The DWELLERS Add-On by Panascais turns Bedrock survival into a horror nightmare where unseen hunters stalk you through the dark, mimic your animals, and knock on your doors at night. Each Dweller is a high-health predator built around fear, ambush, and patience, and surviving them means learning their habits, gearing up, and using its shrine system to earn peace.
This guide walks you through everything the add-on offers, from your first crafted tools to fighting the toughest Dwellers and farming their rewards. You will learn how the hunters spawn, how to read their behavior, how shrines and offerings work, what the Blood Moon changes, and how to tune the whole experience with the in-game settings menu.
Treat the Dwellers like a slow-building threat rather than ordinary mobs. They do not always rush you; many watch first, close the distance, and strike when you least expect it. The players who survive longest are the ones who prepare a base, keep a light handy, and know exactly which Dweller is hunting them tonight.
Getting Started in the DWELLERS Add-On
Your first priority is information and light. The add-on ships an in-game
Info Book that explains every Dweller, a
Settings tablet that lets you set the difficulty before things get deadly, and a craftable
Flashlight for seeing in the dark places these hunters love.
Build all three before your first nightfall, then work toward your first Dweller kill so you can unlock the shrine system. Some of the items below will be given to you on joining the world, but if you don’t have them, you’ll want to craft them again.
Craft the DWELLERS Info Book
Combine a Book and a Bone
The Info Book is your built-in encyclopedia for the add-on. Craft it by combining a vanilla
Book with a
Bone, then hold it and use it to open a guide that describes each Dweller and how the pack works.
Reading it first saves you from learning the hard way when something starts hunting you. It contains information on each mob added in the Dwellers addon, showcase how to assemble things like Shrines, and more.
Build the Settings Tablet
Iron Ingot framed by Bones
The
DWELLERS Settings item opens the add-ons full control panel. Craft it with an
Iron Ingot in the center surrounded by
Bones, then use it to set your difficulty, spawn rate, and Blood Moon odds before you commit to a world.
Only a player in Creative mode or the first player who ever joined the world can change these settings. If you’re easily frightened, you might want to lower the difficulty a bit, and reduce some of the visuals.
Assemble a Flashlight
Iron, Glowstone Dust, and Redstone
Most Dwellers thrive in darkness, so a portable light is one of your best early tools. The
Flashlight is built from
Iron Ingots,
Glowstone Dust, and
Redstone, and it can be held in your off-hand.
Use it to project light where you are looking, which helps you spot something creeping at the edge of your vision before it reaches you. You’ll also start the game with one of these, but additional flashlights can be crafted.
Survive Your First Dweller
Earn a Piece by winning a fight

Every named Dweller drops its own
Piece when killed, alongside useful loot. Your goal in the first nights is to survive a hunter long enough to put it down, ideally at least with
Iron gear, a
Shield, and a walled safe room to retreat into. That single Piece is the key that unlocks the most important survival system in the pack.
Raise a Shrine for Peace
Turn a Piece into a rest period
Use the Piece you earned to craft that Dweller’s Shrine, then place it and make offerings to keep that hunter away for a while. The shrine system is how you carve out breathing room between fights, and the rest of this guide explains exactly how it works. Build one as soon as you have your first Piece.
Spend your first day mining iron and walling off a small shelter with a door. Many Dwellers are most active at night, and a defensible room with light is worth more than any weapon when something starts hunting you.
How the Dwellers Hunt You
The Dwellers do not behave like vanilla monsters. Instead of wandering into your render distance from a cave, they are spawned around players by the add-on itself, so you can never fully outrun them by relocating. Understanding when they appear and how they approach is the difference between a clean escape and a jumpscare you never saw coming.
When and Where They Appear
Dwellers are placed near players over time rather than tied to specific biomes, with darkness and night being the most dangerous windows. You control how often this happens with the Dwellers Spawn Rate setting, which scales from low to high. Lower it for a calmer world or raise it if you want constant pressure and frequent encounters.
Stalking, Chasing, and Fleeing
Most hunters cycle through distinct moods. They often start by stalking from a distance, watching you and keeping out of reach, then switch to a fast chase once they decide to strike. Several can crawl, squeeze through gaps, or trail eerie fog as they close in, and some break off and flee when hurt, only to return later for another attempt.

Because the named Dwellers carry hundreds of health and resist knockback, you rarely win by trading blows in the open. Funnel them into a doorway, fight from a position they cannot flank, and keep an escape route behind you. If a hunter flees, do not chase it blindly into the dark, since that is exactly where it wants you.
The Blood Moon

On some nights a Blood Moon rises, announced by a red sky and an on-screen warning. During a Blood Moon the Dwellers grow more aggressive and dangerous, and the add-on can prevent you from sleeping through it so you have to ride the night out. You set how often it occurs with the Blood Moon Chance slider and how punishing it is with the Blood Moon Difficulty option.
With Blood Moon Sleep Prevention enabled, your bed will not skip the night. Plan for a fortified, well-lit stand rather than counting on sleeping until morning.
Shrines: Making Peace With the Dwellers
Shrines are the heart of long-term survival in this add-on. Each named Dweller has its own shrine, and once you place one you can make offerings to it to send that specific hunter into a rest period where it leaves you alone. Used well, shrines let you settle down, build, and farm without being ambushed every night.
Crafting a Shrine
Every shrine uses the same recipe shape with a different Dweller Piece. Place that Dweller’s Piece in the top center of the crafting grid, set a
Lightning Rod on each side of the middle row, and fill the remaining four slots with
Iron Blocks. That produces the matching shrine, which you then place down in your world like a marker dedicated to that hunter.
Because the recipe consumes a Piece, you must defeat a Dweller at least once before you can build its shrine. This ties the whole system together: you fight a hunter, claim its Piece, and convert that trophy into a tool for keeping it at bay later. Save Pieces from every Dweller you kill so you can raise their shrines when you are ready.
Making Offerings

Once a shrine is placed, interacting with it makes an offering and starts a rest period for that Dweller, confirmed by an in-game message naming you and the resting time. Making further offerings extends the rest period, stacking more peaceful time so you can focus on building, mining, or exploring without that hunter breathing down your neck.
When Offerings Run Out
A rest period is temporary, not permanent. If you stop feeding a shrine and let its timer expire, the Dweller becomes furious at being neglected and declares the rest over, returning to hunt you again. Keep your most troublesome Dwellers’ shrines topped up, and treat a lapsed shrine as a warning that an old enemy is about to come back.
You will not have shrines for every Dweller at once. Prioritize the hunters you find most dangerous or most annoying, such as The Watchtower or The Unseen Death, and let the weaker mimics stay a manageable threat.
Dweller Difficulty Ranking
The named Dwellers range from a 200-health stalker up to a 400-health giant, and their damage scales just as widely. The table below compares the four most punishing hunters so you know which fights demand full
Diamond gear and a
Totem of Undying in your off-hand. Detailed breakdowns of every named Dweller follow underneath.
The Watchtower
The Man From The Fog
The Unseen Death
Cavern Dweller
The Watchtower

The Watchtower is the tallest and toughest hunter in the pack, a towering figure with 400 health that searches, strolls, and then locks onto you for a hunt. It can stomp the ground for heavy melee damage and broadcast a piercing signal, and it shrugs off knockback completely, so kiting it with a
Bow and open space works far better than melee.
Beating it pays better than any other Dweller for collectors. Its loot is stuffed with rare Music Discs alongside
Redstone and its own Piece, making it the single best target if you want to fill a jukebox while you are at it.
Cavern Dweller

The Cavern Dweller is the classic underground stalker, a pale 280-health creature that crawls, squeezes through tight gaps, and peeks from the darkness before charging. It shifts between stalking, fleeing, and a frenzied crazy mode, hitting for up to 14 damage when it commits. Mining deep without light is the fastest way to invite it.
Its drops lean toward a mining payday, with a chance at a full spread of Iron tools and Armor plus its
Cavern Dweller Piece. The shared rare pool can also hand you a
Totem of Undying, which is reason enough to fight it carefully rather than flee.
The Man From The Fog
The Man From The Fog is a 280-health ambusher that materializes out of rolling mist with glowing eyes, then crawls and squeezes toward you before lashing out for a brutal 18 damage. It even has a ghostly form, and its fog makes spotting it early genuinely hard, so a Flashlight and good awareness matter more than raw stats here.
Its loot caters to late-game crafters, dropping Wind Charges and the Shaper Armor Trim Smithing Template along with its Piece. The trim alone makes it a worthwhile hunt for anyone decorating their endgame armor.
The Unseen Death
The Unseen Death is a 280-health tormentor that screams, plants taunting signs around your world, and lunges with jumpscares for up to 18 damage. It pairs glowing eyes with creepy voice lines and will flee and return, making it one of the most psychologically aggressive hunters in the pack. The signs it leaves are a clear sign it has marked you.
Defeating it rewards Ender Pearls, Glow Ink Sacs, and the Eye Armor Trim Smithing Template alongside its Piece, a solid haul for mobility and decoration.
The All-Seeing One
The All-Seeing One is a 280-health ceiling crawler that clings overhead, teleports as it stalks, and drops down for behind-your-back jumpscares dealing 12 damage. Because it favors ceilings and sudden repositioning, it is at its worst in caves and enclosed builds where you cannot watch every angle at once.
It is a strong target for explorers, dropping Ender Pearls, a Spyglass, and the Rib Armor Trim Smithing Template plus its Piece. The Ender Pearls make it a handy source of fast travel for the brave.
Goatman

The Goatman is a 250-health woodland predator that runs, crawls, and hits hard for 16 damage when it catches you. It alternates between stalking and aggressive chases and can flee when wounded, so the safest fights are ones where you control the spacing and force it into a corridor.
Its drops include Goat Horns, Wool, and Mutton along with its Piece, and it can yield a pair of Netherite Boots, an unusually strong reward for an early hunter. Those boots alone can jump-start your armor progression.
Krampus

Krampus is a 250-health seasonal horror with a kit built around capturing players. It chases, plays cruel games, and uses helpers like crows and a snowman, leaving a snow trail as it moves and hitting for up to 16 damage. It is one of the most gimmick-heavy Dwellers, so expect more than a simple melee brawl.
Its festive loot stands out, dropping a Teddy, a Red Bundle, Red Candles, and Goat Horns alongside its Krampus Piece. The Teddy and candles make it the most decorative Dweller to farm.
The Knocker
The Knocker is a 250-health hunter that toys with you through your own home. It knocks on doors, stares from a distance, and times jumpscares for maximum surprise, hitting for up to 14 damage. It even sends taunting chat messages, so if you start seeing lines from The Knocker in your chat log, it has already found you.
Its drops have a strange, domestic flavor, including a Weathered Copper Door, Pale Oak Saplings, and even a Phone alongside its Piece. The Phone ties into the add-on’s eerie radio broadcasts, covered further below.
Shadow Dweller
The Shadow Dweller is the lightest of the named hunters at 200 health, but it makes up for that with teleportation. It blinks toward and around you, dealing 8 damage per strike, which makes it hard to pin down even though it goes down faster than its peers. Keep your back to a wall so it cannot reappear behind you.
It can drop an Ominous Bottle along with its Shadow Dweller Piece and the shared rare pool, which means a chance at a Totem of Undying. As the most beatable named Dweller, it is a good first shrine target.
Mimic Dwellers: The Animals That Bite Back
Mimic Dwellers disguise themselves as ordinary passive mobs, then turn on you when you wander too close. They idle like the real animal, stare when they notice you, and switch to a hunt once you are committed. Because they hide in plain sight among your livestock, they punish players who stop paying attention to their own farms.
Iron Golem Mimic Dweller
The Iron Golem Mimic is the heavyweight of the group with 160 health and 12 damage, posing as the village guardian you would normally stand next to without fear. When it turns, it hits like a real golem, so treat any golem that behaves oddly as a genuine threat. It drops Poppies, Iron Ingots, a Carved Pumpkin, and its own Piece.
Villager and Wandering Trader Mimics
These two mimics sit at 40 health and 6 damage and exploit your trust in friendly NPCs. The Villager Mimic drops Emeralds, Bread, Carrots, and Sugar, while the Wandering Trader Mimic yields Leads, Blue Carpet, and a chance at the Wayfinder Armor Trim Smithing Template. Both hand over their Pieces, so they double as a steadier source of shrine material than the deadlier hunters.
Cow, Pig, and Sheep Mimics
The farm-animal mimics are the weakest at 24 health and 6 damage, but they are also the easiest to walk into while tending your animals. Each drops the resources of the creature it imitates plus a useful bonus: the Cow Mimic gives Beef, Leather, and a Milk Bucket, the Pig Mimic can drop a Saddle and Carrot on a Stick, and the Sheep Mimic yields Wool, Mutton, and Shears.
If an animal stares at you instead of grazing, back away and watch it. A staring cow or pig is very likely a mimic about to begin its hunt.
Best Loot to Farm
Once you can reliably beat the Dwellers, several of them become worthwhile farms for rewards you cannot easily get elsewhere. Knowing which hunter drops what lets you target the ones that match your current goals instead of fighting everything blindly.
Music Discs and Rare Templates
The Watchtower is the standout farm because its loot pool is loaded with music discs, including hard-to-get tracks. For Smithing Templates, target The Man From The Fog for the Shaper trim, The Unseen Death for the Eye trim, The All-Seeing One for the Rib trim, and the Wandering Trader Mimic for the Wayfinder trim.
Survival Staples
Several Dwellers share a rare bonus pool that can hand over a Totem of Undying or an Ominous Bottle, making the Cavern Dweller and Shadow Dweller useful repeat targets. The Goatman is a rare early source of Netherite Boots, and The All-Seeing One and The Unseen Death both supply Ender Pearls for fast escapes during future fights.
Building and Atmosphere Blocks
Beyond the hunters, the DWELLERS Add-On includes a deep set of building blocks for crafting your own horror scenes, abandoned bunkers, and fortified bases. These range from industrial concrete to graveyard props and defensive barriers, all craftable at a standard table.
Reinforced Concrete Set
Gray and White Reinforced Concrete form a full building family with bricks, tiles, vertical bricks, slabs, walls, and chiseled and cracked variants. You start by combining vanilla concrete with Iron Bars, then craft and smelt your way through the variants. It is the backbone for any apocalyptic or facility-style build inspired by the pack’s tone.
Graveyard and Prop Blocks
For atmosphere, you can craft Big, Small, and Surrounded Graves, a Stone Statue, Sitting Skeleton and Skeleton Heads, Broken Swords, a Teddy, Balloons, hanging Notes, and Foot Chains. These props turn an ordinary base into an unsettling scene and are perfect for haunted builds, maps, or roleplay servers.
Defensive Barriers
Barbed Wire, Wood Spikes, a Cage, and a Mesh Fence give you fortification pieces that fit the survival theme and help you wall off a stronghold. Barbed Wire and Mesh Fence are both built from Iron Nuggets and Iron Bars, making them cheap to mass-produce once you have an iron supply running.
The Phone and Radio Broadcasts
The Phone is a placeable device, crafted from Copper, Gold, and Iron or dropped by The Knocker, that rings and plays the add-on’s radio broadcasts. These messages tell a grim story of collapsed governments, emergency warnings, and a lone survivor calling out into the dark, adding lore and dread to any world you build in.
Tips for Success
Always fight from a doorway. The named Dwellers carry hundreds of health and ignore knockback, so trading blows in the open gets you killed. Funnel them into a one-block gap or a doorway where only one can reach you, and keep a sealed room at your back to retreat into when a fight turns against you.
Bank your Pieces immediately. A Dweller’s Piece is worth more than the gear it drops, because it unlocks that hunter’s shrine and your only reliable path to peace. Store Pieces in a labeled chest and build shrines for your most dangerous hunters first, topping up offerings before the rest period runs out.
Respect the dark. Most Dwellers prefer darkness and night, so a Flashlight in your off-hand and torches around your base remove a huge part of their advantage. Never mine deep tunnels unlit, since that is the Cavern Dweller’s and The All-Seeing One’s favorite hunting ground.
Tune the pack to your taste. If the experience feels unfair or overwhelming, the Settings tablet is your friend. Lower the spawn rate, drop the difficulty, disable specific Dwellers, or soften the Blood Moon until the challenge fits how you want to play, then raise it again as you improve.
Watch for tells before committing. A staring animal is probably a mimic, knocking on a door means The Knocker is near, taunting signs point to The Unseen Death, and a red sky warns of a Blood Moon. Reading these signals early gives you time to prepare instead of reacting to a jumpscare.
Frequently Asked Questions
Defeat a Dweller to claim its Piece, craft that Dweller’s shrine from the Piece, two Lightning Rods, and four Iron Blocks, then place it and make offerings. Each offering starts or extends a rest period during which that specific hunter leaves you alone. You can also disable any Dweller entirely in the Settings tablet.
The Dwellers are not tied to specific biomes. The add-on spawns them around players over time, with darkness and night being the most dangerous windows. You control how often this happens with the Dwellers Spawn Rate setting, and the Blood Moon temporarily increases their activity and danger.
The Watchtower is the toughest with 400 health and a stomp attack, making it the hardest sustained fight. The Man From The Fog and The Unseen Death hit hardest at 18 damage each. The Shadow Dweller is the most beatable named hunter at 200 health, which makes it a good first shrine target.
Mimic Dwellers disguise themselves as passive mobs like cows, pigs, sheep, villagers, wandering traders, and even iron golems. They idle and stare like the real animal, then hunt you when you get close. The Iron Golem Mimic is the toughest at 160 health, while the farm mimics have only 24 health.
Yes. Craft the DWELLERS Settings tablet from an Iron Ingot and Bones, then open it to find Dweller Toggles for switching individual hunters on or off, plus Visuals and Gameplay options for screen jumpscares, bed jumpscares, scary eyes, and more. Only a Creative-mode player or the world’s first player can change these.
The Blood Moon is a special night, signaled by a red sky and a warning message, when the Dwellers become more aggressive and dangerous. With Blood Moon Sleep Prevention enabled, you cannot sleep through it. You set how often it happens and how hard it is using the Blood Moon Chance and Blood Moon Difficulty settings.

