Catacombs

The Catacombs is a large underground dungeon in Iron's Spells 'n Spellbooks, buried under most Overworld biomes and found with a Wayward Compass. It's a maze of crypts, hallways and storage rooms full of Catacombs Zombies, Skeletons and Necromancers, with the Dead King waiting on a throne in the middle. The coffins, wall Chests and pots hold Scrolls and Arcane Essence, and the Magic Spawners in the halls give out Dead King Phylactery Shards. Beating the Dead King gives every player a Bone Key for the Bone Vault, and he can be brought back with a Dead King Phylactery, or fought as an Ominous Dead King with Bad Omen.

Iron’s Spells and Spellbooks Wiki Updated 9 min read

The Catacombs is a large underground dungeon in Iron’s Spells ‘n Spellbooks, buried under most Overworld biomes. It’s a maze of crypts, hallways and storage rooms full of Catacombs Zombies, Skeletons and Necromancers, and right at the center of it is the throne room where the Dead King lies waiting. Clearing it out is the only way to get to that fight.

There’s plenty to loot even if you never wake the Dead King up. The coffins and wall Chests hold Scrolls and Arcane Essence, there’s a Bone Vault in the throne room, and the Magic Spawners in the halls will send waves of Catacombs Zombies at you for a reward.

Finding the Catacombs

The Catacombs doesn’t show up on any vanilla map, so the best way to find one is with a Wayward Compass. It points to the nearest Catacombs as soon as it lands in your inventory. You craft it from four Arcane Essence in the corners, four Iron Ingots on the sides and a Soul Lantern in the middle, so it’s cheap enough to make early on.

A dark stone hallway inside the Catacombs with Cobwebs, a ladder and a single Soul Lantern
A hallway inside the Catacombs, lit by a single Soul Lantern

If the compass doesn’t have a location stored yet, right-clicking it tries to find one again. Either way you’ll need to dig down once you’re standing above it, as the whole structure is buried and there’s no entrance on the surface.

Wayward Compass
Diamond
Arcane Ingot
Diamond
Arcane Ingot
Soul Lantern
Arcane Ingot
Diamond
Arcane Ingot
Diamond
Crafting Table
→
Wayward Compass

The Wayward Compass only ever points at the Catacombs, so it won’t help with the mod’s other structures. If you’ve got cheats on and just want the coordinates, the locate command does the same job without any crafting, which is a quick way of checking how far away the nearest one is.

/locate structure irons_spellbooks:catacombs

The dungeon’s starting room generates somewhere between Y -40 and Y 20, so it can be just below the surface or deep in the deepslate layer. It’s allowed in a huge list of biomes, including every forest, taiga, jungle and hill biome, plus plains, deserts, savannas, swamps and even Dripstone and Lush Caves, so you won’t need to go anywhere unusual to find one.

Spawn Biomes (17) ▼
#minecraft:is_hill #minecraft:is_taiga #minecraft:is_jungle #minecraft:is_forest minecraft:stony_shore minecraft:ice_spikes minecraft:windswept_savanna minecraft:desert minecraft:savanna minecraft:snowy_plains minecraft:plains minecraft:sunflower_plains minecraft:swamp minecraft:mangrove_swamp minecraft:savanna_plateau minecraft:dripstone_caves minecraft:lush_caves

They’re spread out quite a bit, with the game trying to place one roughly every 72 chunks, so the nearest one could be a fair walk from spawn. That’s why the Wayward Compass is so useful, as it saves you digging around at random. Badlands, Mushroom Fields and oceans aren’t on the list, so you won’t find one under those.

Layout

The Catacombs is built out of randomly picked rooms and hallways around a central throne room, so no two are the same, and it can stretch up to 96 blocks out from the middle. Hallways come in straight sections, T junctions, turns, spiral staircases and stairways, and some of the straight hallways are trapped, so it’s worth watching where you step.

The rooms are a mix of burial chambers, living quarters and a few nastier surprises. It’s easy to get turned around, so picking one direction at every junction and sticking to it is a good way to make sure you don’t keep walking through the same rooms.

Burial Chambers

Crypts, large crypts and wall crypts are where most of the good loot is. They’re lined with coffins and wall Chests full of Scrolls, Arcane Essence and the odd Spell Book, and the larger ones also have Magic Spawners. Expect a few Catacombs Zombies in each of them, and more if you set off the spawners.

Living Quarters

Dormitories, a reception room, a study platform, a boiler room and several small storage rooms make it look like people once lived down here. These rooms have general storage Chests and are usually a little quieter, so they’re a decent place to stop and regroup while you’re exploring.

Hazard Rooms

Some rooms are there to catch you out, like the pitfall trap that drops you down to a lower floor and the jail trap room. There’s also a room with a Ravager locked up inside and a small spawner room, so it’s a good idea to have some health to spare before you open any doors you don’t recognize.

Inhabitants

The Catacombs has its own spawn list instead of the normal underground mobs. Catacombs Zombies make up most of what spawns inside, with Skeletons about half as common and the occasional Necromancer. Catacombs Zombies are normal Zombies with a random set of Leather, Chainmail or Iron armor that never drops.

One in five Catacombs Zombies also spawns with a permanent buff, which can be Invisibility, Speed II, Resistance II or Strength. The invisible ones are the most annoying, as you’ll only really see their armor floating towards you in the dark. The Necromancer only has 25 health, but it casts spells from a distance and raises extra undead, so it’s usually the one to kill first.

Bring Plenty of Torches

The Catacombs is completely underground and most of it is dark, so more Catacombs Zombies will spawn around you, and the invisible ones are harder to spot. Lighting up rooms as you clear them leaves a trail behind you as well, which makes it easier to find your way back out.

The Dead King

The Dead King’s corpse sits on a throne in the middle of the Catacombs. It doesn’t do anything until a player right-clicks it, or hits it while standing within 8 blocks, and then it slowly rises and turns into a 500 health boss with 15 armor. You can loot the whole dungeon without ever waking him up if you want to.

His phases, his attacks and the best gear to bring are all in How to Find & Beat the Dead King in Iron’s Spells ‘n Spellbooks. Once he’s been beaten, he leaves a Dead King Soul behind on the throne, which is how he can be fought again.

To bring him back, right-click the soul with a Dead King Phylactery, which you craft from eight Dead King Phylactery Shards around a Soul Lantern. You’ll find shards in the Bone Vault and from the Magic Spawners in the halls. Every player who takes part in the fight also gets a Bone Key when he dies, which opens the Bone Vault in the throne room.

Do Not Trigger Without Preparation

The Dead King rises right in the middle of the throne room, and any mobs you’ve left alive nearby will join in. Clear the room out first, drink your potions and make sure you’ve got some way to heal before you right-click the corpse, because once he’s up there’s no way to put him back to sleep.

Ominous Catacombs

The Catacombs has an Ominous version as well. If anyone within 24 blocks has Bad Omen when the Dead King rises, their Bad Omen turns into Trial Omen and he rises as an Ominous Dead King. Each level of Bad Omen gives you 15 minutes of Trial Omen, and while you have it the Magic Spawners switch to their Ominous rewards too.

The Ominous Dead King deals 20% more damage, moves 10% faster, his summons hit 50% harder and he gets an extra 30 armor. On top of his normal drops he has a 50% chance of the Wicked Bone Ring, which lets spell projectiles bounce once more, a 70% chance of a Fang Swirl Scroll, which can’t be had any other way, and a Tincture of Forgetfulness for every player.

The easiest way to get Bad Omen is an Ominous Bottle, which gives you 30 minutes of it. Every Magic Spawner in the halls has a 15% chance of dropping one when you beat it, and they also turn up in the rampart Chests of the Lost Citadel. The Tincture of Forgetfulness resets the Bone Vault, so you can open it again after a second fight.

Loot

Most of the loot in the Catacombs comes from coffins, wall Chests and pots, with the Bone Vault in the throne room holding the best of it. The Magic Spawners in the larger rooms also give out rewards when you beat the waves of Catacombs Zombies they send at you, and those rewards are where most of the Phylactery Shards come from.

A Bone Vault, a pale bone-framed block with dark glass panels and a keyhole, placed on grass
The Bone Vault, which is opened with a Bone Key from the Dead King

The vault sits in the throne room beside the Dead King, and it stays locked until someone has a Bone Key to use on it. It’s the one container in the Catacombs that every player gets their own loot from, rather than sharing what’s inside.

Bone Vault

Opened with a Bone Key, which the Dead King drops for every player in the fight. Each player can open it once. Also rolls three Inks, and has a 25% chance of a random ring or amulet.
Catacombs Throne Room
Dead King Phylactery Shard
Dead King Phylactery Shard
x1-3 100% RARE
Golden Apple
Golden Apple
x1 75% RARE
Enchanted Golden Apple
Enchanted Golden Apple
x1 25% EPIC
Blood Vial
Blood Vial
x2-8 100% UNCOMMON
Ancient Knowledge Fragment
Ancient Knowledge Fragment
x1 50% UNCOMMON
Angel Wings Scroll
Angel Wings Scroll
x1-2 75% RARE
Diamond
Diamond
x1 49% RARE
Arcane Ingot
x1-2 49% UNCOMMON

The Bone Vault always gives you one to three Phylactery Shards and either a Golden Apple or, one time in four, an Enchanted Golden Apple. It also has a good chance of an Ancient Knowledge Fragment, a couple of Scrolls or Blank Runestones rolled at a high quality, and some Blood Vials. Each player can open it once with their own Bone Key.

Coffin

Found in the crypts. The swords can come with a random spell imbued, and some of the armor pieces are enchanted.
Catacombs Coffin
Arcane Essence
x5-16 100% COMMON
Angel Wings Scroll
Angel Wings Scroll
x1-2 100% UNCOMMON
Gold Ingot
Gold Ingot
x2-5 67% COMMON
Diamond
Diamond
x1 29% RARE
Iron Sword
Iron Sword
x1 29% UNCOMMON

Coffins always hold a stack of Arcane Essence and one or two low to middling Scrolls, along with Bones, Cobwebs and a bit of Gold. There’s a 15% chance of a Rotten Spell Book in each one, and they sometimes have an Iron or Diamond Sword with a spell already imbued into it, or a piece of enchanted Iron or Diamond armor.

Wall Container

Hidden in wall niches. Also rolls junk like Rotten Flesh, Cobwebs, Bones and Chains, and has a chance at a spell-imbued sword or enchanted Chainmail and Iron armor.
Catacombs Wall
Angel Wings Scroll
Angel Wings Scroll
x1 9% UNCOMMON
Blank Runestone
x1 18% COMMON
Arcane Essence
x0-4 25% COMMON
Ancient Knowledge Fragment
Ancient Knowledge Fragment
x1 5% UNCOMMON
Skeleton Skull
Skeleton Skull
x1 35% UNCOMMON
Emerald
Emerald
x1-3 19% COMMON

Wall containers are smaller and a lot more common. They’re mostly junk like Rotten Flesh and Cobwebs, but they’ve got a decent chance of a Skeleton Skull and a small chance at a Scroll, a Blank Runestone or a ring, so it’s worth opening every one you pass. The Ancient Knowledge Fragment turns up in them now and then as well.

Decorative Pots

Breakable pots scattered through the halls. A third of them are empty.
Catacombs Pot
Emerald
Emerald
x1-5 15% COMMON
Arcane Essence
x2-7 11% COMMON
Bone
Bone
x1-3 15% COMMON
Cobweb
Cobweb
x1-2 15% COMMON
Diamond
Diamond
x1 4% RARE
Skeleton Skull
Skeleton Skull
x1 4% UNCOMMON
Music Disc
Music Disc
x1 4% EPIC

Pots are everywhere in the Catacombs and a third of them are empty, but they’re quick to break and some of them hold Emeralds, Arcane Essence, a Diamond or a Skeleton Skull. The rarest thing in them is the Dead King Lullaby music disc, which only drops from these pots, so it’s worth smashing every one you find.

FAQ

How do I find the Catacombs?
›

Craft a Wayward Compass from four Arcane Essence, four Iron Ingots and a Soul Lantern. It points to the nearest Catacombs as soon as you pick it up, so just follow it and dig down when you’re above it. With cheats on, you can use /locate structure irons_spellbooks:catacombs instead.

What does the Dead King drop?
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He drops a pile of Arcane Essence, three bottles of Ink that are Rare or better, and two more rolls that will each be a high level Scroll or a Blank Runestone. There’s a 50% chance of either The Blood Staff or the Necronomicon as well when a player gets the kill, and everyone in the fight is given a Bone Key.

Do I have to fight the Dead King?
›

His corpse only wakes up when a player right-clicks it, or hits it while standing within 8 blocks of it. You can explore and loot everything else in the Catacombs without ever triggering the fight, although you won’t be able to open the Bone Vault until someone’s beaten him and got a Bone Key.

How do I respawn the Dead King?
›

After you beat him, the Dead King leaves a soul behind on the throne. Craft a Dead King Phylactery from eight Dead King Phylactery Shards and a Soul Lantern, then right-click the soul with it. Shards come from the Bone Vault and from the Magic Spawners, and drinking an Ominous Bottle first makes the second fight an Ominous one.