it. It searches out to 100 chunks and flies at the nearest Soul Fortress Remains, and like a vanilla Eye of Ender it usually survives and drops back for you to pick up, so one or two will see you there. Failing that, the locate command will hand you coordinates directly.

Can I kill the Withered Abomination while it’s asleep?
›

A sleeping Abomination refuses every ordinary damage source, so Arrows, Lava, TNT and Potions are all ignored until it stands up. It also can’t be given status effects in that state, which rules out lingering clouds as well. It wakes when a player gets within 15 blocks of it, so the only way in is to walk up and start the fight properly.

Do I need to beat it twice for both the Scythe and the Ribcage?
›

One kill gives you 2 Withered Horns and 2 Withered Bones, and both the Withered Scythe and the Withered Ribcage want 2 of each, so a single fortress only covers one of them. Looting doesn’t change that either, as the Horns are dropped at fixed health thresholds and the Bones are a flat count. A second fortress is the only way to end up with the pair.