Frozen Pirate Ship

Find the Frozen Pirate Ship in Aquamirae's frozen ocean, raid its treasure, beat the illager crew, and claim the Shell Horn that summons Captain Cornelia.

Aquamirae Mod Wiki Updated 7 min read

Pirate Ships can be found all across the Ice Maze, with some hostile residents on-board. One of them is the Captain, who drops the Shell Horn, an item that’s required to summon and fight the Ghost of Captain Cornelia. That single mob is the reason this structure matters more than anything else floating in the Ice Maze.

Everything else about the ship is generous too. Lots of containers are stuffed into a hull 48 blocks long, eleven of them running the mod’s treasure table, and three Barrels are quietly loaded with stronghold library loot. There are also three Villagers locked in a cell below decks, which the mod never explains and never mentions again.

Finding the Structure

Pirate ships generate at the surface of the Ice Maze, frozen into the sheet rather than sunk beneath it, so the masts are usually the first thing you see. They stand about 30 blocks above the deck. On a clear crossing you can pick one out from a long way off, which is more than can be said for most of this mod.

Frozen Pirate Ship

The placement uses a spacing of 25 chunks and a separation of 10. That puts them well behind the Shipwrecks and the Outposts for frequency but comfortably ahead of the shelters, so a decent trip across the maze will normally find you one. If it does not, the locate command will.

/locate structure aquamirae:pirate_ship

Do not confuse one with a Frozen Shipwreck. Shipwrecks sit on the seabed, generate roughly four times as often, have nothing on board and hold at most three vanilla Chests. If there are pillagers standing on the deck, you have found the right thing.

Find the nearest Pirate Ship in your worldEnter your seed on our Aquamirae seed map and get exact coordinates.

Layout

The ship is a genuine full-sized vessel, 48 blocks stem to stern and 19 across, built from Spruce, Birch and Dark Oak with the masts running up to about 30. Almost everything you want is in the bottom four blocks of it. Thirty-seven of the fifty containers sit in the hold, so the decks and the rigging are mostly there for the fight and the view.

Below decks it is dressed like a ship people were living on rather than a loot box. There is a Cartography Table, a Bookshelf, a Bell, two Lecterns, a Bee Nest with a Beehive, a Melon and a Pumpkin, a Sea Lantern and a skeleton skull mounted somewhere unhelpful. Seven Item Frames hold odds and ends, and a set of Chainmail hangs on an armor stand.

The Cabin of the Ship contains lots of loot

Three villagers are penned behind Iron Bars somewhere in the hull, and they are not part of any quest or drop. One of the two Lecterns holds the ship’s Logbook. Nothing on board is locked, sealed or keyed, so the only thing standing between you and any of it is the crew.

Mobs

Around twelve illagers are placed on board when the ship generates: eight Vindicators and four Pillagers, one of which is the Vaptain. On top of that the structure has a spawn override across its whole bounding box that keeps producing more pillagers and vindicators while you are aboard. The placed crew are the ones with loot; the reinforcements are not.

1

The captain

Guaranteed Shell Horn

There is no separate captain entity in the mod. What the structure places is a normal Pillager with a custom death loot table, and that loot table’s first pool is a single guaranteed Shell Horn. A second pool rolls zero or one times for an Emerald, Cooked Mutton or a Pirate Pouch, and Looting adds a roll to that.

The Captain is found in his quarters, sometimes with a Crossbow

The Captain looks like most other Pillagers on the Ship, except it can be found in the cabin area, where the Chainmail Armor and Lectern is. Find it before you leave. Without the Shell Horn there is no Cornelia fight, no Frozen Key, and no reason to visit a Pirate Shelter.

2

Vindicators

Eight of them, iron axes

Eight vindicators is a lot for a space this cramped, and they are the ones that will kill you. Each has 24 health and an iron axe, and an axe hit disables your shield for a few seconds, so the Shield that handles the Crossbow fire will not simply carry you through a melee scrum below decks. One of them wears a white banner, which is cosmetic.

3

Pillagers

Three, plus whatever spawns

The three ordinary pillagers carry Crossbows and a follow range of 32 blocks, and on an open deck they will hit you from further away than you would like. They look like Pirates because the mod swaps their texture on the client while they are inside the Ice Maze; underneath they are stock vanilla mobs.

Pirates aboard the Ship

Their loot pool rolls zero or one times, so about half of them drop nothing. The water around the wreck is its own problem. Maws make up something like 95 percent of the biome’s hostile spawns and turn up in packs of two to four, Anglerfish are rarer but hit far harder, and the roaming Shipbreaker can pass through the maze while you are aboard.

Loot

Fifty containers hold something and six Barrels are empty decoration. The split is 19 supply Chests, 11 treasure chests, 17 barrels on the camp table and 3 barrels running vanilla Stronghold library loot, which is the one nobody expects on a pirate ship.

The eleven treasure chests are the reason to come. Each rolls a good pool once and then a bulk metals pool three to nine more times, so eleven of them adds up quickly. The Dagger of Greed and the Horizon Music Disc are the rare pulls, and they only exist here, in a Pirate Shelter, and in the Frozen Chest.

Treasure Chest

Eleven on board. The first pool rolls once; the metals pool rolls 3-9 times.
Frozen Pirate Ship Treasure Chest
Emerald
Emerald
x1-3 60% COMMON
Diamond
Diamond
x1 20% UNCOMMON
Sea Stew
Sea Stew
x1 10% UNCOMMON
Dagger of Greed
Dagger of Greed
x1 6% RARE
Music Disc
Music Disc
x1 4% RARE
Gold Ingot
Gold Ingot
x1-4 33% COMMON
Iron Ingot
Iron Ingot
x1-3 27% COMMON
Nautilus Shell
Nautilus Shell
x1 7% UNCOMMON

The three Stronghold Library barrels are the sleeper. That table rolls two to ten times across Books, Paper, a Map, a Compass and Enchanted Books at level 30, and it also carries an Eye Armor Trim. Getting a level 30 enchanted book off a wrecked pirate ship is well ahead of where most players are when they first board one of these.

The rest is volume rather than quality. The 19 supply Chests hold Cod, Salmon, Wheat, Apples, Sugar Cane and the mod’s own Spinefish, Fin and Esca, and the 17 camp barrels are the same table the outposts use, with Sharp Bones and a roughly seven percent shot at a Pirate Pouch on each of their one to four rolls. Between the barrels and the crew you will leave with a handful of pouches.

The Logbook

One of the ship’s lecterns holds a Logbook, and this is Entry #12, the first of three the mod scatters across its structures. It records Cornelia going down to the seabed in the only diving suit the crew had, ostensibly looking for resources, with rumors already circulating that she was after something else.

She does not come back. “More than a day has passed since the captain’s dive… Worst of all, she had the master key with her. As our hopes of rescue dwindle, the threat of rebellion grows.” The other two Logbooks pick up from there, in the Pirate Outpost and then the Pirate Shelter, and together they explain every structure in the mod in order.

FAQ

Which mob drops the Shell Horn?
›

A single pillager placed on the ship, holding a Shell Horn in its hand rather than a crossbow. It is not the one in chainmail, which is a decorative armor stand. Its loot table guarantees the horn, so it drops one every time, and there is exactly one such pillager per ship.

Can I farm the ship for more Shell Horns?
›

No. The ship does keep spawning fresh pillagers and vindicators while you are aboard, but those spawns use vanilla loot tables and will never drop a horn, an emerald or a pouch. Only the twelve crew members placed when the structure generated carry Aquamirae’s loot, and the captain is one of them. A second horn means a second ship.

How is this different from a Frozen Shipwreck?
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Almost entirely. A Frozen Shipwreck is the vanilla shipwreck generator moved into the Ice Maze; it sits on the seabed, generates four times as often, holds at most three vanilla chests and has nobody on board. The Frozen Pirate Ship is a custom 48-block build at the surface with 50 containers, twelve illagers, three caged villagers and the captain who carries the horn.

What are the villagers in the cell for?
›

Nothing mechanical. Three ordinary villagers are placed behind iron bars in the hull with no custom behaviour, no drops and no quest attached, so they are set dressing that explains what the crew were doing out here. You are welcome to break them out and take them home; the mod will not react either way.